Sharpen your sword and hit the battlefield for the Wo Lengthy: Fallen Dynasty replace 1.07 patch notes, which incorporates the power to hold Battle Flag progress over to a accomplished battlefield, plus a spread of weapon changes.
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All Platforms
Further Options
- Added a perform permitting gamers to hold over their Battle Flag and Marking Flag progress when returning to a beforehand accomplished battlefield.
- This selection will be enabled or disabled through the Journey menu by selecting which battlefield to return to.
- When enabled, a number of the shortcuts similar to doorways and ladders can have been unlocked by default.
- Added diagrams to the Be taught Wizardry Spells display, Set Wizardry Spells display, and “5 Phases Affinities” beneath Tutorial permitting gamers to raised perceive the affinity between every of the 5 Phases.
- Added features to the On-line Foyer, Recruit, and Recruit Allies screens permitting gamers to half methods with companions.
- Added 5 Virtues to the Tutorial display within the Paperwork menu.
Changes
Deflect
- Made upwards changes to the shrinking of the Spirit Gauge’s decrease limits and downward changes to the Spirit injury dealt upon efficiently performing deflect.
Weapon Classes
All Weapon Classes • Optimized the timing at which gamers can activate deflect to cancel the restoration sequence after assaults.
- Elevated the Spirit injury handled Spirit assaults.
- Decreased the increase in Spirit assault energy when Spirit is excessive.
Straight Sabre • Improved the turnaround between regular sprint assaults.
Curved Sabre • Improved the turnaround between regular sprint assaults.
Sword • Improved the turnaround between regular sprint assaults.
- Shortened the startup sequence of regular assaults.
Glaive • Shortened the startup sequence when activating a follow-up Spirit assault after a traditional assault.
Halberd • Elevated the motion distance of the primary swing of regular assaults.
- Shortened the restoration sequences between regular assault combos.
- Elevated the motion distance of the follow-up Spirit assault after a traditional assault, and optimized the hitbox.
Spear • Elevated the motion distance of the primary swing of regular assaults.
Slashing Spear • Shortened the restoration sequences between regular assault combos.
Employees • Shortened the restoration sequence after regular sprint assaults.
Martial Arts
All Martial Arts (besides Thunderous Influence and Tigertail Lash) • Elevated Spirit injury dealt.
Lightspeed Gust • Shortened the startup sequence.
- Elevated the velocity and vary of the thrust.
- Decreased the openings in protection after assaults.
Meteoric Strike • Improved the turnaround between assaults.
Dawning Sky • Made changes so it’s potential to carry out an Aerial Talent after leaping.
Starlight Blade • Shortened the time it takes to construct up vitality.
- Shortened the startup sequence.
Cosmic Syzygy • Shortened the startup sequence.
- Elevated the velocity of the thrust.
- Elevated the velocity of the backward leap upon profitable hits.
- Added sound results to indicate the timing for added enter.
- Added a visible impact for profitable assaults.
- Decreased the openings in protection after assaults.
Gouging Star • Adjusted the hitbox.
Whirlwind Advance • Elevated the motion distance of the primary swing.
Violent Sandstorm • Shortened the startup sequence.
- Adjusted the velocity of consecutive assaults.
Sick Wind • Decreased the openings in protection after assaults.
Thunderous Influence • Adjusted hit cease.
- Decreased Spirit injury dealt.
Shimmering Solar • Shortened the startup sequence.
Looming Cloud • Elevated motion distance throughout secondary motion.
Mongrel’s Rampart • Added an energetic hitbox accompanying the thrust.
- Decreased the openings in protection after assaults.
Prancing Dragon • Shortened the startup sequence.
- Adjusted the timing of the transition to the secondary motion.
- Elevated the swing velocity of the weapon.
- Decreased the openings in protection after assaults.
Dragon Flash • Adjusted hit cease.
Python Turnover • Adjusted pushback.
Panther’s Grit • Adjusted pushback.
Rising Dragon • Shortened the startup sequence.
