It was solely a matter of time, I suppose. Everybody’s favourite damaged Armored Core VI construct is not any extra. FromSoftware launched a brand new replace for the mech shooter that makes its beloved Zimmerman shotguns much less godlike. 621’s days of skating round Rubicon smashing and staggering all the pieces in sight with ease are over.
The replace went stay on October 5 on PlayStation 5, PS4, Xbox Sequence X/S, Xbox One, and PC, and the patch notes record a ton of modifications to Armored Core VI’s arsenal. Whereas the sport has a stellar single-player marketing campaign, it additionally boasts a web based multiplayer mode that’s collected a loyal following. Within the curiosity of steering gamers towards a extra assorted set of loadouts, and likewise preserving the aggressive meta recent and honest, it actually seems to have labored extra time re-calibrating all the pieces from plasma rifles to tetrapod legs.
Along with lowering the assault energy and influence of Zimmermans, the fan favourite “Songbird” grenade launchers have additionally had their harm nerfed. A number of bazookas have had their projectile pace elevated, and handguns just like the HG-003 Coquilett and HG-004 Duckett must be much more viable now. Tank treads EL-TL-11 Fortaleza have seen their protection take a giant hit, and my favourite body core, the IA-C01C: Ephemera, has seen its AP taken down a number of notches.
Gameplay-wise, essentially the most notable change is to Armored Core VI’s assault enhance and enhance kick. Punching the precise stick (R3) sends the mech right into a excessive pace mode that gamers might use to crash into different mechs. That may now trigger much less harm, as will the influence dealt by enhance kicks popping out of the assault mode. However not for everybody. “Decreased Affect/Accumulative Affect dealt by Enhance Kick from all leg sorts besides Reverse Joint,” FromSoftware writes. Reverse-jointed gamers have been celebrating the information everywhere in the recreation’s subreddit. Their OP rooster kicks stay intact.
Yesterday’s patch follows a considerable rework final month that made a bunch of the boss fights within the recreation so much simpler. Numerous gamers had complained concerning the “ability test” on the finish of chapter one within the type of the Balteus encounter. Some adverse critiques on Steam have been particularly indignant about it. The Sea Spider and IB-01: CEL240 fights in later chapters have been additionally notably difficult. Patch 1.02 made all of them extra forgiving. It was welcome information for brand spanking new gamers.
At this time’s replace could find yourself being a bit extra controversial. Listed below are the complete 1.03.1 patch notes:
Steadiness Changes
Weapon Items
EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: elevated Efficient Vary/Whole Rounds, decreased Reload Time
LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Cost Time
LINEAR RIFLE “LR-037 HARRIS”: elevated Chg. Assault Energy/Cooling, decreased Cost Time
SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
SHOTGUN “SG-027 ZIMMERMAN”: decreased Assault Energy/Affect/Accumulative Affect/Direct Hit Adjustment
HANDGUN “HG-003 COQUILLETT”: elevated Whole Rounds
HANDGUN “HG-004 DUCKETT”: elevated Whole Rounds
BURST HANDGUN “MA-E-211 SAMPU”: elevated Whole Rounds
NEEDLE GUN “EL-PW-00 VIENTO”: elevated Whole Rounds
BAZOOKA “DF-BA-06 XUAN-GE”: elevated Projectile Velocity, decreased Reload Time
BAZOOKA “MAJESTIC”: elevated Projectile Velocity, decreased Reload Time
BAZOOKA “LITTLE GEM”: elevated Projectile Velocity, decreased Reload Time
DETONATING BAZOOKA “44-141 JVLN ALPHA”: elevated Projectile Velocity, decreased Reload Time
GRENADE “DF-GR-07 GOU-CHEN”: elevated Whole Rounds/Projectile Velocity, decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “DIZZY”: elevated Whole Rounds/Projectile Velocity, decreased Reload Time. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “IRIDIUM”: elevated Whole Rounds/Projectile Velocity, decreased Reload Time. Decreased sway brought on by amassed Recoil. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Assault Energy/Chg. Affect/Chg. Accum. Affect, elevated Cost Time
