Konami’s latest rhythm sport is Tremendous Loopy Rhythm Fortress. It’s tremendous, loopy, and flips the script on what a rhythm sport may be. However is it on beat, or is the timing off?
Discovering your self within the titular citadel, you’ll meet your host, King Ferdinand I. He’ll be your major contact throughout your keep within the citadel – regardless of it being sorta in opposition to your will. You’ll make your means up the citadel and thru the totally different hub worlds, fixing puzzles, doing chores for the King and chatting with the residents. You’ll start within the dank depths of the basement however quickly be pitching in with a revolution within the meat dimension and busting out prisoners within the cell tower. All whereas enjoying a couple of minigames, in fact.
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The minigames in Tremendous Loopy Rhythm Fortress all revolve round rhythm, however not fully. Some minigames get you simply hitting beats in time like your traditional rhythm fare, however in contrast to different video games within the style, Tremendous Loopy Rhythm Fortress can have you leaping out of the rhythm half on a moments discover the place different elements of the minigame happen. This may be so simple as pulling a lever throughout the room to take away an obstruction, or as convoluted as manning a cannon to coat meat-men in sauce, all earlier than leaping again on the beat. And even when you’re not having to hop off the rhythm board, every stage nonetheless has a novel gimmick to set it other than the others. It’s a novel idea and I’m shocked I haven’t seen it elsewhere. And with the choice to play with as much as three associates sofa co-op or on-line, issues can get fairly hectic as you delegate duties and whatnot.
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The soundtrack is a giant hodgepodge of tunes. There’s hip-hop, nation, J-pop and steel, simply to call a couple of, plus a couple of Konami classics thrown in, from titles like Castlevania, Dance Dance Revolution and Gradius. Lots of the music isn’t fairly my model, however there’s sufficient selection to seek out at the least a very good few songs you get pleasure from.
However I’ve bought some gripes. The sport opts to have the King provide you with humorous banter to introduce the minigames, however I actually suppose plenty of the video games couldve benefited from a much less diegetic type of clarification, just like the minigame intro playing cards you get in Mario Occasion. There have been too many video games I didn’t realise I’d flunked till the top of a three-minute music simply due to stated dangerous intros. On this identical vein, plenty of the video games I preferred finest have been those with simple gimmicks, just like the one the place the rhythm board spins extra wildly the longer the music goes on. The poor clarification additionally bled into exploring the hub worlds, the place the “hints” about the place to go subsequent have been by no means fairly as clear as the sport would have you ever consider.
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Lots of the video games didn’t appear to be well-balanced for the single-player expertise both. Some minigames may provide you with a goofy NPC to assist out, whereas others don’t provide you with something after they actually ought to. It’s like there’s an expectation for the sport to solely be performed in get together mode, regardless of selling the single-player mode as a viable possibility. I additionally seen my character drifting round a bunch, and I haven’t skilled any Pleasure-Con drift earlier than or after Tremendous Loopy Rhythm Fortress so I’m gonna pin that on the sport too.
So, Tremendous Loopy Rhythm Fortress, hey. It’s bought some neat concepts, a cute artwork model, a good sense of humour and a few enjoyable songs. However in the end, I don’t suppose they caught the touchdown. If you need a novel rhythm sport to play with some associates otherwise you wanna play jam out with Konami bangers, look out for a sale, however in any other case, I’d in all probability give this one a miss.
Ranking: 2/5