Large Leisure has launched the Avatar Frontiers of Pandora Title Replace 3 patch notes, which brings a wealth of fixes to the sport in addition to improved FSR 3 help – the primary PS5 to make use of the know-how.
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NOTABLE IMPROVEMENTS
- Added the choice to allow Movement Aiming with the DualSense controller.
- Added new movement blur settings to manage the general energy.
- Added the power to manage digicam movement blur individually from object movement blur.
- Supplied the choice to cover gear degree and mods.
- Stashed gadgets can now be accessed straight when utilizing the Crafting Desk, Cooking Station and Neighborhood Basket.
- Made the fight problem on Medium and Low difficulties extra accessible.
- Improved the usability and introduction of the SID device.
- Improved Na’vi Sense navigation to make it simpler to identify characters and smaller goals.
- Improved the visibility of investigation clues when utilizing Na’vi Senses to make it simpler to seek out the clues belonging to an investigation.
- Made tweaks to enemy reinforcement calling to make it simpler to interrupt the RDA from urgent the alarm.
- Made tweaks to stealth gameplay to make it simpler to return to stealth when an enemy spots the participant.
GLOBAL
- Improved the goal help for the Assault Rifle and Shotgun at small targets.
- Improved the visibility of the arrow VFX path for the Heavy Bow at lengthy distances.
- It’s now doable to reap Arrow Stick Bushes and Dapophet Pods whereas using.
- Elevated the utmost Direhorse Using velocity.
- Direhorse Using velocity will now be affected by the bottom kind, granting a small velocity increase or penalty.
- Enhancements to the Direhorse using animation.
- Improved aiming stability whereas mounted.
- Improved mounted aiming with bows.
- Added participant flinch reactions whereas mounted on a Direhorse.
- Improved stability when swapping weapons from Human to Na’vi whereas on the Ikran.
- Improved looping weapon stow animation when throw grenade interrupts a fast seize, or harvest animation.
- Stability enhancements to Swimming, Harvesting, Climbing, Leaping, Traversal and Weapon/locomotion mixing.
- Improved native participant foot alignment to uneven terrain.
- Improved general participant co-op animation.
- Pouch capability for Gear & Weapon Supplies and Cooking Elements elevated by 15.
- Stash capability has been elevated from 200 to 250.
- Improved the response timing of a number of interactable objects.
- Improved the visibility of overflow loot piles.
- Overflow loot piles will now not open robotically after interacting with containers when having full stock.
- Added extra Na’vi names for creatures and crops.
- Audio logs will now robotically play when picked up on this planet.
- A number of enhancements to haptic results all through the sport.
- Improved the triggers and timings of dialogue scenes.
- Polished the location of assorted quest goal markers.
- Normal login/out points mounted in a number of quests.
- Normal UI usability enhancements in addition to high quality of life enhancements associated to sorting gadgets, quest breadcrumbing and shortcut navigation.
TECHNICAL
- [All Platforms] Added a brand new ‘Fog Blur’ graphic setting to allow/disable blur on volumetric fog.
- [All Platforms] Mounted movement blur being inconsistent between resolutions.
- [All Platforms] Mounted a problem that would trigger extreme graphical corruption in co-op when utilizing Navi senses.
- [All Platforms] Mounted a problem of the planet, Polyphemus, disappearing when altering FoV values.
- [All Platforms] Improved the streaming of objects to scale back problems with them popping in-view.
- [All Platforms] Improved AMD FidelityFX™ Tremendous Decision 3 (FSR3) artefacts.
- [All Platforms] Mounted a problem the place some gamers have been unable to hook up with On-line Companies.
- [All Platforms] Normal enhancements and bug fixes to merchandise baskets and containers.
- [All Platforms] Improved NPC clipping and flickering points.
- [PC/PS5] Added the choice to allow Movement Aiming with the DualSense controller.
- [Xbox Series S/X] Improved FSR3 artefacts/sparkles.
- [Xbox Series S/X, PS5] Added a movement blur possibility for the ‘Efficiency’ graphics mode.
