Halo Infinite has scrapped its story-driven seasonal cutscenes. The information comes after vital lay-offs at developer 343 Industries earlier this 12 months.
In a tweet, beneath, neighborhood director Brian Jarrard defined 343 made the “trade-off” to make additional gameplay enhancements as an alternative of recent story content material for Halo Infinite.
“As we have refined our prime priorities and shifted sources internally this 12 months, we needed to make the choice to forego seasonal narrative cutscenes to make room for the staff to proceed specializing in extremely requested options, content material, and enhancements for Halo Infinite,” he mentioned.
PSA: As we have refined our prime priorities and shifted sources internally this 12 months, we needed to make the choice to forego seasonal narrative cutscenes to make room for the staff to proceed specializing in extremely requested options, content material, and enhancements for Halo Infinite.
These…
— Brian Jarrard (@ske7ch) June 19, 2023
“These trade-offs are by no means straightforward to make, and we really respect your help because the staff works to make Halo Infinite the most effective expertise potential,” Jarrard added. “Whereas the job is way from over, Season 4 marks one other huge step ahead and we stay dedicated to this journey with the Halo neighborhood.”
The point out of “shifted sources” could check with the lay-offs that affected 343 earlier this 12 months and noticed Halo Infinite director Joseph Staten go away the developer. And whereas prioritising gameplay has been heralded by some neighborhood members in Jarrard’s replies, some who get pleasure from Halo’s story have been left feeling upset over that a part of the two-decade outdated franchise being left behind.
343 was pressured to make clear that “Halo and Grasp Chief are right here to remain” following the lay-offs, saying it “will proceed to develop Halo now and sooner or later, together with epic tales, multiplayer, and extra of what makes Halo nice”. 343 is reportedly engaged on a brand new Halo challenge, codenamed Tatanka, constructed on Epic Video games’ Unreal Engine relatively than the in-house Slipspace engine.
Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.