SIEGE HAND MISSILE “WS-5000 APERITIF”: elevated Reload Time, decreased Steering
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Assault Energy/Affect/Accumulative Affect. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Affect/Accumulative Affect/Direct Hit Adjustment/Assault Energy on consecutive assaults
LASER CANNON “VP-60LCS”: elevated Whole Rounds
DIFFUSE LASER CANNON “VP-60LCD”: elevated Whole Rounds
PULSE SHIELD LAUNCHER “EULE/60D”: elevated Whole Rounds/Pulse Defend Sturdiness, decreased Weight/EN Load
LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Vitality Firearm Spec now applies to this weapon
DUAL MISSILE “BML-G1/P31DUO-02”: elevated Assault Energy/Affect/Accumulative Affect/Steering/Projectile Velocity
DUAL MISSILE “BML-G1/P32DUO-03”: elevated Assault Energy/Affect/Accumulative Affect/Steering/Projectile Velocity
DUAL MISSILE “BML-G2/P08DUO-03”: elevated Assault Energy/Affect/Accumulative Affect/Steering/Projectile Velocity
ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: elevated Steering/Homing Lock Time/Projectile Velocity
ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: elevated Steering/Homing Lock Time/Projectile Velocity
NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Steering. Projectiles now observe a secure trajectory
CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Assault Energy/Chg. Affect/Chg. Accum. Affect/Direct Hit Adjustment
LASER ORBIT “45-091 ORBT”: elevated Assault Energy/Direct Hit Adjustment/Supreme Vary/Efficient Vary/Projectile Velocity
LASER TURRET “VP-60LT”: elevated Projectile Velocity/Laser Turret Assault Frequency
Body Elements
HEAD “AH-J-124 BASHO”: elevated System Restoration
HEAD “HD-011 MELANDER”: elevated Perspective Stability/System Restoration
HEAD “HD-033M VERRILL”: elevated System Restoration
HEAD “HD-012 MELANDER C3”: elevated Perspective Stability/System Restoration
HEAD “DF-HD-08 TIAN-QIANG”: elevated Perspective Stability/System Restoration
HEAD “VP-44S”: elevated Perspective Stability/System Restoration
HEAD “VP-44D”: decreased Perspective Stability
HEAD “VE-44A”: elevated Perspective Stability/System Restoration
HEAD “HC-2000 FINDER EYE”: elevated System Restoration
HEAD “HC-2000/BC SHADE EYE”: elevated System Restoration
HEAD “HC-3000 WRECKER”: elevated System Restoration
HEAD “HS-5000 APPETIZER”: elevated Perspective Stability/System Restoration
HEAD “EL-TH-10 FIRMEZA”: elevated System Restoration
HEAD “EL-PH-00 ALBA”: elevated System Restoration
HEAD “20-081 MIND ALPHA”: elevated Perspective Stability/System Restoration
HEAD “20-082 MIND BETA”: decreased System Restoration
HEAD “IB-C03H: HAL 826”: elevated Perspective Stability
CORE “NACHTREIHER/40E”: elevated Perspective Stability/Generator Output Adj.
CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Vitality Protection/Anti-Explosive Protection/Perspective Stability
ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AR-011 MELANDER”: elevated Recoil Management
ARMS “AR-012 MELANDER C3”: elevated Recoil Management
ARMS “DF-AR-08 TIAN-QIANG”: elevated Recoil Management
ARMS “DF-AR-09 TIAN-LAO”: elevated Recoil Management
ARMS “VP-46S”: elevated Recoil Management
ARMS “VP-46D”: elevated Recoil Management
ARMS “NACHTREIHER/46E”: elevated Recoil Management
ARMS “VE-46A”: elevated Recoil Management
ARMS “AC-2000 TOOL ARM”: elevated Recoil Management
ARMS “AS-5000 SALAD”: elevated Recoil Management
ARMS “EL-TA-10 FIRMEZA”: elevated Recoil Management
ARMS “EL-PA-00 ALBA”: elevated Recoil Management
ARMS “04-101 MIND ALPHA”: elevated Recoil Management
ARMS “IA-C01A: EPHEMERA”: elevated Recoil Management
ARMS “IB-C03A: HAL 826”: elevated Recoil Management
BIPEDAL “AL-J-121 BASHO”: elevated Perspective Stability/Bounce Distance
