Hiroshi Takai, the primary director of Closing Fantasy 16, is totally impressed by the pace and energy of the PS5. Specifically, he factors to the console’s reminiscence dimension and SSD pace as one thing that separates it from the pack. Earlier in March, fight director Ryoto Suzuki defined why Closing Fantasy 16 couldn’t run on PS4, equally pointing to the PS5’s reminiscence and SSD as a necessity for the sport’s seamless battle system.
FF16 will use PS5 Dualsense to boost Chocobo driving
In an official Ps weblog publish, Takai defined that many consoles fail “to strike the proper steadiness between the capabilities of the {hardware} and the scale of the reminiscence.” That is primarily why he was struck by the PS5’s specs. He was “merely blown away” by the pace of the console’s inside SSD.
It’s solely because of the scale of the PS5’s reminiscence that Sq. Enix may render the entire character and environmental fashions within the sport, along with the lighting and shadows. It’s permits for seamless transitions between the sport’s “resource-intensive gameplay to equally intensive cutscenes and again once more.”
Takai additionally reveals that the PS5 Dualsense’s adaptive triggers and haptic suggestions will improve the sensation of lifting up heavy gates and driving chocobos. It’ll additionally convert sound results to haptic information, in order that it could painting one thing as delicate as “actions of the air.”
Closing Fantasy 16 producer Naoki Yoshida confirmed that the sport will run at 60 FPS on PS5 for many who activate Efficiency Mode.