Oh, right here we’re with an precise loser of a mini-game as a result of we practically forgot to place this one in right here—that’s how memorable it’s. (Possibly we additionally forgot about that capturing factor on the railway in Corel…which, is {that a} mini-game? I dunno. It was extra forgettable than this entry, for positive).
Right here’s the factor…as I reviewed screenshots of mini-games, I noticed I didn’t hate Glide de Chocobo as a lot as I believed I did. It did train me tips on how to traverse Cosmo Canyon’s dizzying heights…however wow, it packs a punishing studying curve. Truly, yeah, it’s a reasonably hen and all, however this sport simply isn’t enjoyable. The chocobo isn’t in a position to truly energy its personal flight, so that you’re principally falling in fashion whereas attempting to hit gusts of air from followers to repeatedly transfer by way of targets, every of that are numbered and rely towards a rating on the finish.
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Glide de Chocobo conjures up that very irritating feeling of continually falling simply shy of a touchdown in a platformer. In Glide de Chocobo, it’s far too simple to lose altitude and also you’ll end up grounded approach too quick. It sucks all the keenness out of your life, making you’re feeling depressing whenever you inevitably hit the bottom.
Sure, it helps you discover ways to navigate this area and the sights positive are actual fairly up there. However I’d fairly not play this sport once more. — Claire Jackson