Steam launched in 2003 — and as not too long ago as 2015, its report for concurrent customers logged into the service was 10 million individuals, reviews Kotaku (rising to 14 million in 2017, and by March of 2020, rising as much as 20 million).
However now it is jumped one other 50% — simply two and a half years:
We bought to twenty-eight million customers earlier this yr — greater than your entire populations of nations like Australia and Taiwan — and now, in late October, we have hit the good spherical variety of 30 million, with the height variety of customers logged on earlier immediately standing at 30,032,005.
Word that this is not the variety of individuals taking part in at anyone time, simply the variety of individuals logged into the platform, a feat that is usually achieved just by turning your PC on. If you wish to know the variety of customers really in a sport at the moment, SteamDB figures put the height at round 8.5 million, which continues to be an unlimited determine, and an enormous bounce (proportionally) even from earlier in 2022, when the best variety of energetic gamers stood at “between seven and eight million”.