BIPEDAL “AL-J-121/RC JAILBREAK”: elevated Perspective Stability/Bounce Distance
BIPEDAL “LG-011 MELANDER”: elevated Perspective Stability/Bounce Distance
BIPEDAL “LG-012 MELANDER C3”: elevated Perspective Stability/Bounce Distance
BIPEDAL “DF-LG-08 TIAN-QIANG”: elevated Perspective Stability/Bounce Distance
BIPEDAL “VP-422”: elevated Perspective Stability/Bounce Distance
BIPEDAL “VE-42A”: elevated AP/Perspective Stability/Bounce Distanc
BIPEDAL “2C-2000 CRAWLER”: elevated Perspective Stability/Load Restrict/Bounce Distance
BIPEDAL “2C-3000 WRECKER”: elevated AP/Perspective Stability/Bounce Distance
BIPEDAL “2S-5000 DESSERT”: elevated AP/Perspective Stability/Bounce Distance
BIPEDAL “EL-TL-10 FIRMEZA”: elevated Bounce Distance
BIPEDAL “EL-PL-00 ALBA”: elevated Perspective Stability/Bounce Distance
BIPEDAL “06-041 MIND ALPHA”: elevated Perspective Stability/Bounce Distance
BIPEDAL “IA-C01L: EPHEMERA”: elevated Perspective Stability/Bounce Distance
BIPEDAL “IB-C03L: HAL 826”: elevated Perspective Stability/Bounce Distance
REVERSE JOINT “KASUAR/42Z”: elevated Perspective Stability
REVERSE JOINT “06-042 MIND BETA”: elevated Perspective Stability
REVERSE JOINT “RC-2000 SPRING CHICKEN”: elevated Perspective Stability
TETRAPOD “LG-033M VERRILL”: decreased AP
TETRAPOD “VP-424”: decreased AP
TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Protection/Anti-Vitality Protection/Anti-Explosive Protection/Perspective Stability
Inside Elements
BOOSTER “AB-J-137 KIKAKU”: elevated Upward Thrust
BOOSTER “BST-G1/P10”: elevated Upward Thrust
BOOSTER “BST-G2/P04”: elevated Upward Thrust
BOOSTER “BST-G2/P06SPD”: elevated Upward Thrust
BOOSTER “ALULA/21E”: elevated Upward Thrust
BOOSTER “FLUEGEL/21Z”: elevated Upward Thrust
BOOSTER “BC-0600 12345”: elevated Upward Thrust
BOOSTER “BC-0400 MULE”: elevated Upward Thrust
BOOSTER “IA-C01B: GILLS”: elevated Upward Thrust
BOOSTER “IB-C03B: NGI 001”: elevated Upward Thrust
FCS “FCS-G2/P05”: decreased Shut-Vary Help
FCS “FC-006 ABBOT”: decreased Shut-Vary Help
FCS “FC-008 TALBOT”: decreased Shut-Vary Help
GENERATOR “AG-J-098 JOSO”: elevated EN Capability/Provide Restoration/Vitality Firearm Spec
GENERATOR “AG-E-013 YABA”: elevated EN Capability/Provide Restoration/Vitality Firearm Spec
GENERATOR “AG-T-005 HOKUSHI”: elevated EN Capability/Vitality Firearm Spec
Enlargement
EXPANSION “PULSE PROTECTION”: elevated Resilience
EXPANSION “TERMINAL ARMOR”: elevated Period
- Adjusted Perspective Restoration price in accordance with Whole Weight. ACS Pressure now dissipates a lot sooner on lighter ACs, and barely slower on heavier ACs
- Adjusted varied Enhance Velocity charges in accordance with Whole Weight
- Decreased prime pace throughout Assault Enhance for heavier ACs
- Decreased Enhance Kick assault vary for Tetrapod legs
- Elevated EN Consumption whereas hovering with Tetrapod legs
- Decreased Affect discount impact throughout Assault Enhance
- Decreased Affect/Accumulative Affect dealt when colliding with enemies throughout Assault Enhance
- Decreased Affect/Accumulative Affect dealt by Enhance Kick from all leg sorts besides Reverse Joint
- Adjusted harm dealt by sure weapons when attacking the heartbeat defend deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
- Fastened a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” the place charged assaults would have stronger monitoring than supposed when utilizing Tetrapod legs
- Fastened a bug the place the assault warning marker wouldn’t show for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” outfitted to the left again slot
- Fastened a bug the place the assault warning sound wouldn’t play appropriately for an enemy firing GRENADE “IRIDIUM”
- Fastened a bug the place charged assaults from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip by way of sure buildings/objects
- Fastened a bug the place reloading with a full journal would trigger sure weapons to fireside unintentionally
- Different bug fixes