Queen’s Blood is an extremely addicting card recreation that Cloud can partake in throughout your entire world. With it is personal quest line and varied elective challenges in case you’re into the sport there is a LOT of solution to play it. The toughest Queen’s Blood problem nonetheless is the Gold Saucer Nightmare Survival Problem. This problem fully modifications the way in which it’s essential to play the sport and any deck you have been utilizing can be no assist right here. On this Queen’s Blood Nightmare Survival Problem Information we’ll go over the principles, what deck we used, and the methods we carried out for every spherical that scored us the victory.
What are the Nightmare Survival Problem guidelines?
In Survival Challenges gamers will compete in a sequence of rounds, for the Nightmare problem it’s 5 rounds. The principles are:
- You’ll draw 5 playing cards in the beginning of Spherical 1, 2, and three. For rounds 4 and 5 you utilize no matter playing cards remaining in your hand
- You can not draw playing cards from Spherical 4 onward
- You can not draw playing cards throughout the Spherical
![The rules of the Nightmare Survival Queen's Blood challenge of Final Fantasy VII Rebirth](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-vii-rebirth-nightmare-survival-rules-and-deck.jpg?itok=Ar4bjREw)
For Spherical 1, 2, and three there can be treasure chests on the board, in case you finish the spherical and you’ve got received the lane then you’ll earn a card from the treasure chest. On the finish of every around the scores of both aspect can be tallied up and factors awarded, after which the sport will proceed to the following spherical. You wish to finish spherical 5 with probably the most factors.
The important thing factor to determine for the Nightware Survival Problem is stability, when is it value utilizing a card and when is it value struggling a loss in a single spherical to then have a giant success in a later spherical.
Nightmare Survival Problem Deck
The deck we used to finish this problem included the next playing cards:
- #20 – Archdragon
- #21 – Ogre
- #30 – Flametrooper
- #46 – Chimera*
- #53 – Maloceros
- #61 – Reapertail
- #62 – Jabberwock
- #74 – Rictus*
- #78 – Particular Forces Operator
- #92 – Cait Sith
- #93 – Cid
- #100 – Odin*
- #110 – Moogle Trio
- #141 – Dio*
- #145 – Shadowblood Queen*
Numerous these playing cards are key to the technique of defeating the Nightmare Survival Problem. Essential playing cards that shouldn’t be changed are marked with an asterix (*).
The logic behind a number of the different playing cards on this deck are:
- Maloceros is a invaluable card because it has a excessive placement value, however profitable a lane will internet you a bonus 10 factors.
- Cait Sith, Cid, and Moogle Trio all spawn further playing cards that are helpful when your hand is so restricted
- Jabberwock has a excessive level whole, enjoying it early you cannot damage any playing cards however acquire a robust ally
- The remainder of the playing cards have been picked for his or her vary or factors
Nightmare Survival Problem Technique
A very powerful factor to recollect all through your entire Nightmare Survival Problem is that you need to all the time save the next playing cards for Spherical 5; Shadowblood Queen, Chimera, Rictus. Spherical 5 can be the place probably the most factors can be earned so in case you’re barely shedding floor over the sport however attain Spherical 5 with plenty of playing cards that may be powered up that is okay.
Spherical 1 – Area Ranger
Spherical 1 will begin with three chests within the center and a Area Ranger in your opponents aspect. Additionally, you will draw Gigantaur x2.
Earlier than you even begin the sport you wish to make it possible for Dio is in your beginning hand and that no different Stage 3 playing cards are. In the event you do not see Dio, or if the Shadowblood Queen or Maloceros seem in your hand then restart till your hand is nice.
Play Dio throughout from the Area Ranger, as they each acquire energy on enhanced playing cards that is an automated victory for that lane. Attempt to win at the very least one of many different lanes, don’t fret about profitable all three
![A game of Queen's Blood Nightmare Survival Round 1](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-vii-rebirth-nightmare-survival-round-1-end.jpg?itok=WYlpHEo_)
Spherical 2 – Ifrit
Spherical 2 has a chest within the prime left and backside proper, with Ifrit within the center. That signifies that each area within the center three columns will empower playing cards by 2.
For this spherical the main target ought to simply be on profitable the bottom lane, if in case you have an opportunity to win the center lane or stretch over to their aspect then you may take it however it’s not as essential this early. If Odin is in your hand play it within the decrease left to just about assure profitable the underside lane
![The ending of Round 2 of the Queen's Blood Nightmare Survival Challenge in Final Fantasy VII Rebirth](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-vii-rebirth-nightmare-survival-round-2-end.jpg?itok=fboLoG8D)
Spherical 3 – Mythril Golem
This spherical is much like Spherical 1 however as a substitute of a Area Ranger that may develop in energy as buffs are positioned on the sphere there’s a Mythril Golem with 8 energy taking up the middle row.
That is the place playing cards just like the Jabberwock will come into play letting you get out a comparably highly effective monster early. For the remainder of this spherical simply attempt to win at the very least one spherical, however it’s not value losing playing cards on.
![Round 3 of the Queen's Blood Nightmare Survival challenge in Final Fantasy VII Rebirth](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-vii-rebirth-nightmare-survival-round-3-end.jpg?itok=cwHKHD9a)
Spherical 4 – Shiva
For Spherical 4 Shiva is in play and can activate on the finish of the spherical. Attempt to play as many playing cards as you may that can broaden the variety of areas you may play playing cards. That is one other spherical that it isn’t as essential in case you win or lose, however simply attempt to not lose by rather a lot.
![The end of Round 4 of the Nightmare Survival Challenge of Final Fantasy VII Rebirth](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-vii-rebirth-nightmare-survival-round-4-end.jpg?itok=Jo8_mKzq)
Spherical 5 – Shadowblood Queen
For the ultimate spherical the sport begins with the Shadowblood Queen in your opponents aspect of the sphere. This spherical will all be concerning the opponent enfeebling their very own monsters to energy up the Shadowblood Queen
The very first thing you need to do is place your individual Shadowblood Queen reverse it after which place playing cards to get Rictus on the identical lane. Which means for every enhance they’re going to be giving to their Shadowblood Queen they’re going to even be boosting two of your playing cards so that they by no means win that lane.
After guaranteeing victory in a lane the following steps you’re taking ought to simply be to get as a lot of your playing cards on the board as doable. It finally ends up trying extraordinarily difficult but when accomplished proper victory must be yours.
![The end of Round 5 of the Nightmare Survival Challenge of Final Fantasy VII Rebirth](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-vii-rebirth-nightmare-survival-round-5-end.jpg?itok=iWwXIRFz)