The beforehand Xbox and PC-exclusive pirate recreation Sea of Thieves involves PlayStation 5 on the finish of April. Curiously, the PS5 model will characteristic one factor that the Xbox releases can’t. In keeping with developer Uncommon, the sport’s PS5 port will make the most of the DualSense controller’s haptic suggestions.
Uncommon is including DualSense help to Sea of Thieves
“[We’re giving] totally different identities to totally different objects,” Sea of Thieves director Mike Chapman informed GameSpot.
Sadly, he didn’t present particular examples of how the sport will make the most of the DualSense’s distinctive options. The interviewer additionally got here away with the impression that these options had been nonetheless works in progress. Nevertheless, it’s clear Uncommon is making an attempt to make the most of a singular alternative that bringing Sea of Thieves to PS5 provides.
Whereas controllers have featured some extent of haptic suggestions for many years, the PS5’s DualSense controller has some distinctive options. These embody pressure suggestions from the controller’s adaptive triggers. In the meantime, the voice coil actuators within the palm grips enable for a broader vary of bodily suggestions than typical controller rumble. It’s simple to see how these options may add to the immersion of a swashbuckling journey like Sea of Thieves.
Launched for PC and Xbox One in 2018, Uncommon’s recreation is one in all a number of first-party Xbox video games going multiplatform. The sport’s timing additionally isn’t dangerous. Ubisoft’s pirate MMO Cranium and Bones was launched final month to blended critiques and unimpressed gamers. Whereas a greater model of Cranium and Bones may have been an actual competitor, its disappointing launch would possibly push some gamers into Sea of Thieves’ ready arms.