In case you drifted away from Darktide as a result of it frontloaded all probably the most enjoyable stuff into its opening hours, Patch 13 could be the one which makes you come again. Fatshark has posted a deep dive into the expertise bushes prematurely of the category overhaul approaching October 4, they usually embrace some fairly neat powers. Every of the lessons is getting a tree that branches throughout three broad archetypes, with loads of alternatives to bounce between and differentiate inside them as you degree up.
Ogryns particularly get some dramatic new choices. As demonstrated within the video above, one of many ogryn’s blitz talents lets them “Throw an Ogryn-sized (the one correct sort!) frag grenade with a 16m blast radius, dealing elevated Harm on the centre.” Ogryns can even select the Bombs Away! potential for single-target injury, or the Massive Pleasant Rock when you do not assume your ogryn ought to be trusted with explosives.
Psykers are additionally getting some visually distinct new talents. Whereas nonetheless in a position to play because the brain-burster when you like, they’ll additionally specialize into bio-lightning that spreads between enemies or homing projectiles that appear to be sharpened chunks of warpstone, and allow you to play a telekine like Persistence Kys from the 40K novels. These are the three blitz talents, however there’s an attention-grabbing fight potential known as Telekine Protect that throws up limitations to dam enemy fireplace, which you and your allies can shoot via freely.
My old flame the veteran apparently will get probably the most versatile expertise tree, “the place zig-zagging throughout the completely different lanes isn’t just an possibility however inspired.” Veterans can hop between help talents if you wish to play a navy commander and commando choices for extra of a stealth/melee taste. Curiously, they’re the one class that does not have keystone talents to cap off the bushes, presumably to encourage extra of that zigging and zagging. No standing nonetheless within the Imperial Guard.
Lastly, zealots are not pure melee specialists, however can even department out into buffs and help talents, waving holy relics whereas granting allies non permanent invulnerability and stun immunity in addition to refilling toughness. Melee stays a strong alternative, nevertheless. “On the opposite aspect of the tree we simply went full stabbing”, Fatshark explains. “We made a stealth and backstabby expertise tree that leans into these tropes, absolutely geared up with throwing knives you’ll be able to quickthrow whereas wielding any weapon”.
In spite of everything that tinkering with the crafting programs, it is nice to have a patch that’ll tackle the category talents. Possibly we’ll hear about getting some extra story missions after this? Fingers crossed.