Hey once more, I’m Gareth Damian Martin, the (largely) solo developer behind the indie Sport Move hit Citizen Sleeper. Again in July I used to be right here on Xbox Wire to discuss Flux, our first episodic replace for the sport, and I’m again at the moment for Refuge, the second episode in our three-episode run of free DLC!
Refuge picks up the place Flux left off, deep inside a refugee disaster that threatens the area station Erlin’s Eye. However at first of this replace a surprising occasion shifts the steadiness of energy on the Eye, and forces gamers, and the characters they’ve allied with, to contemplate their future on the station.
Whereas Flux was a race towards time full of onerous selections and excessive strain actions, Refuge is a slower, extra explorative episode. In it, you achieve entry to the refugee flotilla and meet characters from the moons of a fuel big named Ember, situated elsewhere within the Helion photo voltaic system. This implies Refuge is a chance for me to let you know extra concerning the wider universe of Citizen Sleeper, and interact in that traditional RPG exercise of world-building.
And but, like all the things with Citizen Sleeper, I love to do issues a bit of in another way. Whereas I’ve been recognized to fortunately spend many hours studying codex and lore entries for the likes of Mass Impact and Future 2, as a developer I usually desire to let my characters drive my worldbuilding. In Refuge meaning you’ll come to know the broader context of the Helion system by means of the refugees you meet and the ships they journey on.
Like many points of Citizen Sleeper, (from its cube to its give attention to participant selection) this strategy is impressed by TTRPGs (or tabletop roleplaying video games for the uninitiated). A great Sport Grasp won’t ever merely dump a ton of lore on a participant in your typical marketing campaign or session, so as an alternative they need to use the first device at their disposal, characters and environmental description, to inform the participant concerning the world.
In Refuge this interprets to me bringing the Helion system to the Eye by means of the voices and personalities of three characters, the reluctant chief Sol, the steely engineer Petr and the mysterious Aki. I actually hope you’ll get pleasure from assembly these three and discovering out extra about them and the locations they got here from on this episode. I’ve labored onerous to make them compelling home windows into their worlds in addition to distinct personalities, and as at all times our artist, Guillaume Singelin, has skillfully sketched them into existence.
And that is just the start, as Citizen Sleeper is a sport set in a world that I’m nonetheless constructing, every day. Refuge is the following step within the story, however in early 2023 you may sit up for the ultimate episode on this sequence, one that can have far-reaching penalties for the complete photo voltaic system and all who reside inside it.
And after that? Effectively, that will be giving a bit of an excessive amount of away. A great GM is aware of methods to maintain secrets and techniques in spite of everything. However let’s simply say that the world of Citizen Sleeper will proceed to develop so long as I’ve characters to speak about it, new locations to ship you to and, after all, gamers such as you to discover all of it.
I hope you benefit from the latest episode, and in case you do then head to twitter and let [email protected] or the sport account @CitizenSleeper know what you assume. I’ll see you once more for the grand finale in 2023, however till then, good luck in Refuge and thanks to everybody for supporting and enjoying Citizen Sleeper this yr!
ROLEPLAYING IN THE RUINS OF INTERPLANETARY CAPITALISM
From the developer of In Different Waters, and that includes the beautiful character artwork of Guillaume Singelin, Citizen Sleeper is a story RPG set on Erlin’s Eye, a ruined area station that’s residence to 1000’s of individuals attempting to outlive on the sides of an interstellar capitalist society.
You’re a sleeper, a digitised human consciousness in a man-made physique, owned by a company that desires you again. Thrust amongst the unfamiliar and vibrant inhabitants of the Eye, it’s good to construct friendships, earn your maintain, and navigate the factions of this unusual metropolis, in case you hope to outlive to see the following cycle.
LIFE ON ERLIN’S EYE
An deserted station on the sting of a system in disaster. Now it’s held collectively by anarchic alliances, ramshackle factions and a shared want to be free from company management.
DO THE WORK. GET PAID. SURVIVE.
Every cycle you select what to do together with your time. Make or break alliances, uncover truths and escape your hunters. Survive and finally thrive, one cycle at a time.
TURN UP FOR FRIENDS
The Eye performs host to characters from all walks of life. Salvagers, engineers, hackers and extra – every has a historical past. You select who to assist, and collectively form your future.
ACCESS THEIR SECRETS
Hack the station’s cloud to entry knowledge, new areas and secrets and techniques. That is your energy, and it may possibly change your future. Company secrets and techniques, rogue AIs and troves of misplaced knowledge await.
YOU WERE MADE TO DIE
Essen-Arp: to them you might be simply one other asset of their virtually infinite portfolio. Escape your decaying physique’s makers, and chart your individual path in a richly imagined sci-fi world.
INSPIRED BY TABLETOP ROLEPLAYING GAMES
Citizen Sleeper makes use of cube, clocks and drives to create a player-led expertise, the place you select your path in a wealthy and responsive world.
CITIZEN SLEEPER EPISODES
This free post-launch episodic content material introduces new characters and areas in an expanded storyline. True to Citizen Sleeper’s TTRPG roots, these three episodes will provide an expansive marketing campaign module that tells the longest and most advanced story to be featured within the sport so far.
Within the first episode, FLUX, the primary ships from a refugee flotilla arrive at Erlin’s Eye in response to pressures within the Helion system. Now, in REFUGE, an odd occasion sends ripples by means of the communities of the Eye. You’ll enter the flotilla to attempt to perceive this new risk, and assist the refugees stabilise their neighborhood.
The story of the flotilla, the FLUX occasion and your Sleeper will conclude within the third episode, arriving early 2023.