- [PC] Mounted FSR3 artefacts on the UI when body era was enabled.
- [PC] Improved texture streaming to scale back body stuttering.
- [PC] Benchmark: Mounted FPS monitoring when utilizing FSR3 body era.
- [PC] Benchmark: Mounted CPU monitoring reporting low CPU utilization on Home windows 10.
- [PC] Benchmark: Added extra data to the generated outcomes file.
- [PC] Benchmark: Added a brand new -benchmark_preset commandline possibility to permit the loading of customized graphics settings for benchmark runs. Preset recordsdata are loaded from the “Paperwork/My Video games/AFOP” folder. A preset file might be created by copying & renaming the ‘graphic settings.cfg’ file.
- [PC] Improved the standard of fallback haptics when enjoying the sport with a DualSense controller related through Bluetooth. Please observe that the high-definition haptic expertise is obtainable on PC solely when the DualSense controller is utilizing the USB connection.
- [Luna] Mounted a problem the place challenges weren’t out there in Ubisoft Join.
- [Luna/GeforceNow] Mounted a problem that brought about the HDD-install warning to be proven on boot.
USER INTERFACE
- [English Only] Menu Narration up to date to learn out Quests, Tutorials and most HUD notifications.
- Added the choice to “Mark all as learn” on the System menu and when hovering over particular menu tabs (Character, Quests, and many others) to clear all current “New” markers.
- Added the chance to pin lacking crafting materials sorts from the crafting meeting display screen.
- Added buffs and abilities under consideration within the stat vary show when inspecting crops or wanting on the Hunter’s Information entries.
- Supplied the choice to cover gear ranges and mods.
- Simplified the seller store classes (“Head armor”, “Lengthy Bow mods” and many others. classes are actually “Gear”, “Weapons”, “Supplies” and many others).
- Gear and Gear Mods for Head, Arms and Legs can now be visually hidden through the Cosmetics menu.
- Stashed gadgets can now be accessed straight when utilizing the Crafting Desk, Cooking Station and Neighborhood Basket.
- Weapons can now be outfitted on to the Weapon Wheel utilizing a button immediate discovered of their respective weapon display screen.
- Added the names of ammunition when swapping ammo through the Weapon Wheel.
- Added ammunition data to their respective weapon display screen.
- Added the time of day within the immediate textual content when interacting with the Hearth Pit to move time.
BALANCING
- Adjusted a number of Apex Challenges to make Apex abilities extra simply accessible:
- The Apex problem for the Survivor tree now requires gamers to carry out a clear kill solely on a feral Viperwolf (beforehand required a clear kill on a Thanator as nicely).
- The Apex problem for the Rider tree now requires gamers to carry out a Flying Takedown on a Scorpion (beforehand required a Flying Takedown on a Samson as nicely).
- The Apex problem for the Hunter tree now requires gamers to carry out a clear kill on an Echo Stalker (beforehand required a clear kill on a Hover Cheetah as nicely).
- Improved the pathing to the resistance HQ so it’s simpler to seek out.
- Improved Na’vi Senses making Quest Goals and Clues simpler to identify.
- Made the constructing that comprises the Medkit it’s worthwhile to discover for Alma simpler to find by including pink blinking lights, eradicating a number of the massive bushes and including lights alongside the trail to the constructing.
- Added extra Dapophets close to the constructing that comprises the med package, so participant can regain well being after fight.
- Added further lighting to Alma and Teylan within the Resistance HQ so they’re simpler for the participant to find.
- Improved fight in RDA Outposts and different fight encounters by adjusting the time it takes enemy items to alert different items of Na’vi presence:
- Slowed down the time it takes for one enemy unit to alert the remainder of the close by items of the participant’s presence.
- Added extra time earlier than an enemy unit begins calling for reinforcements.
- Elevated the time it takes for an enemy unit to complete calling for reinforcements from 8 to 10 seconds.
- Dealing injury to an enemy unit calling for reinforcements will now interrupt the decision.
- Just one enemy unit can name for reinforcements at any given time.
- Models will watch for longer after an interrupted try to name reinforcements earlier than beginning a brand new one.
