The Grand Theft Auto video games have their very own share of secrets and techniques however there are a couple of behind-the-scenes curiosities too, corresponding to why you may snipe GTA 3‘s moon to vary its measurement. An ex-Rockstar developer has now solved that thriller, and is running a blog much more tales behind the video games.
With Grand Theft Auto 6 within the works, and a trailer arriving subsequent month, there’s no higher time to look again at this crime-heavy open-world sport sequence. One ex-Rockstar developer is doing simply that, running a blog tales from his time engaged on the video games, together with Grand Theft Auto 3.
Obbe Vermeij was Rockstar North’s technical director between 1995 and 2009. So he’s labored on just about each GTA sport from the second by means of to GTA 4. And, going by his tales, it’s been fairly an expertise.
That’s to not say Vermeij hated his time at Rockstar, removed from it. However there are implausible insights into the sequence and sport improvement as an entire.
For instance, ever marvel why you can shoot the moon in GTA 3 and it’d change measurement? In keeping with Vermeij, it was as a result of a couple of Rockstar artists couldn’t make up their minds.
“4 artists had been at my desk asking me to vary the dimensions of the moon. Two of them wished it smaller to be extra lifelike. The opposite two wished it bigger to be extra cinematic,” he explains on his weblog.
He made it in order that capturing the moon would resize it, pondering he’d hear again from the artists with their ultimate choice. However he by no means did and the flexibility to resize the moon remained within the sport.
![YouTube Thumbnail](https://img.youtube.com/vi/D71cBUeAL58/sddefault.jpg)
What about GTA: Vice Metropolis, the sequence ’80s spin-off? That was meant to be a mission pack however when Rockstar realized how profitable GTA 3 was changing into, and the way totally different Vice Metropolis appeared, it turned a full-blown sport.
Suppose that appears like a number of further work? You’d be proper, particularly since Vermeij and his staff had only one yr to get it out. However they did not less than get an all-expenses paid journey to Miami out of it.
A few of the tales are so ridiculous you simply know they’re true. Vermeij explains that to verify GTA 3’s collision detection, they created a gun that fired rag dolls. The testers would roam the map, firing our bodies at buildings to verify the place they fell by means of.
I might go on however there are so, so many sensible tales on Vermeij’s weblog, together with one or two from his time on Manhunt. You could find his weblog right here.
If you happen to’re ready for the subsequent sport, right here’s the whole lot we find out about GTA 6. Or if it’s Grand Theft Auto’s car-based shenanigans that enchantment to you, listed here are the most effective racing video games on PC.
Additionally, make sure that to comply with us on Google Information for day by day PC gaming information, guides, and critiques.