This is the complete rundown, courtesy of the official recreation web site:
Replace 1.7 (1st March, 2024)
NEW CONTENT!
- New Recreation Mode β Rotation: 3 to 4 gamers can play in a King of the Hill 1v1 model of gameplay, the place anytime a participant is KOβd it goes to the ready record, and the following participant enters the battle. All seamless throughout the match. It may be performed with Shares or Timed variants.
- New Stage: Added Clear, Double, and Triangle layouts for Meals Desires.
New Marketing campaign power-up pack!
- Ring of Rage and Crown of Fireplace: When each are obtained, all assaults ignore Block and Tremendous Armor.
- The Secret Method and Krabby Patty Components: When each are obtained it allows the prospect for The Good Krabby Patty to look.
- The Good Krabby Patty: Ignores debuffs and a % of harm.
New gadgets!
- Jellyfish Jelly: Throw to spawn 3 jellyfish that attempt to shock your nearest opponent till they disappear.
- Fenton Thermos: Throw the thermos and watch how ghosts seem to hang-out your opponents.
- Electrified Glove: Seize it to stun your opponents in your subsequent hit.
- Garden Gnome: Throw the gnome and watch it observe you because it creates {an electrical} area in between you and him, electrifying opponents.
- Extremely Snowzooka: Seize and shoot completely different sized snowballs relying on how lengthy you maintain the Gentle Assault button.
BUG FIXES
- Mounted a difficulty the place Projectiles and Objects hitboxes would commerce in opposition to character hitboxes the place they had been speculated to be destroyed as a substitute.
- Mounted a difficulty the place Projectiles obtained caught on platforms as they traveled via them.
- Mounted a difficulty the place the match would softlock if a participant taunted with a sure timing throughout the βEnd!β display.
- Mounted a difficulty the place GIR was crashing the sport shortly after being deployed.
GENERAL
- Decreased assaults clank harm vary from 7 to three.
BALANCE CHANGES
PATRICK
Particular Up
- Decreased the quantity of momentum retained after edge canceling Particular As much as half his pace.
SQUIDWARD
Particular Up
- Improved multi-hit consistency into the finisher.
MECHA PLANKTON
Gentle Air Up
- Improved multi-hit consistency.
EL TIGRE
Gentle Air Ahead
- KnockbackGain decreased: (17,45 β 17)
ROCKO
Particular Impartial Spunky
- Elevated cooldown from 2s to 2.9s
Cost Air Down
- Injury decreased: (10 β 7)
LUCY
Cost Ahead Ghost
- Injury elevated: (8 β 13)
- BlockDamage elevated: (8 β 13)
DAGGET
Gentle Air Again β Closing
- Angle modified: (45Β° β 135Β°)
Gentle Air Impartial β Late
- KnockbackGain decreased: (13 β 11)
Gentle Air Impartial
- KnockbackGain decreased: (16 β 13.5)
Gentle Air Up
- Reworked Gentle Air Up hitboxes precedence and place.
Gentle Air Up β Falling
- KnockbackGain decreased: (14.5 β 11.5)
- Injury decreased: (6 β 4)
- BlockDamage decreased: (6 β 4)
- Angle modified: (130Β° β 45Β°)
Gentle Air Up β Rising
- BaseKnockback elevated: (6 β 11)
- Injury decreased: (6 β 5)
- BlockDamage decreased: (6 β 5)
AANG
Gentle Air Up Late
- KnockbackGain elevated: (10 β 12)
Gentle Air Up
- KnockbackGain elevated: (10 β 13)
KORRA
Particular Up Floor
- Elevated knockback achieve on the preliminary hit field and adjusted the angle
AZULA
Particular Impartial Fireball
- Injury elevated: (8 β 9)
- BlockDamage elevated: (8 β 9)
RAPHAEL
Gentle Air Impartial β Autolink
- HitStunMinimum elevated: (11 β 13)
Particular Impartial Shuriken Slime
- Injury decreased: (6 β 5)
- BlockDamage decreased: (6 β 5)
DONATELLO
Cost Ahead 1 and a couple of
- Reworked hitboxes to match visuals higher and for extra consistency on the hammer hit
Cost Ahead β Reverse
- KnockbackGain decreased: (25.8 β 23)
- BlockStun decreased: (15 β 8)
Cost Ahead
- BaseKnockback elevated: (10 β 13.5)
- BlockStun elevated: (8 β 10)
- HitlagOnHit elevated: (7 β 20)
- HitlagBaseOnBlock elevated: (14 β 20)
Cost Air Ahead
- HitlagBaseOnHit elevated: (6 β 16)
- HitlagBaseOnBlock elevated: (6 β 16)
APRIL
Gentle Air Up
- Reworked hit packing containers to enhance consistency of the multi hit.
