Technical points smash a promising premise.
One True Hero combines 3D platforming and 3D Zelda right into a difficult, tongue-in-cheek, journey sport. You play as a farmer who comes into possession of a magical and highly effective sword. Clothed appropriately in a inexperienced tunic, you got down to defeat the evil that has claimed the land. Proper from the beginning, One True Hero’s writing and character interactions stand out as a powerful function. Characters are genuinely humorous and excellently animated, usually serving as parodies of Zelda staples. For instance, one character remarks early on that each time one thing dangerous occurs, somebody reveals up carrying inexperienced and swinging a sword.
Gameplay is concentrated on navigating a primarily linear world filled with platforming challenges, occasional small puzzles, and fight encounters. Alongside the way in which you’ll choose up collectibles, which can be utilized to entry particular difficult platforming levels outdoors of the first development. Platforming is easy however usually feels fairly good. Sadly, stage design is oftentimes obscure. It will possibly generally really feel as for those who’re attempting to platform your approach by a sport that wasn’t at all times designed with platforming in thoughts. Random items of geometry may have no collision detection by any means, and I’d usually discover myself in areas I wasn’t purported to be just because I wasn’t certain precisely the place the sport wished me to go. Fight is likewise easy however efficient, and usually freed from the eccentricities that plague the platforming. As you proceed by the story, you’ll additionally unlock new fight skills on a talent tree, which assist to maintain fight from getting too stale.
The one space wherein One True Hero finally will get too tripped up is in its bugs. I encountered bugs on an extremely common foundation. Nearly all of those I used to be capable of recreate repeatedly. Most of them additionally weren’t attributable to doing something significantly uncommon on my finish both. At one level I fell off a cliff and respawned as a limp corpse that had a limiteless bounce, permitting me to mash the bounce button and fly over the extent. One other time I respawned beneath the extent geometry fully. At one level, I managed to unintentionally transfer a field into an unreachable place, solely to have the sport autosave instantly, stopping me from reloading. Fortunately I used to be capable of glitch myself previous the issue (I suppose they’re not all dangerous). Much less dire however nonetheless impactful visible bugs are additionally widespread, with characters and objects repeatedly dropping their textures mid cutscene. Sarcastically, the precise efficiency metrics when it comes to body price and determination are each nice. That is finally a really nicely optimized but buggy sport.
One True Hero feels a bit like a sport in very early-access. There may be the potential right here for an excellent sport, however it’s buried beneath so many points that it is tough to see by the haze. When One True Hero works, I usually get pleasure from it, however there are simply so many points to push by. Its writing is genuinely endearing, its characters are vigorous and animated, and whilst you moon bounce excessive above the playable areas, it maintains stable body price and determination. With some aggressive patches there could also be one thing right here, nevertheless it isn’t fairly there but.