Treatment Leisure has launched the newest patch for Alan Wake 2 which is now reside on PS5 and all different current-gen platforms across the globe.
It has additionally launched the total record of patch notes for what arrives in what’s the twelfth replace the sport has acquired since launch.
This replace consists of loads of bug fixes, however for PS5 house owners particularly it additionally consists of efficiency updates for these taking part in the sport within the efficiency mode on the console.
You’ll be able to take a look at the total patch notes for your self, beneath.
Alan Wake 2 PS5 Replace #12 Patch Notes
International
- Made the participant capable of push sure movable objects that may block the progress when revisiting fight areas (simply stroll into them…).
- Mounted a difficulty the place loading a save sport throughout an enemy grapple would go away the participant with out motion controls.
- Mounted a difficulty associated to the Nursery Rhyme doll “Father” disappearing if positioned within the fallacious location and the participant saved their sport.
- Mounted a uncommon subject the place the participant couldn’t watch the Drowned video and thus was prevented from getting an Achievement / Trophy.
- Mounted a difficulty the place auto-aim was not…auto-aiming accurately when Flashlight boosting a submerged Binder enemy.
- Mounted a difficulty the place Saga couldn’t shoot or harm an enemy hiding within the bushes after throwing a flare on the enemy.
- Mounted a difficulty the place interrupting a charged shot by rapidly deciding on one other weapon after which re-selecting the crossbow would launch the bolt with out participant enter.
- Mounted a difficulty the place an Echo wouldn’t reset after the participant leaves the world.
- Mounted a difficulty the place the Darkish Veil impact could be lacking from Cynthia’s boss battle after reloading a checkpoint.
- Mounted a difficulty the place the Wake perception on the Caldera Avenue station didn’t set off.
- Mounted a difficulty the place getting into the Author’s Room throughout an elevator trip performed an actual quantity on preserving the right sport state.
- Mounted untimely notifications of Koskela brother’s commercials being accessible within the Thoughts Place (Good issues come to those that wait.)
- Mounted Alan climbing subsequent to the ladder when interacting with the ladder whereas opening a door.
- Mounted dialog interactions outdoors the Nursing Dwelling not being persistently seen.
- After the Summoning boss battle, solely Saga can choose up crossbow bolts (sorry, Alan)
- Improved the zoom perform in Dioramas (comparable to Cultist stashes and Nursery Rhymes) and the Map.
- Optimized reminiscence use to maintain extra chilly, useless enemy our bodies mendacity on the bottom for added realism and spookiness.
- It’s now doable to skip the Alice documentary.
- Corrected speling errors.
- (PC) Made the GPU crash dialog extra user-friendly with comprehensible error messages for non-Treatment engineers and QA.
- (PC) Mounted switching from full display to window sometimes leading to fallacious rendering decision.
Efficiency
- (PC) Mounted efficiency and visible points with Nvidia DLSS Body Era enabled when altering from real-time video to 3D rendering.
- (PlayStation 5 Efficiency Mode) Optimized efficiency when aggressively strolling stairs up and down within the Nursing Dwelling.
- (PlayStation 5 Efficiency Mode) Optimized streaming efficiency globally however predominantly across the hallways outdoors of room 666 within the Oceanview Resort.
Animations and visuals
- Quite a few lighting and visible fixes and associated enhancements.
- Mounted Alan’s flashlight holstering animations when the author is in a wounded state.
- Mounted Alan’s flashlight holstering animation triggering even with out having a flashlight.
- Mounted weapon-switching animations to work accurately when Alan is therapeutic.
- Mounted a difficulty the place ahead working dodge animation was taking part in for too lengthy.
- Mounted a difficulty the place interrupting the manuscript pick-up animation by fight can lead Saga to remain in a damaged animation state.
Audio
- Added lacking localized VO audio for French and Japanese languages.
- Mounted a difficulty the place in-world movies (together with Koskela adverts, Wake perception’s, Alice movies, Darling movies, and Yoton Yo video) audio was generally out of sync.
- Common audio fixes and enhancements.
UI
- Mounted a difficulty the place gamers couldn’t choose the stock gadgets on the far-right facet of their stock.
- Stop the Shoebox from consuming away gamers’ gadgets after they have been stacked erroneously.
- Hacked OCD UI indicators within the Thoughts Place not clearing their “new” standing.
- Added “Restore to Default” choice to the Management Key Customization Tab.
- Improved the brightness calibration UI.
- Common UI fixes and enhancements.
Case Board
- Mounted a difficulty the place Saga may solely entry the Case Board after Profiling however not by way of different Thoughts Place interactions.
- Improved routinely putting clues for already solved inquiries to the Case Board.
- Mounted a wayward Brilliant Falls station picture being within the distinctly fallacious location on the Case Board.
Mission Particular
INVITATION
- Hid interactions whereas dialogue performs across the Nightingale homicide web site.
- Mounted a case the place Saga is unable to select up the pistol within the morgue hall after ready for a far longer time than we anticipated.
- Mounted Nightingale’s profiling with “The center! The place is it?” not skipping your entire sequence.
- Decreased possibilities of Nightingale ruining your day. Made the resourcing extra beneficiant for the Nightingale boss battle.
OLD GODS
- Mounted a difficulty the place clearing the Mulligan and Thornton encounter didn’t set off the top cinematic, thus blocking progress.
SCRATCH
- Mounted a difficulty the place Saga couldn’t talk the plan to agent Estevez. If you’re not within the Brilliant Falls space, you could come again to set off progress with the plan.
- Mounted a case the place gamers may miss a cellphone name from Tor, stopping getting a lacking piece of proof and thus blocking progress within the mission.
- Mounted a difficulty the place the dialog with Estevez would drone on after leaving the Sheriff’s Station.
SUMMONING
- Made Alex Casey’s loot drops spicier by having him biased towards two-handed weapon ammo for Saga (“companions to the top”).
- Mounted a uncommon subject the place a lightweight array would disappear through the Scratch battle upon the participant releasing the interplay button.
- Added extra ammo for the mission’s Alan Wake part, making the trek to the parking zone considerably extra bearable.
WE SING
- Mounted a difficulty with the Plot Board.
Supply – [Remedy Entertainment]