DANNY
Gentle Down
- Decreased vary of assault
Particular Up
EMBER
Cost Air Ahead
- Reworked hitboxes so solely the tip of her hair pulls opponents inwards and the remainder of hitboxes ship opponents outwards.
Cost Air Up
Gentle Up
- Improved multi-hit consistency.
GRANDMA GERTIE
Gentle Air Again β Clear Base
- BlockPush decreased: (1.2 β 0.7)
Gentle Air Again β Clear Tip
- BlockPush decreased: (1.2 β 0.8)
Gentle Air Again β Late Base
- BlockPush decreased: (0.95 β 0.5)
Gentle Air Again β Late Tip
- BlockPush decreased: (0.95 β 0.5)
Gentle Air Impartial β Kick Autolink
- BlockPush decreased: (0.8 β 0.5)
Gentle Air Impartial β Kick
- BlockPush decreased: (0.8 β 0.6)
Gentle Air Impartial β Punch
- BlockPush decreased: (0.8 β 0.6)
Gentle Air Up β Clear
- BlockPush decreased: (0.8 β 0.7)
Gentle Air Up β Late
- BlockPush decreased: (0.6 β 0.5)
Gentle Down β Clear
- BlockPush decreased: (0.8 β 0.6)
Gentle Down β Early
- BlockPush decreased: (0.8 β 0.6)
Gentle Down β Late
- BlockPush decreased: (0.8 β 0.6)
Gentle Ahead β Physique
- BlockPush decreased: (0.8 β 0.6)
Gentle Ahead β Hand
- BlockPush decreased: (1.35 β 1.1)
Gentle Impartial β Combo
- BlockStun decreased: (12 β 5)
- Injury decreased: (3 β 2)
Gentle Impartial β Finisher
- BlockPush decreased: (0.8 β 0.4)
- Injury decreased: (7 β 5)
Gentle Impartial β Late
- BlockPush decreased: (0.4 β 0.1)
- BlockStun decreased: (6 β 4)
- Injury decreased: (3 β 2)
Gentle Impartial
- BlockPush decreased: (0.4 β 0.2)
GERALD
Gentle Air Up
- Improved multi-hit consistency.
Particular Up
- Improved multi-hit consistency.
Seize Throw Up
- KnockbackBase elevated: (12 β 14)
NIGEL
Particular Impartial
- Reworked hitboxes to be one single hit as a substitute of two half assault to extend consistency.
- Now goes via Run Brake State to function endlag.
Cost Ahead 1
- BlockPush decreased: (1.6 β 0.6)
Particular Impartial Launch β No Cost
- BaseKnockback decreased: (13.2 β 12)
- KnockbackGain decreased: (13.5 β 10)
- DirectionalInfluenceMultiplier elevated: (1 β 2)
- Angle modified: (112Β° β 95Β°)
Particular Impartial Launch β Low Cost
- Angle modified: (116Β° β 95Β°)
Particular Impartial Launch β Mid Cost
- KnockbackGain elevated: (19 β 21)
- Angle modified: (116Β° β 95Β°)
Particular Impartial Launch β Max Cost
- Angle modified: (118Β° β 95Β°)
JENNY
Cost Ahead 1
- BlockStun decreased: (6 β 5)
Particular Impartial Rocket
- Angle modified: (58Β° β 60Β°)
Particular Down
- Modified the angle at which the lasers are shot to journey a bit extra horizontally.
REPTAR
Mounted a difficulty the place Reptar would clip in phases throughout his Cost Air Up startup.
