Focus Leisure has introduced the Aliens Darkish Descent replace 1.04 patch notes so that you can gawk at, and this can be a whopper, coming with an enormous vary of bug fixes for the sport. Try the total particulars under.
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Main bug fixes
- Addition of a safety to keep away from the gamers from triggering the ARC tutorial whereas being within the Command Room narrative sequence in Lifeless Hills (Mission 1) which resulted in a blocker.
- Amputated marines are now not seen on the Mission Report, a message indicating the marines is within the medbay is added.
- Enchancment of a earlier repair that was unlocking Olduvai (Mission 11) for gamers caught on the finish of Pryce of Deception (Mission 10).
- Utilizing the talent Incineration contained in the ARC/APC will block the extraction and the motion of the squad.
- Repair a crash that was occurring when a marine fell by the bottom, bought deleted by the sport and the participant clicked on the marine’s card.
- Repair of many blockers that might happen on the Cowl tutorial of Berkley’s Dock (Mission 2).
- The attribute Sensible Ass can now not be proposed to the Tecker class.
- It’s now unattainable to spam the RB/R1 gamepad button to do the primary part of the Sector Map tutorial in Lifeless Hills (Mission 1) to stop a blocker.
- Enchancment of the performances when aiming with a talent.
- The Psychiatric Care Unit is now not accessible earlier than unlocking it.
- Addition of a safety to keep away from a blocker in the course of the First Deployment Tutorial between the Prologue and Lifeless Hills (Mission 1).
- The squad will now be teleported contained in the protection room to keep away from blocker in Harper’s Hell (Mission 3)
- You can’t extract in the course of the Crusher disclose to keep away from blocker in Lifeless Hills (Mission 1)
- Repair efficiency issues brought on by the drone within the Harper’s Hell (Mission 3)
- The target “Eliminate the guardians” in Olduvai (Mission 11) will now set off correctly when deploying or redeploying your APC to a particular waypoint
- Repair of many pathfinding issues over the past mission (Mission 12)
- The marine panel will now appropriately replace the statistics of the marine when affected by an particular state (ex: Drained)
- Enchancment of the performances when exploding a barricade
- Repair some instances the place a mission can’t be accomplished at 100% even when all of the goals are accomplished.
- Repair of the raise in the course of the mission of the “Tantalus Base” (Mission 08) the place the raise could keep caught as soon as inside.
- Repair of the raise in the course of the mission on “Pharos Spire” (Mission 10) the place the surface doorways don’t open on the primary flooring (Workplace Flooring) after finishing the goals.
- Repair of a crash occurring when a marine dies whereas interacting.
- Repair of a bug the place a marine could be pushed exterior of the map leading to a blocking state of affairs (The marine is now teleported again to closest legitimate place).
- Basic Stability Enchancment and a number of other fixes on varied crashes.
Minor bug fixes
- Being within the possibility menu was nonetheless counting within the mission length statistic.
- The raise that means that you can go from the Refinery (Mission 3) to Olduvai (Mission 11) will all the time be on the ground the squad is on.
- Repair a canopy that was not working within the Basement -2 in Olduvai (Mission 11).
- The marine’s animation won’t loop anymore when spamming the validated button in the course of the marine attribute choice.
- Enhance ‘Cussed’ label font dimension to make it extra noticeable when it’s in impact.
- Shelter icon will disappear if the door has been destroyed.
- “Overloaded Deployable Movement Tracker” can now not be interacted with after they explode.
- Loading a save inside a set off field now not triggers all of the occasions on the map.
- Lifeless marines with the persona trait “Kleptomaniac” will now not steal supplies.
- Aggressiveness gauge would be the identical within the tactical view and when opening the map.
- The Precision Shot now appropriately makes noise when used towards Eggs.
- Lowered the ragdoll of “huge” xenomorphs when killed by explosions.
- Urgent “Verify” a number of instances to extract marines will now not go away the UI message on display screen.
- You’ll be able to now not work together with survivors by the Fog of Struggle.
- The C4 is now appropriately showing on the barricade on the finish of the interplay.
- Try to repair the Recon material motion when the energetic pause is pressed or launched.
- The Drone can now not weld from its place, it’s going to appropriately attain the door first.
- The Drone’s welding now performs the proper VFX.
- The Cease order can now additionally cancel Drone orders.
- Tweaking of the Codex UI for higher navigation.
- Wheels of the APC won’t spin in the course of the descent to Omicron Dig Web site (Mission 11).
- Enhance of the rat pace in Nuclear Protocol (Mission 5) to keep away from the participant catching him up and breaking the narrative sequence.
- The animation of the UI when selecting up a sentry will now be performed appropriately.
- The Fog of Struggle can be appropriately eliminated while you destroy a wall and go away the room earlier than the explosion occurs.
- The datapad shortcut will now not open the Sector Map UI if it was the final Map mode that was open.
- Repair some shelter points on Harper’s Hell (Mission 3).
- Repair a spawn that was eligible for large onslaught although the realm was not unlocked but in Harper’s Hell (Mission 3) making a blocker.
- Tweaking of the animations of Otago’s UI.
- Repair of a room the place it was unattainable to create a shelter in Olduvai (Mission 11).
