Over 100 builders at Avalanche Studios Group, the studio behind the Simply Trigger franchise and upcoming Xbox-exclusive Contraband, have joined Swedish commerce union Unionen. And now, they’re bargaining with Avalanche administration over their contract.
IGN confirmed the information at this time with an Avalanche Studios union consultant, in addition to a consultant of Unionen and Avalanche PR. Of roughly 500 workers at Avalanche, over 100 of them are members of Unionen. Earlier this yr, these members shaped a “membership,” or native union board, with a view to discount straight with Avalanche administration over particular advantages. Negotiations started final week and are ongoing, and moreover embody workers who’re members of a special union, Sveriges Ingenjörer.
Union membership in Sweden works considerably otherwise than lots of the studio unions we have seen in the USA so far. In Sweden, eligible employees are allowed to hitch a commerce union at any time with out a union election at their office, and a protracted historical past of collective bargaining within the nation has resulted in a deep intertwining of unions, firms, and labor legal guidelines. Roughly 70% of the nation is concerned in a union (per knowledge shared by Unionen), and it is extra frequent to have a union at one’s office than not. This, nonetheless, marks the primary time unions have gone to the bargaining desk with Avalanche in its 20 yr historical past.
Due to excessive membership and Sweden’s union historical past and labor legal guidelines, commerce unions broadly have the facility to barter common working situations (akin to salaries and sick depart) for employees of their respective sectors, country-wide. Nevertheless, additional and extra particular negotiations are capable of happen at an organization stage if sufficient workers turn into members of the identical union and vote for a board to barter on their behalf. What’s extra, native union boards obtain a voice in main firm selections akin to hiring and firing of workers and additions of C-suite members.
Whereas a Unionen consultant declined to share what points the staff are bargaining over, IGN understands that one potential merchandise of worker curiosity could possibly be a transfer to a four-day work week, amongst different issues. If a contract is agreed upon, it might be good for 2 years, after which a brand new board election would happen for a brand new negotiation. The present spherical of negotiations have solely simply begun, however each events steered that progress so far has been constructive.
Replace 12:45pm PT: A union consultant from Avalanche Studios provided the next assertion:
We (by which I imply the board of the native union department) are very hopeful in regards to the prospect of signing a collective bargaining settlement, and consider that this will likely be an ideal step in direction of guaranteeing that the ideas, concepts, emotions, and opinions of Avalanche’s workers are given the illustration that they deserve. We look ahead to working along with firm management to make the corporate higher.
Unique story continues: In response to a request for remark, an Avalanche spokesperson mentioned the next:
As an employer, we’re dedicated to creating the absolute best situations for all Avalanchers to thrive. We assist and welcome any initiative that goes on this path. This additionally implies that we pay attention, invite dialogue, and encourage folks to deliver ahead their views and desires. In any case, it’s due to each Avalancher that we’re capable of make the nice video games we’re identified for.
Avalanche workers’ bargaining comes nearly a yr after a equally collective response to frustrations with administration. Final November, pissed off workers efficiently pressured administration right into a public apology after the corporate employed a high-level particular person who had been publicly accused of inappropriate office conduct towards girls in a earlier function. With this, Avalanche joins quite a few different studios in collective bargaining as a part of a rising labor motion in video games that features Sega, Workinman Interactive, Blizzard Albany, Raven Software program, Zenimax QA, and online game voice actors.
Rebekah Valentine is a senior reporter for IGN. Bought a narrative tip? Ship it to rvalentine@ign.com.