Useless Island 2 is a zombie hack-and-slash with an unnecessarily mysterious previous. Its predecessor, Useless Island, established the sequence as a blood-soaked trough of B-movie sensibility, however a nine-year-long recreation of scorching potato tossed sequel Useless Island 2 behind a curtain, obscuring it from the general public after being introduced, with Wizard of Oz bombast, at E3 in 2014.
The sport you’ll get later this week, on April 21, shouldn’t be that 2014 recreation, neither is it the astonishing product of 9 years of arduous programming. Dan Evans-Lawes, technical director at writer Deep Silver, mentioned the sport had “principally an entire restart” as soon as it landed, lastly, in developer Dambuster Studios’ arms. However I can forgive it for the wait. Useless Island 2 is an entertaining gorefest, and it solely ever slips when it tries to be greater than that.
I expertise all of it as Dani, considered one of six playable Slayers you choose early within the recreation with innate abilities (I select Dani as a result of she regains well being for killing zombies in succession). I information her in first-person across the recreation’s balmy however bleeding model of recent Los Angeles, sometimes seeing her lengthy shadow, or her stained weapon, or her arms, which she stares at intently upon discovering zombie bites don’t instantly flip her to a maggoty killing machine.
Unleash the beast
She’s only a common killing machine. I maintain her operating with talent playing cards I decide up across the metropolis and from downed enemies, and add them to my editable deck, which is organized in a four-card-tall half pyramid. The highest of the pyramid, the place the usual Skills card sort resides, has 5 whole slots, then protecting Survivor playing cards get 4, and it decreases from there.
Which may not sound like a lot room for tailor-making your Slayer, however I discover it simple to work with. There are an enormous quantity of playing cards to find after which select from, all impacting sure features of your Slayer’s defensive, offensive, or Autophage qualities, these final being potent talents that flip you into extra of a zombie, on the expense of your well being.
However I typically ignore my full breadth of choices. I like enjoying protection, so I maintain early Skills playing cards like Dodge, which stuns enemies once you keep away from their assault, and Slayer playing cards like The Limb Reaper, which lets me maim a zombie for well being, round for the complete recreation.
Whereas sure enemies are immune to sure varieties of assaults—a zombie in protecting firefighter gear doesn’t care a lot for fire-based assaults, for instance—talent playing cards change the way you heal, hit, and kick in broad strokes. Enhance your slide assault injury, press R3 to spice up your leap kick, issues like that. And since you’ll be able to alter or add to your deck at any time, testing playing cards out at all times feels low stakes, in contrast to a talent tree or different sort of level-up system that requires you spend non-refundable factors. This hands-off strategy is sensible for Useless Island 2, which undoubtedly needs you to kill zombies, however doesn’t sometimes care how.
Due to this, whether or not I jog by means of the Santa Monica Pier’s mushy sand, or on the ruined asphalt round deserted scorching canine carts in Venice Seaside, or anyplace else within the recreation’s extremely explorable (however not open-world) map of L.A., I don’t hesitate to hit swarms of roaming zombies with my flaming meat cleaver.
Or, normally my flaming meat cleaver, however my weapon wheel is continually rotating. I uncover extra uncommon weapons as I progress by means of the sport, and I fill their restricted improve slots with the steel elements, blades, and different crafting supplies I decide up across the cracking metropolis. In an effort to search out probably the most damaging improve combos, I additionally rig my weapons with ridiculous modifications by means of found blueprints and mutated physique elements, like Leaky Implants and Contaminated Flesh, each of which permit for weapons like wakizashi swords to glitter with electrical energy, or for shotgun bullets to ship skin-melting, corrosive goo.
Whereas filling out my talent card deck and experimenting with weapons, I rapidly modify to the sport’s most typical goal, “Kill ‘em all!”, and really feel grateful I don’t get queasy at online game gore.
Online game carnage, to me, is an exhilaration protected zone for horror followers who can’t deal with revolting shock websites and Cronenberg skin-ripping. I can not deal with these issues, so Useless Island 2 is like getting into air-con throughout a very suffocating summer time, and I discover snug enjoyment of making consecutive hits and watching zombies reveal their meat, muscle, and bones. Except for giving into a number of yelps when an enemy lunges at me the second I open a locked door, I’m by no means terrified by Useless Island 2, I’m sadistically amused.
Apart from once I’m pissed. And I’m pissed throughout just about each Useless Island 2 boss struggle, which, in contrast to its unconstrained, wild zombie fights, all disappointingly go for some annoying gimmick I’ve to adapt to. They’re troublesome however, in contrast to the remainder of the sport, unpleasantly so, requiring me to depend on a doubtful mixture of luck and technique as an alternative of what I’m used to, uncooked power. (The earlier video games’ Fury Mode returns, letting Dani cut up enemies aside together with her naked arms as soon as I construct the meter up by means of fights and consuming vitality drinks.)
