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Jaheira is without doubt one of the non-main recruitable companions you’ll meet in Act 2. In case you do find yourself recruiting the companion Jaheira, you’ll must find out about the very best construct for her in Baldur’s Gate 3.
She begins as a Circle of the Spores Druid, however I don’t assume that’s sufficient to maintain her round. I’ll be giving her a multiclass construct that’ll make her a singular however useful member of the celebration.
Baldur’s Gate 3: Finest Jaheira companion construct
This Half-Elf Druid might actually be helpful as a Circle of the Moon druid, however I as a substitute would make that for Halsin’s construct. As a substitute, Jaheira would show helpful as a Circle of the Spores Druid/Wildheart Barbarian multiclass, and right here’s why.
Finest Jaheira Potential Scores in BG3
Multiclass builds may be difficult when you want to prioritize a number of Potential Scores. For Jaheira, the primary two that matter most are Knowledge, Structure, and Energy. Knowledge is her spellcasting focus, Structure will enhance her AC (by means of Unarmored Protection) and well being, whereas Energy will buff her melee assaults. Dexterity is necessary too, however I’d hold Charisma and Intelligence fairly low.
Potential | Rating |
---|---|
Energy | 14 |
Dexterity | 12 |
Structure | 15 (+1) |
Intelligence | 8 |
Knowledge | 17 (+2) |
Charisma | 8 |
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Jaheira Druid (7)/Barbarian (5) leveling information in BG3
- Degree 1: Druid 1
- Degree 2: Druid 2
- Select Circle of the Spores subclass.
- Bone Chill cantrip.
- Halo of Spores: As a Response, summon a cloud of spores that offers 1d4 Necrotic injury.
- Symbiotic Entity: An Motion permitting you to achieve 4 temp HP per Druid stage, and your weapon/unarmed assaults deal a further 1d6 Necrotic injury.
- Wild Form kinds: Badger, Cat, Spider, Wolf.
- Select Circle of the Spores subclass.
- Degree 3: Druid 3
- Circle of the Spores spells: Blindness, Detect Ideas.
- Degree 4: Druid 4
- Select feat: Potential Rating Enchancment
- Wild Form type: Deep Rothe
- Degree 5: Druid 4, Barbarian 1
- Rage: Achieve Resistance to bodily injury, deal additional melee/thrown injury, and achieve Benefit on Energy checks/saving throws.
- Unarmored Protection: When not carrying armor, add CON and DEX modifier to AC.
- Degree 6: Druid 4, Barbarian 2
- Reckless Assault: As an motion, till your subsequent flip, achieve Benefit on all assault rolls. Enemies could have Benefit on assault rolls in opposition to you.
- Hazard Sense: Achieve Benefit on DEX saving throws in opposition to traps, spells, and surfaces. Should not be Blinded or Incapacitated.
- Degree 7: Druid 5, Barbarian 2
- Wild Strike: In Wild Form, could make a further assault after making an unarmed strike.
- Circle of the Spores spells: Animate Useless, Gaseous Type.
- Degree 8: Druid 6, Barbarian 2
- Wild Form kinds: Panther, Owlbear.
- Halo of Spores injury will increase to 1d6 Necrotic.
- Fungal Infestation: Increase a Zombie from a corpse till subsequent Lengthy Relaxation.
- Degree 9: Druid 6, Barbarian 3
- Select Wildheart subclass
- Converse with Animals spell (as soon as per Lengthy Relaxation).
- Bestial Coronary heart: Bear
- Whereas raging, you should utilize Unrelenting Ferocity (heal your self whereas raging) and achieve Resistance to all injury in addition to Psychic injury.
- Select Wildheart subclass
- Degree 10: Druid 6, Barbarian 4
- Select feat: Conflict Caster
- Achieve Benefit on Focus checks for sustaining a spell, and might solid Surprising Grasp at an enemy shifting out of your melee vary.
- Select feat: Conflict Caster
- Degree 11: Druid 7, Barbarian 4
- Circle of the Spores spells: Blight, Confusion.
- Degree 12: Druid 7, Barbarian 5
- Additional Assault: Can assault twice in a single flip.
- Quick Motion: Motion velocity will increase by 3m when not carrying Heavy Armor.
