Behaviour Interactive has revealed a blood-curdling batch of Useless by Daylight replace 2.68 patch notes so that you can digest, which comes with a number of key bug fixes for the favored horror multiplayer romp. Learn up on the newest Useless by Daylight patch notes under.
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Bug Fixes
- Up to date Perk Repressed Alliance’s description to point it can’t be activated if one other Survivor is repairing the identical generator.
- Up to date the Hex: Face the Darkness’s description.
- Mounted a problem that brought about the screaming animation to loop continually when doing a gesture.
- Mounted a problem that brought about The Huntress arm to clip by means of the digicam when aiming up with a Hatchet.
- Mounted a problem that brought about The Knight’s assault path to be misaligned in first particular person view.
- Mounted a problem that brought about The Knight and The Spirit to see the Potential Vitality VFX and Refined serum VFX whereas in Path Creation Mode and Part Strolling.
- Mounted a problem that brought about the spikes on Oni’s Armored Titan beauty to have the improper texture throughout gameplay.
- Mounted a problem that brought about the mist to be lacking in some tiles of Backyard of Pleasure map
- Mounted a problem that brought about the Shock Remedy’s VFX to not match the facility’s collision with the “Interview Tape” add-on
- Mounted a problem that brought about The Knight to generally transfer on the velocity of the Path Creation Wisp
- Mounted a problem that brought about Survivors to have the ability to blind The Knight’s Path of Creation Wisp
- Mounted a problem that brought about The Knight to have the ability to unintentionally assault close by survivors after summoning a guard
- Mounted a problem that brought about The Knight’s Guards to have the ability to break partitions situated excessive off the bottom
- Mounted a problem that brought about Deadly Pursuer’s extra aura reveal time to fail to use to the Nowhere to Cover Perk
- Mounted a problem that brought about Hex: Face the Darkness to not be triggered by The Trapper’s Traps and The Plague’s Vile Purge upon injuring a Survivor
- Mounted a problem that brought about The Knight’s Guards to have the ability to break turbines blocked by the entity
- Mounted a problem that brought about the achievement Velocity Kills to not acquire progress when utilizing a non-basic Assault to injure a Survivor troubled with Haste
- Mounted a problem that brought about a Survivor vaulting a pallet to be interrupted by a guard ordered to interrupt that pallet
- Mounted a problem that brought about The Knight’s Guard break object orders to interrupt objects out of sync with the corresponding animation
- Mounted a problem that brought about The Knight’s Guards to generally begin orders with out affirmation
- Mounted a problem that brought about highlights of dream pallets within the Shattered Sq. map to look as common pallets
- Mounted a problem that brought about the facility icon to not show a timer at some point of The Knight’s Guard performing a breaking order
- Mounted a problem that brought about The Knight to be unable to present orders when near a breakable wall or a generator throughout Path Creation mode
- Mounted a problem that brought about a Guard summoned by The Knight to get caught on elevated objects
- Mounted a problem that brought about The Knight to be unable to summon guards when utilizing the order system instantly after coming into patrol mode
- Mounted a problem that brought about The Knight to be unable to summon guards for the remainder of the trial after energy is utilized in fast succession
- Mounted a problem that brought about No Problem Out there textual content to look when hovering over the Archives space within the foyer
- Mounted a problem that brought about the grunts of ache and screams from Vittorio to be louder than different survivors.
- Mounted a problem that brought about an incorrect SFX to be performed when the cage on the bottom within the Shattered Sq. map is hit by projectiles.
- Mounted a problem that brought about the improper SFX to be performed when Legion vaults a pallet.
- Mounted a problem the place Illusion Traps would fail to set off shortly after teleporting to a triggered entice.
- Mounted a problem the place failing a Decisive Strike talent test would break the beta wiggle.
- Mounted a problem the place Deadly Pursuer extra aura reveal time would fail to be triggered by the Nowhere to Cover Perk.
- Mounted a problem the place the flash impact from flashbangs/firecrackers is canceled when thrown in opposition to a wall.
- Mounted a problem the place The Artist wouldn’t obtain brutality rating occasions for damaging Survivors with Crows.
- Mounted a problem the place the “Rebuild The Borgo” Achievement fail to unlock after the Killer disconnect similtaneously the generator in the primary constructing is repaired.
- Mounted a problem the place the Killer was in a position to entice Survivors close to one of many exit gates on Gideon Meat Plant map.
- Mounted a problem the place the Killer was unable to cross between a ship and a rock in Pale Rose map.
- Mounted a problem that brought about lighting to be too darkish within the Dream World on sure maps when taking part in with The Nightmare
- Mounted a problem that brought about Dream Pallets on Shattered Sq. map to show into the generic pallet mannequin upon being pulled down
- Mounted a problem that brought about The Knight’s Guards’ flags to generally not disappear
[Source – Dead by Daylight Patch Notes Via Official Forums]