- Elevated the hitbox dimension of the AMP Fits’ vent weak spots so that they’re simpler to hit whereas remaining stealth.
- Decreased the fight depth in opposition to AMP Grenadier items:
- Adjusted the utmost distance at which the AMP Grenadier may shoot on the participant’s final recognized place.
- Elevated the time between volleys of grenades shot by the AMP Grenadier.
- Decreased for the way lengthy the AMP Grenadier will proceed to fireside volleys of grenades on the participant’s final recognized place after they’ve overpassed them.
- Modified the accuracy of enemy items when the participant is transferring quick, with way more noticeable affect on early recreation items for decreased issue.
- Longer “security belt” timer prevents the participant from immediately dying when taking a considerable amount of injury from NPCs at roughly the identical energy degree.
MAIN QUESTS & SIDE QUEST
- [Main Quest – Pandora] Added extra arrow bushes by the Fueling Station.
- [Main Quest – Welcome to the Resistance] Polished the timing of educational pop-ups.
- [Main Quest – Welcome to the Resistance] Added extra quest goal markers for the trail to RHQ.
- [Main Quest – Welcome to the Resistance] Mounted a problem with sudden climate modifications after a save/load.
- [Main Quest – Welcome to the Resistance] Decreased the problem at Pneumatic Tower Echo.
- [Main Quest – Becoming] Mounted a problem the place the participant would spawn on the flawed location after a save/load.
- [Main Quest – Becoming] Mounted a problem the place Alma and Hajir may very well be seen standing up after a save/load.
- [Main Quest – Becoming] Mounted a problem the place the hunt would change into seen too early.
- [Main Quest – Eywa’s Blessing] Mounted a problem the place the hunt wouldn’t replace if the participant walked away whereas Nefika was speaking to them.
- [Main Quest – Eywa’s Blessing] Mounted a problem the place Nefika may very well be seen teleporting to the crafting desk.
- [Main Quest – The Missing Hunter] Zomey’s scent path is now that of an injured and never hostile animal.
- [Main Quest – The Missing Hunter] Mounted points with Zomey not despawning correctly.
- [Main Quest – The Eye of Eywa] Mounted a visible difficulty with Etuwa clipping by way of the participant’s digicam throughout a dialogue.
- [Main Quest – Those Who Guide Us] Mounted a problem the place the hunt couldn’t be progressed if a co-op participant landed on Storytellers Stone.
- [Main Quest – Pushing Back] Mounted a problem the place quest didn’t full, and no new goals have been proven if quick travelling away after the final cinematic.
- [Main Quest – The Wandering Clan] Mounted a problem the place it was doable to quick journey out of the Resistance HQ earlier than the cutscene.
- [Main Quest – The Lodge] Mounted a problem the place the participant may get locked out of the Searching Lodge warehouse if quick travelling away after pulling the lever.
- [Main Quest – The Lodge] Mounted weapon prop collision within the Searching Lodge.
- [Main Quest – The Weeping Gorge] Mounted a problem the place a co-op participant may very well be locked out of finishing all reminiscence work in their very own recreation in the event that they accomplished “The Weeping Gorge” in co-op and carried progress over.
- [Main Quest – Shadows Of The Past] Mounted a problem the place the decision with Nor would begin earlier than leaving The Refuge.
- [Main Quest – Shadows Of The Past] Mounted a problem the place the participant may very well be locked out of The Refuge in the event that they completed “Shadows of the Previous” in co-op.
- [Main Quest – A New Plan] Mounted a problem with an incorrectly positioned spawn level.
- [Main Quest – A New Plan] Mounted a glitch with So’lek snapping into a special route as he walks throughout this quest.
- [Main Quest – Into The Fog] Polished transitions into cutscenes.
- [Main Quest – A Distant Storm] Barely diminished the problem on the “defend” half.
- [Main Quest – The Last Strike] Barely diminished the problem on the “ambush” scene.
- [Main Quest – The Last Strike] Decreased the radius of the explosions attributable to the Mercer’s Guard AMP Unit’s grenades so they’re simpler to keep away from.