Though you do solely get two Feats with this construct, there are a ton of bonuses to this multiclass. Combining Halo of Spores and Symbiotic Entity will create a large amount of Necrotic injury. In the meantime, I selected the Bear Bestial Coronary heart just because it might hold Jaheira up within the struggle casting spells and sustaining Symbiotic Entity.
For Feats, I made positive to enhance her Knowledge, since that’s an necessary stat to maintain excessive for spellcasting. And Conflict Caster is nice for any spellcaster who makes use of Focus spells so much. Throughout Wild Form, Jaheira can hit twice, and out of Wild Form she has Additional Assault to do the identical. There are a ton of avenues to discover throughout fight for Jaheira.
Associated: Baldur’s Gate 3: Druid class information – Finest race, background, and spells
Finest Spells for Jaheira in BG3
- Cantrips
- Degree 1
- Remedy Wounds
- Ice Knife
- Entangle
- Degree 2
- Flame Blade
- Maintain Individual
- Detect Ideas
- Degree 3
- Animate Useless
- Name Lightning
- Plant Progress
- Degree 4
- Blight
- Ice Storm
- Greedy Vine
Though Jaheira gained’t achieve entry to fifth and sixth-level spells, there are tons of nice choices nonetheless accessible. Steering is critical for reinforcing any ability checks, whereas Thorn Whip can drag an enemy in the direction of you.
Remedy Wounds is your typical therapeutic spell, and Ice Knife can deal injury whereas additionally making a slippery icy floor seem. Spells like Entangle may be good to solid inside your Halo of Spores to maintain enemies inside it.
The identical goes for Maintain Individual, which may drive enemies to remain inside your cloud. There’s additionally Flame Blade, which doesn’t require Focus and offers Fireplace injury. Detect Ideas is beneficial, as it might assist you to learn folks’s ideas throughout conversations.
Then there’s Animate Useless, excellent for getting some assistance on the battlefield. Name Lightning can shoot down Lightning injury, and you’ll solid it once more as a Cantrip. Plant Progress is a spell that may impede enemy motion inside your Halo of Spores.
Jaheira will at all times have Blight ready, which offers an unimaginable quantity of harm. Ice Storm is an effective AoE Ice injury spell, whereas Greedy Vine is one other useful gizmo for dragging creatures again into your spore cloud.
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Finest weapons and armor for Jaheira in BG3
Relating to respectable weapons for this multiclass construct, there’s so much you possibly can select from. You need one thing that’ll deal an honest quantity of harm, so don’t go for a employees. Listed here are some excellent choices for Jaheira:
- Thorn Blade: Can deal a further 1d4 Poison injury, and might solid Ensnaring Strike.
- Selûne’s Spear of Night time: Achieve Benefit on WIS saves and Notion checks, get Darkvision, be taught Moonbeam and Moonmote spells.
- Ironwood Membership: If you solid Shillelagh on it, you get Ironwood Concord (additional 1d4 Bludgeoning injury).
- The Blood of Lathander: In case your HP reduces to zero, you regain 2d6 HP (allies close by achieve 1d6 HP), Lathander’s Gentle function (undead turn out to be blinded), and be taught Sunbeam spell.
- Handmaiden’s Mace: Offers Poison injury and units your Energy to 18.
For armor, you’ll be caught with clothes because you gained’t be capable of achieve Rage advantages with armor on. There are nonetheless tons of nice clothes accessible, and since your AC will add each your CON and DEX, you have to be high quality numbers-wise.
- Gown of the Weave: AC +2, achieve +2 bonus to spell save DC and spell assault rolls, and regain 1d6 HP if you succeed a saving throw in opposition to a spell.
- Bonespike Garb: Achieve 15 momentary HP if you Rage, cut back all injury by two, and when hit by a melee assault the attacker takes CON modifier quantity of Piercing injury.
- Gown of Supreme Defences: When Concentrating, add your spellcasting modifier to your saving throws and achieve +1 AC bonus.
- Enraging Coronary heart Garb: Good points two turns of Wrath (+1 bonus to melee weapon injury) when Raging, and CON goes up by two.
Now that you understand about the very best companion construct for Jaheira in Baldur’s Gate 3, how about you try our construct information for Minsc, her finest bud?