Ubisoft is reportedly growing a remake of 2013’s Murderer’s Creed IV: Black Flag. Nonetheless, it is apparently in its early phases and gained’t be full for just a few years.
In accordance with Kotaku, a workforce at Ubisoft Singapore is closely concerned within the remake’s improvement. The Singapore studio can be serving to out with evolving Murderer’s Creed’s ocean know-how as it’s at the moment engaged on Cranium and Bones.
In an inner electronic mail considered by Kotaku, the Singapore studio is reportedly forcing its builders to work on Cranium and Bones in individual on the workplace as a substitute of remotely. Whereas the studio is seemingly offering breakfast and dinner, it seems just like the transfer is to stress its builders to work longer hours with a view to ship the closed beta that’s due in late August.
The workforce engaged on Cranium and Bones additionally reportedly mentioned if it was potential to pivot Cranium and Bones right into a recreation that’s extra like Black Flag. That’d probably imply including components of co-op exploration and hand-to-hand fight as a substitute of simply resource-gathering mechanics and PvP naval battles.
Is Cranium and Bones evolving?
Cranium and Bones was first revealed in 2017, however has been delayed many occasions over the previous few years. It was presupposed to be launched in November 2022 however was pushed again to March 2023. Now, it has an unspecified launch window throughout the 2023-2024 fiscal yr. On the Ubisoft Ahead 2023 showcase, Ubisoft offered a dwell sea shanty efficiency and introduced the Cranium and Bones closed beta interval for August 25-28.
Ubisoft confirmed that it could be doubling down on its blockbuster franchises just lately, so it’s unsurprising that it could give attention to Murderer’s Creed.
Murderer’s Creed IV: Black Flag was first launched in 2013. In IGN’s Murderer’s Creed IV: Black Flag evaluation, we stated, “The wonderful world of Murderer’s Creed IV: Black Flag has saved me gladly occupied for longer than another recreation within the sequence, although its story isn’t the strongest. At no level in my dozens of hours was I ever at a loss for one thing to do.”
George Yang is a contract author for IGN. He is been writing concerning the trade since 2019 and has labored with different publications akin to Insider, Kotaku, NPR, and Selection.
When not writing about video video games, George is enjoying video video games. What a shock! You possibly can comply with him on Twitter @Yinyangfooey