- [Side Quest – The Unsung Hunter] NPC investigation command added to “The Unsung Hunter” to repair NPC conduct.
- [Side Quest – Clan Contributions] Mounted a problem the place Kin would generally stand nonetheless when a “Zeswa Neighborhood” quest was energetic.
- [Side Quest – Clan Contributions] Mounted a problem the place the “Clan Contribution” quests that may very well be accomplished didn’t correctly present up on the map.
- [Side Quest – Lost And Found] Mounted a problem the place the hunt couldn’t be accomplished if the participant died and retried.
- [Ubisoft Connect Quest – Master Chef] Up to date the problem completion to 35 Specialty Dishes. This problem might be accomplished with a brand new character, a brand new save or by current characters having lower than 35 Specialty Dishes.
ADDITIONAL BUG FIXES
- Mounted the AMP Grenadier not enjoying any recoil animation when taking pictures their pistol.
- Mounted the weapon of the Fight Exosuit not at all times being aligned with the bullet hint because it shoots at a goal.
- Mounted the ammo belt of the AMP Go well with detaching from its physique when deploying from the Wyvern flying unit.
- Mounted a visible difficulty with patterns on superior and beautiful harvestables being darkish, they’re now vibrant and colourful.
- Mounted a number of harvestables modified coloration whenever you grabbed them.
- Mounted a number of harvestable so that they constantly spawn in line with the Hunter’s Information data:
- Rarer Rain Thistle can now be discovered on the very prime of the Nice Tusk.
- Rarer Windbent Bark can now be present in all Purple Steppe biomes.
- Rarer Sundown reed can now be discovered alongside the complete size of the Doula’s Stream.
- Rarer Forest Hive can now be present in all caves all through the Kinglor Forest.
- Rarer Bruise Moss can now be present in all the water in Dyer’s Bowl.
- Superb Dawnsheen Tree can now be generally discovered within the Boulderlands biome.
- Mounted Fight Exosuit when it began strafing across the participant and taking pictures, however can be unable to hit them if the participant was standing nonetheless.
- Mounted Enemy RDA items dialogue which was shouting “I’m taking fireplace!” when the participant just isn’t taking pictures at them.
- Mounted in-game information not displaying underneath sure situations within the menu.
- Normal bug fixing together with a number of LOD points, floating property, clipping points, gamers falling underground or getting caught.
- Mounted the grenade from being unintentionally thrown when the participant is making an attempt to craft arrows.
- Mounted a problem the place the participant is unable to equip any weapons on the Direhorse after gathering sticks.
- Mounted Ammo belt on AMP Go well with items throughout Wyvern Deployment.
- Mounted animation for AMP Go well with Mild firing to align with tracer impact.
- Mounted floating/disconnected projectiles when swapping Quick Bow ammo sorts whereas mounted.
- Mounted weapon de-sync when stowing a number of occasions in fast succession whereas mounted.
- Mounted weapon region-swapping whereas mounted.
- Mounted Heavy Bow pose discrepancy when mixing from cost to completely drawn whereas mounted.
- Mounted Multitool entrance module rotation anomaly when transitioning to and from Scorching/Chilly sign gameplay.
- Mounted the problem the place a 3rd individual / co-op participant might be seen holding the Quick Bow incorrectly throughout a slide.
- Mounted the pose discrepancy and sliding points noticed when equipping the Spear Thrower whereas crouched (co-op).
- Mounted a problem the place taking pictures arrows grew to become unresponsive when the “Toggle to make use of fireplace” possibility is enabled and the participant quickly presses the shoot key.
- Mounted a problem the place urgent the SID key together with citing the weapon wheel would generally equip the multitool and instantly after, swap again to the beforehand outfitted weapon.
- Mounted a number of points the place the Samson plane was destroyed earlier than NPC deployment was accomplished.
- Mounted a number of points the place the Samson plane would intersect with props throughout deployment.
- Mounted points the place gamers have been blocked from progressing the hunt in the event that they fast-traveled away after a loss of life.