- Elevated motion distance upon profitable assault.
- Made adjustments in order that the enemy is thrown down by a profitable assault.
- Added a visible impact for profitable assaults.
Tigertail Lash • Shortened the startup sequence.
- Shortened the gap of the backstep at the start.
- Elevated the gap of the following ahead motion.
- Decreased Spirit injury dealt.
Fanning Peacock • Adjusted the hit intervals.
Falcon Strike • Shortened the startup sequence.
Stag Hunter • Added an energetic hitbox accompanying the swinging motion.
- Shortened the startup/restoration earlier than swinging down.
Hovering Phoenix • Made it potential to launch a secondary assault in midair after the primary assault hits.
Feasting Ursine • Shortened the startup sequence.
Nightbird Spin • Adjusted pushback.
- Adjusted the hitbox.
- Eliminated damaging capabilities upon retrieving the weapon.
Horn Strike • Shortened the startup sequence.
- Made adjustments in order that the enemy is thrown again when hit with the upward swing.
- Made changes so it’s potential to carry out an Aerial Talent after leaping.
Plummeting Ape • Decreased the openings in protection after assaults.
Serpent’s Torment • Shortened the startup sequence.
- Elevated the motion distance at the start.
- Decreased the openings in protection after assaults.
Marching Dragon • Shortened the startup sequence.
- Adjusted the velocity of flurry assaults.
- Shortened the restoration sequence whereas transitioning to the ending blow.
Parting Grass • Shortened the startup sequence.
- Decreased the openings in protection after assaults.
Heaven Divide • Made adjustments in order that gamers face up to enemy assaults (excluding Essential Blows) whereas their Qi veins are energetic.
Mountain Strike • Decreased the openings in protection after assaults.
Rising Tides • Shortened the startup sequence.
- Elevated the rotation velocity.
- Adjusted the timing of the transition to the ending blow.
- Made adjustments in order that the enemy is thrown down within the remaining stage of the assault.
Mountain Buster • Shortened the startup sequence.
- Adjusted the velocity of flurry assaults.
- Expanded the realm of impact of the ultimate shock wave.
Undercurrent Dash • Adjusted pushback.
- Shortened the restoration sequence whereas transitioning to strike.
- Decreased the openings in protection after assaults.
Rock Crash • Adjusted the hitbox whereas falling.
Boulder Glide • Modified the shock waves into Stone injury.
Sea Cut up • Shortened the time it takes to construct up vitality.
- Adjusted the intervals between levels of build up vitality.
- Shortened the restoration sequence whereas transitioning to strike.
Heaven Reversal • Elevated the motion distance of every sequence.
Skyward Evergreen • Elevated the motion distance.
- Made changes so it’s potential to carry out an Aerial Talent after leaping.
Infinite Flowering • Adjusted the quickest potential timing for the transition to the ultimate sequence.
- Elevated the motion distance.
Sudden Twister • Shortened the startup sequence.
Waving Willow • Shortened the startup sequence.
Thorn Cleave • Shortened the startup/restoration sequence.
Crescent Gale • Made adjustments in order that the participant can transfer in any course throughout activation.
- Decreased the openings in protection after assaults.
- Adjusted pushback.
Blossom Stream • Made adjustments in order that this Martial Artwork method consumes Spirit in each body, relatively than solely in sure frames throughout flurry assaults.
- Decreased Spirit consumption of flurry assaults.
- Made adjustments in order that the barrage of hits ends when Spirit is depleted.
Falling Leaf • Shortened the startup sequence.
- Elevated the motion distance.
Falling Leaves • Shortened the startup/restoration sequence.
Scattered Leaves • Improved visibility.
- Wizardry Spells
- Barbed Conductor • Decreased Spirit consumption.
Scorch Sweep • Decreased Spirit consumption.
Scorch Stream • Decreased Spirit consumption.
Scorch Spinner • Decreased Spirit consumption.
Frozen Arrow • Decreased Spirit consumption.
