[ad_1]
#1 – Reintroduce Pixel Artwork Visuals
We personally completely love how Mega Man 11 seemed: it is clear, it is vibrant, and it is daring. However we would be mendacity if we stated we did not miss the “basic” aesthetic of older Mega Man video games that Mega Man 9 and 10 went with. There’s simply one thing immediately charming about it, proper?
Video games like Castlevania III, Tremendous Mario World, and The Legend of Zelda: A Hyperlink to the Previous maintain up simply tremendous to this present day; arguably even higher than their 3D counterparts, and the Mega Man franchise is not any completely different, so we would like to see a return to an 8- or 16-bit artwork fashion. In 2022, nonetheless, simply how receptive are audiences going to be towards a brand new Mega Man that embraces pixel artwork? Particularly after Capcom took the collection in a considerably completely different route with the eleventh iteration.
Our answer? Implement an ‘HD-2D’-style aesthetic. Keep the core id of the unique NES titles, however increase it with real-time lighting, depth, and improved textures. We reckon that will look completely killer.
#2 – Carry Again Chiptune
This one form of goes hand-in-hand with our first level and we’re not likely certain you’ll be able to have one with out the opposite. However, whereas we had been followers of among the tunes featured in Mega Man 11, they merely pale compared to the enduring scores discovered within the earlier NES titles; heck, even Mega Man 9 and 10 had music that utterly trumps what was discovered within the newest title.
There’s nothing improper with shifting away from chiptune music and attempting one thing a bit of extra bold, however with Mega Man, there’s one thing really magical a few easy, easy 8-bit theme that immediately will get caught in your head.
Mega Man 2’s ‘Dr Wily’s Citadel’ theme, Mega Man 3’s ‘Magnet Man’ theme, Mega Man 9’s ‘Galaxy Man’ theme (above)… They’re borderline perfection. Carry chiptune again, we are saying.
#3 – Change Up the Gear System
Mega Man 11’s gear system was undoubtedly its greatest change in comparison with earlier titles. It bestowed the power to both decelerate time or energy up your weapon on the drop of a hat. Whereas it was a enjoyable little gimmick that labored nicely throughout the confines of the sport, its inclusion all through the entirety of the expertise arguably made some areas barely too straightforward, giving gamers a crutch to fall again on each time issues bought a bit furry.
Our answer? Pull again on its implementation barely. There are just a few methods Capcom might do that: our most well-liked possibility could be to maintain them obtainable always, however maybe restrict their use to 2 or 3 times per stage, forcing gamers to be a bit extra selective when deciding to make use of them.
Different choices embrace having them seem within the phases as pickups, or introducing them as an possibility if gamers occur to die a sure variety of instances, like in fashionable Mario titles.
There’s, in fact, additionally the choice to ditch the gear system solely, however we’re undecided we’re followers of that concept. Whereas there is not any doubt that the phases in Mega Man 11 had been basically constructed round their use, ditching them utterly could be the improper strategy right here. We like the gear system; it simply wants a little bit of refinement.
#4 – Enhance the Story
Mega Man 11 definitely tried to introduce some semblance of plot and technically succeeded in doing so. That stated, we nonetheless would not go as far as to name it “good” and it definitely wasn’t a patch on something you’d see within the spin-off collection Mega Man X.
Now, we’re not saying the core Mega Man franchise must introduce threats of world domination or a number of protagonists with questionable morals, however if you’re this far right into a franchise, it is advisable give followers extra of a cause to stay round.
We would be fairly completely satisfied if Mega Man 12 merely launched extra environmental cues pointing to a wider storyline, and even implement some cutscenes to introduce the Robotic Masters. Simply one thing to provide this universe a bit extra life please, Capcom.
#5 – Talking of Mega Man X…
At this second in time, Capcom does not appear significantly enthusiastic about reviving the Mega Man X model, so why not implement a few of its core gameplay options into the mainline collection? Primarily, we’re considering of the wall-jumping function, which might add an extra sense of verticality to phases.
Different options embrace the sprint (although that is principally already obtainable within the type of a slide) and — dare we are saying it — a sword. Yeah, we’re not anticipating Zero to come back leaping into motion in Mega Man 12 or something, however it might be cool if Mega Man bought a timed capability to principally go superpowered and wield some form of lightsaber for just a few moments!
#6 – Carry Again Rush’s Adaptor Capacity
Rush, Mega Man’s devoted robotic canine companion, is an absolute delight and has appeared in just about each recreation since his introduction again in Mega Man 3. His core skills, Coil and Jet, are nice little additions that blend up the gameplay, however we would adore it if the following instalment introduced again Mega Man 6’s ‘Adaptor’ capability.
This successfully fused Rush with Mega Man, giving Mega Man an superior purple aesthetic and turning him into both Energy Mega Man or Jet Mega Man. Energy Mega Man was capable of cost up punch assaults and annihilate enemy shields, whereas Jet Mega Man principally allowed him to fly. What extra might you need? [Power Jet Mega Man? – Ed]
We would merely like to see these skills make a return in Mega Man 12.
Just like the sound of any of these concepts? Acquired some higher ones of your individual? Tell us within the ballot under and be at liberty to have a good time 35 years of Mega Man within the feedback. You too can have a good time that we made it by way of all the article with out as soon as calling him the ‘Blue Bom—*editor bursts into the room, grabs the keyboard, and smashes it right into a thousand items*
[ad_2]
Source link