- Opening the map in the course of the set up of a sentry will now not make the ammunition of the sentry disappear.
- Repair of the animation when opening the map.
- A part of the UI may keep whereas the map was open.
- Repair many collision points throughout all areas.
- Warriors can now not leap on a marine that’s welding a door to stop the xenomorph from getting caught contained in the door.
- The target marker “Test your cameras” in Pryce of Deception is now displayed on the proper place.
- Repair the tooltip of “Drained” state within the Examine Squad tab of the map.
- Aliens will now not get caught inside slopes when dashing.
- Making noise with a drone will now appropriately set the Hive consciousness to Detected.
- A message can be displayed when a marine carrying a follower is exterior of the raise however the remainder of the squad isn’t.
- Transferring the drone now not removes the quilt from the marines.
- Marines’ lights might be partially damaged when carrying somebody and after dropping it on the ground.
- Repair some components of the UI within the Otago’s Armory.
- The top’s rotation of synthetics within the final mission (Mission 12) now works as supposed.
- Repair a difficulty occuring in some languages the place the textual content signifies {that a} marine is contained in the ARC/APC was overlapping the marine card.
- Some texts weren’t appropriately aligned within the description of the missions within the Mission Choice Display screen.
- A Marine in “suppressive hearth” state can now carry out a reprimand.
- Transferring the cursor exterior of the Command Deck within the Prologue received’t block the progress anymore.
- Stop a difficulty throughout Pharos Spire (Mission 10) the place the elevator to achieve the Safety Flooring couldn’t work beneath particular situations.
- Through the mission situated on “Refinery” (Mission 03) repair of the doorways on the North east of the map on the bottom flooring, the place the ARC can get by a closed door.
- Repair of the enemy place in each mission to keep away from them being caught within the setting.
- Repair of the target indicator of the mission situated in “Pharos Spire” (Mission 10) indicating the unsuitable lifts.
- Through the mission “Pharos Spire” (Mission 10), a door of a constructing has been closed on the bottom degree subsequent to the spire, to keep away from the squad being probably attacked from an ambush throughout a scripted sequence.
- Repair of the marines watching within the unsuitable route after going out of the Provider.
- Add safety to keep away from a crash occurring in the course of the raise transition between “Berkley’s Dock” and the “Montero”.
- Enemies caught beneath the map can now not block an interplay in case your squad sees them.
- Repair a crash occurring when the participant makes use of the flamethrower and cancel it earlier than validating it.
- The participant can now not rebind the Left/Proper mouse buttons to keep away from blocking conditions in the course of the recreation.
- Repair of the Marine’s sight on “Lifeless Hills” (Mission 01) to keep away from them having the ability to see inside rooms whereas being exterior.
- Repair of a difficulty triggering a recreation over if the final dwelling marine of the squad is inside a Energy Loader.
- Repair of the “Large Onslaught” GUI not displaying when loading a save made throughout an enormous onslaught.
- Repair of the cursor not displaying when the participant has ordered a “go away mission” or a “redeploy” to a different location and the squad is killed whereas extracting.
- Repair of a difficulty when spam clicking on the cancel button above the marine inside a raise ensuing within the cancel button staying displayed indefinitely.
- Repair of a glitch occuring on the talent menu and interplay menu, the place the error message displayed the unsuitable data if the participant strikes too rapidly between the choices.
- The cinematics subtitles are now not seen when disabled.
- Through the cowl tutorial of the prologue, add a spotlight and orient digital camera on the quilt place to achieve, to keep away from a blocking state of affairs for widescreen customers.
Lighting
- The sunshine displayed above the drone to higher see it now not solid shadow on the ground.
Localization
- Repair of an goal that was mentioning the APC earlier than it was unlocked in Berkley’s Dock (Mission 2).
- The Powercore in Atmospheric Nightmare is now correctly localized.
- Repair of the “Egg” Codex Entry to match the design.
- Repair of some bullet factors on the “Stress Elements” Codex entry.
Balancing
- It’s now unattainable to redeploy your squad throughout a Large Onslaught.
- Enchancment of the Praetorian habits. It now makes a round assault when passing by the squad.
- The Artificial our bodies can longer be interacted with within the fog of warfare.
- Flamethrower isn’t blocked by explosive barrels anymore.
High quality of Life enhancements
- Addition of an choice to restrict the FPS on PC solely (60/120/144/Limitless).
- Addition of a marketing campaign choice to disable the Dying Clock.
- Addition of a marketing campaign begin choice to skip the Prologue as soon as it has been accomplished at the least one time.
- Tweak some acknows to enhance the pacing.
- Addition of music within the marine deployment and the mission return screens.
- Addition of an autosave within the Otago when returning to the principle menu or leaving the sport.
- You’ll be able to dismiss dynamic pop-up with proper click on.
- Doorways of a shelter will now have an icon above them to assist gamers determine which one is required to be welded.
- Rework of the Xenotech Panel to accommodate 11 slots.
- The participant can now not go away the management mapping menu with out resolving enter battle.
- Marines ordered to hold or enter a Energy Loader are now not eligible to carry out one of many following interactions afterward: place a mine, sentry, deployable movement tracker, tripod.
[Source – Aliens Dark Descent Patch Notes Via Focus Entertainment]