Power Blow • Decreased Spirit consumption.
- Elevated assault velocity.
- Elevated Stone accumulation when touchdown hits.
Bursting Fireball • Made adjustments in order that the spell impact doesn’t manifest if the projectile is efficiently deflected.
Venomous Discharge • Made adjustments in order that the spell impact doesn’t manifest if the projectile is efficiently deflected.
Venom Snare • Made adjustments in order that the spell impact doesn’t manifest if the projectile is efficiently deflected.
- Elevated Toxin accumulation when touchdown hits.
- Prolonged intervals between the moments when injury is acquired over time.
- Decreased Toxin injury.
- Bosses
- Zhang Rang • Made changes to the AI.
- Made adjustments to his actions in the beginning of the battle.
- Added extra assault combo patterns.
- Modifications particular to re-summoning of clones: • Made changes in order that the re-summoning would happen even when there are some clones remaining.
- Zhang Rang now not re-summons his clones greater than as soon as per battle. • Decreased injury dealt by lightning assaults to a large space of impact.
- Adjusted how far the participant is pushed again when hit by the twister assault.
- Prolonged the period of time between the indicative impact earlier than the strike and the precise strike throughout consecutive lightning assaults.
- Shortened the period of the ball of lightning. High quality-tuned his conduct accordingly.
- Modifications particular to the true Zhang Rang: • Elevated Spirit injury dealt.
- Elevated Spirit restoration velocity to make it equal to that of different characters.
- Prolonged the time earlier than his Spirit begins recovering.
- Barely decreased the utmost quantity by which his Spirit Gauge’s decrease restrict will be decreased. • Modifications particular to clones: • Barely elevated HP injury acquired.
- Decreased HP injury dealt.
- Decreased Spirit injury acquired.
- Barely elevated Spirit restoration velocity.
- Decreased the utmost quantity by which their Spirit Gauges’ decrease limits will be decreased. • Adjusted the lock-on digicam.
- Made different minor changes.
Taotie • Made changes to the AI.
- Decreased Spirit consumption of Essential Blows.
- Made changes to the sturdiness of hardened components to make it simpler for half destruction to happen.
- Prolonged the time earlier than its Spirit begins recovering.
- Elevated Spirit restoration velocity.
- Decreased HP injury acquired.
- Decreased Spirit injury acquired.
- Elevated the quantity of Spirit recovered when Taotie lands assaults.
- Modifications particular to the primary section of the battle: • Added one further fireball assault and expanded the realm of impact.
- Fastened a bug that prevented some hits from touchdown.
- Modified targetable components to torso, proper hoof, and left hoof. • Added a sequence within the second section of the battle that entails its components recovering from injury.
- Improved the effectivity of Essential Blows within the second section of the battle.
- Adjusted the lock-on digicam.
- Made different minor changes.
Demonized Xiahou Dun • Made changes to the AI.
- Adjusted the lock-on digicam.
- Made different minor changes.
Demonized Lu Bu • Made changes to the AI.
- Barely elevated Spirit restoration velocity.
- Prolonged the time earlier than his Spirit begins recovering.
- Adjusted the timing earlier than the transition to the latter section of the battle.
- Made different minor changes.
Yan Liang & Wen Chou • Elevated Morale Rank. • In Path of the Crouching Dragon: 12
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- In Path of the Rising Dragon: 14 • Elevated the quantity of Morale Factors earned by attacking Yan Liang and Wen Chou utilizing actions that devour Spirit.
- Decreased the quantity of Morale Factors earned by attacking minor enemies utilizing actions that devour Spirit previous to the battle towards Yan Liang and Wen Chou.
- Barely elevated Spirit restoration velocity.
- Prolonged the time it takes for Spirit restoration.
- Elevated Spirit injury acquired.
Demonized Yuan Shao • Made changes to the AI.
- Added extra assault combo patterns.
- Decreased HP injury acquired.
- Decreased Spirit injury acquired.