Particular Down Air
- Can now be canceled with air leap sooner than earlier than, eliminated tremendous armor.
Cost Air Down
- Injury decreased: (23 β 20)
Cost Down
- Reworked hit packing containers and added late weak hit field
Cost Ahead
- Injury decreased: (20 β 18)
Cost Up β Fireplace
- Injury decreased: (22 β 20)
Particular Down Floor
- Injury decreased: (25 β 20)
- Eliminated late cancel window
Gentle Air Down
- Injury decreased: (18 β 16)
REN & STIMPY
Cost Air Up
- Reworked hitboxes to not be a multi-hit, as a substitute they now have an preliminary sturdy assault and a lingering weak assault.
Gentle Air Again β Late
- BaseKnockback elevated: (6 β 6.5)
- KnockbackGain decreased: (19 β 17)
- BlockStun decreased: (10 β 6)
- HitlagBaseOnHit decreased: (15 β 11)
- HitlagBaseOnBlock decreased: (15 β 11)
Gentle Air Again β Mid
- BaseKnockback decreased: (10.5 β 7.5)
- KnockbackGain elevated: (17.5 β 18)
- BlockStun decreased: (10 β 8)
- HitlagBaseOnHit decreased: (15 β 13)
- HitlagBaseOnBlock decreased: (15 β 13)
MR. KRABS
Cash meter achieve values elevated for cash and payments.
Particular Ahead Air and Cost Air Ahead will be achieved independently of each other.
Particular Up Air
Cost Air Ahead
- Decreased velocity when slime canceled
Particular Ahead Observe up
- Longer leap cancel window on Particular Ahead observe up.
Particular Impartial
Particular Ahead βPlaytimeβs overβ finisher.
- Improved multi-hit consistency.
Cost Up
- Improved multi-hit consistency.
Cost Ahead Close to
- KnockbackGain elevated: (14.8 β 19)
- Injury elevated: (11 β 13)
Cost Ahead
- KnockbackGain elevated: (16.5 β 19)
- Injury elevated: (16 β 18)
Sprint Assault
- KnockbackGain decreased: (18 β 16)
Gentle Air Ahead
Gentle Air Ahead LV1
- KnockbackGain decreased: (8.5 β 6)
Gentle Air Ahead LV3
- KnockbackGain decreased: (9 β 7)
Gentle Air Impartial Physique
- HitStunMultiplier decreased: (1.05 β 1)
Gentle Air Up (If Grounded)
- KnockbackGain elevated: (7.5 β 12.5)
- HitStunMinimum decreased: (10 β 5)
Gentle Air Up 2
- HitStunMultiplier decreased: (1.2 β 1)
- HitStunMinimum decreased: (10 β 8)
Gentle Down Far
- HitStunMultiplier decreased: (1.2 β 1)
- HitStunMinimum elevated: (15 β 26)
Gentle Down Close to
- HitStunMinimum elevated: (17 β 22)
Gentle Impartial 1
- HitStunMultiplier decreased: (1.8 β 1)
- Angle modified: (25Β° β 31Β°)
Gentle Impartial 2
- KnockbackGain decreased: (1 β 0.1)
- HitStunMultiplier decreased: (1.8 β 1)
- Angle modified: (25Β° β 41Β°)
Gentle Up Physique
- KnockbackGain elevated: (8.5 β 11.5)
- HitStunMultiplier decreased: (1.1 β 1)
- DirectionalInfluenceMultiplier elevated: (1.8 β 2)
Gentle Up Claws
- HitStunMultiplier decreased: (1.1 β 1)
- HitStunMinimum decreased: (13 β 11)
- DirectionalInfluenceMultiplier elevated: (1.8 β 2)
Gentle Up Lingering
- KnockbackGain elevated: (7.5 β 11.5)
- HitStunMultiplier decreased: (1.1 β 1)
- HitStunMinimum decreased: (13 β 8)
- DirectionalInfluenceMultiplier elevated: (1.8 β 2)
Particular Up Throw LV3
- BaseKnockback decreased: (28 β 24)
- KnockbackGain decreased: (14.5 β 12.5)
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[source nickelodeonallstarbrawl.com]