It has been eight years since Road Fighter V first appeared on the scene, and to have fun the large birthday Capcom took to Twitter to say thanks for sticking with it—and, y’know, sorry for the entire thing.
Road Fighter V has a “largely constructive” person score on Steam and a good 77 combination rating on Metacritic, so it is easy to overlook that it was not precisely in preventing form at launch. We discovered the underlying sport fairly good for knowledgeable gamers however “miserably gentle on content material,” and “merely abysmal” for newcomers to the sequence. Server points (which Capcom additionally apologized for) and rage quitters had been huge issues too.
It was all ultimately sorted out however these early days weren’t nice, and Capcom has not forgotten.
“From the start to the center of the discharge, there have been community points, lack of content material, and many others,” the StreetfighterJA account tweeted (by way of RPS). “We’re really sorry for the content material that didn’t meet the expectations of lots of you.
“From the center to the top of the sport, the Road Fighter V improvement staff did a variety of self-reflection and labored onerous to resolve the problems as a lot as attainable.”
After all, the ending was pleased: Fixes had been made, extra characters and content material had been added, and participant counts went up “considerably” after the launch of season 4. Classes realized from Road Fighter V had been utilized to Road Fighter 6, and it confirmed: We stated in our 89% overview that the latest sport within the sequence is “the most effective preventing video games we have seen within the final decade,” and it was an enormous gross sales hit too.