- Added ice projectiles to the step motion sequence.
- Adjusted the influence place of ice projectile assaults..
- Adjusted attributes of two forms of actions that contain producing icy pillars.
- Decreased injury acquired when elemental assaults hit the defend.
- Made different minor changes.
Yu Ji • Made changes to the AI.
- Decreased HP injury acquired.
- Barely elevated Spirit restoration velocity.
- Prolonged the time earlier than his Spirit begins recovering.
- Decreased the quantity of Morale Factors obtained in battle.
Embodiment of Demonic Qi • Made changes to the AI.
- Added extra assault combo patterns.
- Made general changes to protection, Spirit, and assault energy.
- Made it simpler for half destruction to happen.
- Adjusted the lock-on digicam.
- Modified targetable components to move and torso.
- Decreased Spirit consumption of Essential Blows.
- Made changes to easy out the actions when downed or throughout restoration.
- Barely decreased the velocity of lightning pillar assaults.
- Added a monitoring means to one of many fireballs within the fireball assault.
- Modifications particular to poison lavatory assaults: • Decreased the variety of bogs generated.
- Adjusted the timing between the warning earlier than the strike and the precise strike throughout lavatory assaults.
- Shortened the assault activation period.
- Modified the response when assaults hit. • Barely decreased the peak at which pillars are generated and adjusted the autumn speeds for icy pillar assaults.
- Shrank the hitbox for Essential Blows utilizing balls of Demonic Qi.
- Made different minor changes.
Different
- Revised the circumstances for on-line matching and improved sure circumstances that made it tough to match.
- Improved motion synchronization in environments with important on-line delays.
Main Bug Fixes
- Fastened crash-prone conditions that occurred in sure environments
- Fastened a bug that allowed gamers to go exterior the bounds of the present stage from sure areas in some levels.
- Fastened a bug permitting enemies to be hit with assaults by means of sure partitions in some levels.
- Fastened a bug that might improve the quantity of Spirit that might be obtained whereas in Excessive Spirit.
- Fastened a bug that might typically trigger Deadly Strikes towards Zhupolong to fail if carried out from sure instructions.
- Fastened a bug by which gamers granted the constructive impact Lion’s Roar from the Wizardry Spell Lion’s Roar have been rendered impervious to break from Deadly Strikes.
- Fastened a bug inflicting the period of constructive and unfavorable results to lower whereas the sport was loading, together with the interval previous to boss fights.
- Fastened a bug by which the BGM for the second section of the combat towards the demonized Solar Jian wouldn’t play appropriately.
- Fastened a bug by which a number of the Shuigui wouldn’t respawn when restarting in the primary battlefield “Darkness over the Hanshui River.”
- Fastened a bug that precipitated the Morale Ranks of minor enemies to be elevated to the equal of bosses within the sub battlefield “Bloodbath of Meiwu Fort” in “Path of the Rising Dragon.”
- Fastened a bug that precipitated the sport to point out an interface notifying that the participant acquired arrows/projectiles when the particular impact Ammo Replenish upon Deadly Strike was activated, even when they possessed the utmost variety of projectiles.
- Fastened a bug that might typically trigger Baishe’s actions to stop throughout multiplayer classes.
- Fastened a bug that might typically trigger the knowledge above visitor gamers’ heads to vanish from the host participant’s display throughout Recruit classes.
- Fastened a bug that might trigger the Titles Obtained fee in Battle Abstract to be caught at 99%, although all Titles had been acquired.
- Fastened a bug by which injury values for ballista assaults have been mirrored within the injury values recorded in Battle Abstract.
- After making use of the replace, the worth for Highest Injury Dealt in Single Assault shall be reset.
- Fastened a bug that might typically trigger the copyright to seem twice when taking footage in {Photograph} mode.
- Fastened a bug that prevented tools weight from being taken into consideration for leaping and touchdown motion sounds.
- Fastened different minor bugs.
[Source – Wo Long Fallen Dynasty Patch Notes]