It’s extensively recognized now that Starfield’s planets depend on procedural era to populate worlds with areas to discover. This has confirmed to be a cheap system that, in concept, creates an infinite quantity of content material to interact with. Nonetheless, the expertise of exploring a world has turned out to be relatively lackluster and considerably underdeveloped, making Starfield’s planets really feel barren. Now, gamers are discovering some immersion-breaking limits to the procedural era system.
Reddit person “Gregistopal” shared a puzzling Starfield expertise. Whereas exploring a world, they discovered a science outpost that was surprisingly near one of many alien temples the place gamers obtain Starborn powers. Often, the sport populates the realm surrounding these temples with different alien anomalies, so another kind of constructing is peculiar, to say the least. This person moderately known as into query the chance of anybody constructing an outpost in such shut proximity to an unknown construction with out finding out it extensively.
![Alien Temple shown near a randomly generated science outpost in Starfield.](https://twinfinite.net/wp-content/uploads/2023/10/Starfield-Reddit-User-Image.jpg?resize=640%2C360)
It will make sense if the science outpost had logs or recordings indicating that its scientists had been finding out or working exams on the close by temple, however this isn’t the case. It’s a science outpost much like those gamers can discover in planet areas nowhere close to temples or anomalies. Whereas gamers can strive as they want to leap via hoops making an attempt to justify this from a lore perspective, it’s clear that that is an instance of the restrictions of Bethesda’s procedural era system.
It’s at all times jarring when the seams from growth present, nevertheless it’s significantly disheartening in Starfield’s case as a result of the planet exploration function is relatively disappointing. From traversing duplicate dungeons (on completely different planets, thoughts you), now to the narrative dissonance of a randomly generated outpost close to an alien temple, the general expertise that was meant to convey the overwhelming dimension of outer house makes exploration really feel small and tedious.
It ends in a eager for the exploration expertise in Bethesda’s earlier video games, particularly Skyrim. Wandering in that sport to search out what the world had in retailer feels way more thrilling, and the handcrafted nature of that design performs an enormous position in its success. Starfield’s open world feels largely devoid of this design strategy, and solely extra consideration is drawn to this concern when oddities happen just like the one Gregistopal skilled.