One boss struggle suggests I take advantage of numerous button-controlled pyrotechnics to win, however the flames solely have an effect on the boss when it’s within the actual proper location on the actual proper time. One other, the Butcho clown struggle described by reporters previewing the sport final yr, frustrates me much more.
Half of Butcho’s physique is resistant to assaults. He’s in a position to continually regenerate well being by feeding off of downed zombies, and extra zombies slowly enter the world as you struggle, so Butcho has a unending meals provide to heal with. I begin to cry whereas combating Butcho in the midst of one sleepless night time, and although I admit my clown phobia and the grating Goosebumps-type carnival music that performs throughout the struggle wasn’t serving to, I maintain fascinated with the distinction between “get good” and unfair.
Die, zombie, die!
I finally defeat Butcho on what seems like a fluke, a few seconds the place his physique contorts and takes extra injury for no apparent cause.
I believe these extra actually role-playing game-style fights drag Useless Island 2’s pacing down, and their problem stage additionally make the sport really feel annoyingly skewed extra towards its multiplayer operate in essential locations. As a single participant by circumstance (the sport isn’t out but!) I’m grateful for once I handle to beat them, so I can maintain skipping alongside the sport’s drama-and-guts-filled West Coast.
Drama and guts is what I need out of Useless Island 2. The sport’s butchery is reasonable sufficient, although, that I finally get curious, and just a little disturbed, concerning the satisfaction I obtain in committing a lot unreal slaughter. It’s, nevertheless, laborious to not be happy when the sport retains rewarding me.
Mass homicide will get me XP towards leveling up, which occurs routinely as I full its 24 primary chapters, a few of its 33 accessible aspect quests, discover lacking individuals, and obtain problem achievements. Dani’s well being bar, injury dealt, and protection incrementally improve as I stage up, which permits me to pursue tough primary story quests, entry gate stored enemies (an out-of-your-league monster has a cranium floating over its head), and “match” weapons to my stage, bringing mainstays to new, heinous heights. Moreover, my beforehand locked talent card slots free themselves as Dani will get stronger.
I crunch on health-replenishing snack bars dropped by downed enemies to maintain doing all of this. And as my Dani retains killing, my zombie data grows to the scale of a medieval bestiary in a collectibles tab that tells me the varieties I’ve discovered—widespread Walkers vulnerable to limb loss like leaves wilting off a desiccated rose, bulging Slobbers that projectile-vomit caustic slime, meathead Crushes that considerably resemble the Liver King, and so forth. I develop favorites (Incendiary Walkers carry gasoline canisters on their again, permitting me to create large explosions once I hit them with considered one of my “curveball” projectiles) and least favorites (Butchers, which have arms like choked bone spurs and block virtually each assault), however the range makes for intriguing, fluid fight in a recreation oversaturated with it.
However the recreation’s story, which is step by step revealed by means of notes I uncover and by chatting with the sport’s many personalities—folks like a drunk, has-been rockstar and a chef trapped in zombie hell together with his apron nonetheless on—acknowledges my inside battle about discovering pleasure in energy and violence’s unattractive actuality.
Like when it leaves quick meals wrappers on a desk, or preschooler artwork taped to a fridge in a random, abandoned house, for instance. These particulars, and most of the recreation’s expertly collaged storylines, set up that this metropolis was protected and alive just a few days in the past. You might be killing folks. A brutal actuality has pressured you to behave brutish.
So when environments look stunning, it’s on this off-putting manner that feels correct to a sudden zombie apocalypse. Ambling seaside monsters are shaded by descending peachy sunsets, and the sport provides up nuanced textures for blood—congealed and glossy when dried to a wall, matte and expanded when sunken into patio furnishings. It’s complicated. Dani is commonly confused by the decay round her, or, as an alternative, she’s ferociously offended concerning the folks with precise energy, the governments and billionaires, who appear happy to let demise rule.
I really like that this recreation provides a sequence of semi-pure enjoyable; it’s a fable with a lesson, if you’d like it to be, or common zombie mayhem should you don’t. I’m solely ever sad when Useless Island 2 boss fights pretzel it into one thing apart from what it’s skilled me to imagine it’s, a dopamine feed with biking battle and payoff.
Although, honestly, the boss fights are rare sufficient that my general enjoyment of the sport stays shiny. By way of its skillful environmental design and indulgent fight, Useless Island 2 is likely one of the finest, most disgusting playgrounds I’ve ever performed in.