First, might I ask you to briefly introduce yourselves?
Aonuma:
Hiya, I’m Eiji Aonuma, the producer of The Legend of Zelda sequence. My first function within the sequence was designing dungeons for The Legend of Zelda: Ocarina of Time (1). I served because the director and producer for The Legend of Zelda: Twilight Princess (2), and I’ve been the sequence’ producer ever since.
Fujibayashi:
Hiya, I’m Hidemaro Fujibayashi, The Legend of Zelda: Tears of the Kingdom’s director. Persevering with from The Legend of Zelda: Skyward Sword (3) and the earlier recreation, The Legend of Zelda: Breath of the Wild (4), I proposed the elemental thought of the sport and directed your complete manufacturing workforce.
Dohta:
Hello, I’m Takuhiro Dohta, the technical director for this recreation. I have been concerned within the Legend of Zelda sequence in varied totally different roles, however The Legend of Zelda: Breath of the Wild was the primary time I labored on a Legend of Zelda recreation from the very begin. On this title too, I used to be answerable for the sport’s total technical course.
Takizawa:
Hello, I’m Satoru Takizawa, the artwork director for this recreation. I first joined the sequence with The Legend of Zelda: Ocarina of Time, and since then, I’ve been dealing with paintings and design for titles reminiscent of The Legend of Zelda: The Wind Waker (5) and The Legend of Zelda: Twilight Princess. I’ve coordinated the visuals since The Legend of Zelda: Breath of the Wild.
Wakai:
Hiya, I’m Hajime Wakai, the sound director. My first involvement within the sequence was after I composed music for The Legend of Zelda: The Wind Waker. I’ve been concerned because the sound director for the sequence since The Legend of Zelda: Skyward Sword.
Thanks very a lot. Many could already be acquainted, however, Aonuma-san, might you give us a short introduction to the Legend of the Zelda sequence?
Aonuma:
In fact. The Legend of Zelda sequence is about within the kingdom of Hyrule, the place the sacred energy of goddesses resides. It’s a sequence that includes each motion and puzzle fixing, by which the protagonist Hyperlink, the participant’s avatar, battles in opposition to Ganondorf and others who’re scheming to acquire that energy. In lots of video games, Hyperlink should additionally assist Princess Zelda who’s destined to be endowed with the sacred energy of goddesses. This title, The Legend of Zelda: Tears of the Kingdom, is a direct sequel to The Legend of Zelda: Breath of the Wild, which launched in 2017. As soon as once more, it takes place within the huge land of Hyrule after the conclusion of the earlier recreation.
So this title picks up after the occasions of The Legend of Zelda: Breath of the Wild.
Aonuma:
Sure, this title is about in Hyrule shortly after the tip of the earlier recreation. There are various the reason why we selected this setting. After ending improvement on the earlier title, we puzzled if we might make it attainable for gamers to proceed exploring the world after they’ve reached the sport’s ending.
The Legend of Zelda sequence appears to be a kind of franchises the place the visible fashion and recreation mechanics typically change drastically for every entry. Was there ever a dialogue about creating a brand new recreation with a very new world relatively than a sequel?
Aonuma:
No, not likely. Though the earlier title, The Legend of Zelda: Breath of the Wild, has its personal conclusion, we began to give you new concepts that we wished to deliver to life on this already realised model of Hyrule, so our course in making a sequel didn’t change.