Halls of Torment brings various welcome improvements to the ‘Survivor-like’ style, notably extra skill-intensive assault aiming and various enemy varieties. It additionally provides advanced boss battles: 4 per stage actually, every with their very own patterns, movesets, and behaviors. The primary of those fearsome foes you’ll face is the Imp Chieftain, just some minutes into the Haunted Caverns. For first-time gamers, understanding how you can defeat the Imp Chieftain in Halls of Torment is essential, as doing so unlocks the sport’s second stage, Ember Grounds, providing you with extra depths to plumb and challenges to finish. Learn on for our full information to placing this jumped-up demon in his place.
The way to dethrone the Imp Chieftain in Halls of Torment
The Imp Chieftain will seem within the recreation’s first stage, Haunted Caverns, on the 24-minute mark. This offers you six minutes of prep time, which is greater than sufficient to go over to the Golden Scroll within the degree (indicated by a directional arrow on the display screen) and acquire it, providing you with a helpful skill you possibly can carry to bear in opposition to him. After you have the scroll, we’d counsel staying in roughly the identical place and slaying as many monsters as you possibly can, as a way to acquire a couple of ranges earlier than the Chieftain arrives.
As soon as he does, be prepared for a struggle. Early on within the recreation, the Imp Chieftain is an enormous step up in issue, packing not solely an enormous well being bar, but in addition a different number of assaults too. These are as follows:
- Flaming Arc – The Imp Chieftain summons an arc of purple flame in entrance of him. The spots the place flame will seem are proven prematurely by purple circles on the bottom.
- Flaming Star – The Imp Chieftain summons purple flames in a star form, transferring out from him on the middle. The spots the place flame will seem are proven prematurely by purple circles on the bottom.
- Flaming Swirl – The Imp Chieftain summons purple flames in a swirl round him. The spots the place flame will seem are proven prematurely by purple circles on the bottom.
- Summon Imps – The Imp Chieftain summons a small group of imps to assist him within the struggle. These will sometimes seem behind you.
Along with these strikes, the Imp Chieftain can even pursue you relentlessly, dealing contact injury if he catches as much as you. Fortunately, he’s pretty gradual, which means that is unlikely even in the event you’re taking part in because the cumbersome Swordsman. When it comes to technique, your plan of assault will fluctuate relying on whether or not you’ve lasted this lengthy because the Swordsman, or in the event you’ve converted to the Archer as a substitute.
If you happen to’re taking part in because the Swordsman, your quick assault vary will demand that you simply keep near deal constant injury to the Imp Chieftain. It’s not too troublesome to keep away from his purple flame assaults at shut vary, supplied you keep alert and are prepared to maneuver as quickly because the warning circles seem, however you’ll have to concentrate on different enemies within the stage round you as properly, as they’ll simply sneak hits in when you’re targeted on the large man. Attempt to take the Power and Fast Fingers traits on your early ranges to maximise your injury output, and lower down the time you’ll have to endure the Chieftain’s onslaught.
For the Archer, this battle is a a lot easier affair. His superior vary and motion velocity enable him to remain a snug distance away and sustain injury on the Chieftain, simply evading the purple flame assaults and blasting any enemies that get too shut. You’ll nonetheless wish to seize Power and Fast Fingers on your early traits, however another choice is to lean tougher into the Archers pure propensity for important hits with Crafty Method and Ruthlessness. Both approach, you shouldn’t have a lot hassle defeating this boss with the Archer.
Rewards
As soon as the Imp Chieftain falls, he’ll drop a treasure chest containing the primary merchandise you’ll get within the recreation. Extra importantly, you’ll additionally unlock the second stage, Ember Grounds, the place your Torment can proceed. When you’ve completed your run, be it in victory or defeat, a brand new object known as the Register of Halls will seem again at Camp. Work together with it, and you may select Ember Grounds as the placement of your subsequent run. You doubtless received’t be capable of get very far within the stage with out making extra progress in Haunted Caverns first, but it surely’s a pleasant problem you possibly can tackle in the event you’re feeling as much as it.
And with that, the primary boss of the sport is down. You understand how to defeat the Imp Chieftain in Halls of Torment, and you may proceed to unlock the Ember Grounds and proceed your journey. You possibly can even rescue the Wellkeeper and unlock the power to maintain your gadgets completely, in the event you so want. As first bosses go, the Chieftain is an enormous issue spike, however he’s nothing in comparison with the horrors that await you as you enterprise deeper into the Halls.