Some Future 2 armor mods are disabled after gamers found an “infinite capacity” exploit, which successfully granted an countless cycle of Tremendous power within the FPS recreation. The exploit allowed Future 2 Guardians to realize infinite power, which they may then leverage for steady Tremendous and different capacity regeneration.
On July 18, Bungie tweeted that it had disabled the Bolstering Detonation, Focusing Strike, Influence Induction, and Momentum Switch mods as a result of a difficulty. Though the tweet didn’t specify the issue, gamers shortly surmised it was as a result of an exploit first shared by YouTuber ‘InSaNeGaMeR300,’ which YouTuber Cheese Without end quickly discovered and shared with a a lot wider viewers.
![YouTube Thumbnail](https://img.youtube.com/vi/wa7wmfp9ojM/sddefault.jpg)
Guardians might set off the exploit by equipping two units of gauntlets. One would have one of many listed mods outfitted, with the opposite would have two or extra of them. Gamers might then set off the exploit by throwing a grenade or utilizing their melee capacity, then quickly swapping their outfitted gauntlet with the opposite gauntlet. This is able to set off an on the spot capacity impact.
Bungie’s resolution to disable the mods comes on the heels of a current resolution to disable one other common mod, Utility Kickstart. The shortcoming to make use of these armor mods is irritating to gamers, who can spend hours combining Points, Fragments, weapons, Unique armor, and mods so as to develop probably the most highly effective loadouts attainable. Such builds are sometimes essential for gamers pursuing endgame content material, equivalent to Grasp raids and Grandmaster Nightfalls.
This group of mods could also be notably burdensome to lose, as all of them grant capacity power when gamers dealing injury with a distinct capacity. So, for instance, gamers with grenade-focused builds may equip Momentum Switch, whereby inflicting injury with a grenade reduces melee cooldown, shortening the time required for them to revive their melee.
Bungie hasn’t given a timeline as to when it can reinstate these mods in its common multiplayer recreation. Sadly, it might take a while for the event staff to roll out a repair. Bungie disabled the Utility Kickstart for related causes greater than ten days in the past, and has not commented on when gamers can count on it to return to the sport.
The mod deactivation got here simply as Bungie launched its annual Future 2 Solstice celebration, which would require gamers to undertake a considerable grind over the course of the following few weeks ought to they hope to earn the Solstice Seal and Flamebreaker title. The occasion is open to all gamers in among the finest free video games out there and isn’t linked to DLC.