Fredrik Thylander, the achievements designer behind EA’s cult title Mirror’s Edge, doesn’t really feel that Achievements and Trophies have really been any good for gaming in the long term.
Thyander took to Twitter to air his admittedly unpopular opinion, claiming that Achievements/Trophies ‘narrows video games down’ and makes use of up sources that might have been higher spent elsewhere.
Nonetheless, he was fast to level out that these are his opinions solely, and don’t symbolize Ubisoft, the corporate he no works for.
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Unpopular opinion : achievements/trophies have been dangerous for gaming. It narrows video games down, it disrupts and diverts consideration, and it eats sources that might have made the sport higher.
This view is my very own. Doesn’t symbolize Ubisoft in any means. I simply suppose video games ought to have the reward mechanisms most fitted to them, and the one-size-fits-all mandate from platform holders to make reward methods that profit the platform makes video games worse.
Personally I’m probably not fussed about Achievements/Trophies. I don’t actively gather them in video games, though if it’s a title I actually take pleasure in I’ll typically make an effort to earn as many as attainable. Then once more, there are some individuals who completely love Trophy searching, and that’s high-quality too. No matter floats your boat, proper?
Mirror’s Edge was launched in November 2008 for PS3 and Xbox 360, and you may learn our assessment right here.
[Source – Fredrik Thylander on Twitter]