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Japanese Nintendo-centric journal Nintendo Dream has chatted with The Legend of Zelda: Tears of the Kingdom director, Hidemaro Fujibayashi, about what they wished to perform with the critically acclaimed journey. One factor which Mr. Fujibayashi says the workforce tried to do is to make the open world really feel lived in. He stated that they achieved that with NPCs who “really feel alive,” relatively than simply standing round, ready for Hyperlink to go up and chat with them.
You possibly can observe how the folks have been rebuilding their lives or how time has been passing from conversations with the folks of Hyrule too.
Fujibayashi: Tears of the Kingdom follows up on occasions post-Breath of the Wild, so naturally we wished to exhibit the passing of time for the folks residing on the earth. This isn’t restricted to simply Princess Zelda; we wished to make each character really feel “alive”. As a substitute of getting everybody wait round for the principle character, Hyperlink, the world has continued to maneuver even with out him. That’s why we made all of the characters’ dialogue change relying on the present scenario.
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