Except there’s a Scarlet Witch in play, Marvel Snap gamers are at all times beholden to the places that current in the course of the first three rounds of each match. These themed areas can take upend tried-and-tested decks, making your strongest playing cards appear to be kids’s playthings. This information will run by what places are, element the consequences of each location we’ve discovered to date, and provide some useful suggestions and tips for coping with some notably difficult places.
How Marvel Snap places work
Throughout each recreation of Marvel Snap, three random places will reveal themselves, one spherical at a time, throughout the centre of the sport board. Every location affords a modifier that impacts that exact lane of the sport. Some are fairly easy to take care of — take Central Park, which provides a Squirrel card to every location, or Lemuria, which prevents playing cards from getting revealed for a flip.
Some, nonetheless, can provide extra of a problem. On Crimson Cosmos, for instance, you possibly can’t play playing cards that value 1, 2, or 3 power. Not nice in case your deck is stacked with lower-cost playing cards. The Nexus, in the meantime, applies its rating to all different places, turning the lane right into a high-stakes battleground.
![A photo of a game of Marvel Snap, featuring the locations Oscorp Tower, The Nexus, and Dark Dimension, and various cards, on an iPhone.](https://cdn.vox-cdn.com/thumbor/AuvCKf4dHJtb3VKmtlpuzg-XhuE=/0x0:1920x1200/1200x0/filters:focal(0x0:1920x1200):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24168499/marvel_snap_gameplay.jpeg)
Picture: Second Dinner/Marvel
Every location additionally has a rarity; some will seem greater than others. Nevertheless, these charges are exceptionally tough to foretell. Plus, Marvel Snap often cycles in a “featured location,” which spawns with increased frequency. Consequently, it’s greatest to organize a dynamic deck than plan for zones with advanced results. It’s additionally value noting that, on some events, the identical location can present up twice in a match, making for some attention-grabbing challenges. Right here’s the total checklist of each location we’ve discovered to date in Marvel Snap.
Marvel Snap location checklist
Marvel Snap places checklist
Location | Impact |
---|---|
Location | Impact |
Asgard | After flip 4, whoever is profitable right here attracts 2 playing cards |
Atlantis | In case you solely have one card right here, it has +5 Energy |
Attilan | After flip 3, shuffle your hand into your deck. Draw 3 playing cards. |
Avengers Compound | On flip 5, all playing cards should be performed right here |
Bar Sinister | If you play a card right here, fill this location with copies of it |
Baxter Constructing | Whoever is profitable this location will get +3 Energy on the others |
Bifrost | After flip 4, transfer all playing cards one location to the appropriate |
Central Park | Add a Squirrel to every location |
Cloning Vats | If you play a card right here, add a duplicate to your hand |
Crimson Cosmos | Playing cards that value 1, 2 or 3 can’t be positioned right here |
Day by day Bugle | Get a duplicate of a card in your opponent’s hand |
Hazard Room | Playing cards performed right here have a 25% probability to be destroyed |
Darkish Dimension | Playing cards right here will not be revealed till the sport ends |
District X | Exchange each decks with 10 random playing cards |
Dream Dimension | On flip 5, playing cards value 1 extra |
Ego | Ego takes over and performs your playing cards for you |
Elysium | Playing cards value 1 much less |
Fisk Tower | When a card strikes right here, destroy it |
Flooding | That is the final flip playing cards will be performed right here |
Flooded | Playing cards can’t be performed right here |
Gamma Lab | After flip 3, remodel all playing cards right here into The Hulk |
Grand Central | After flip 5, put a card from every participant’s hand right here |
Hala | After flip 4, destroy all playing cards managed by the participant shedding right here |
Hellfire Membership | Playing cards that value 1 can’t be performed right here |
Hell’s Kitchen | Draw a 1-Price card out of your deck |
Isle of Silence | Ongoing results are disabled right here |
Okay’un-Lun | When a card strikes right here, give it +2 Energy |
Kamar-Taj | On Reveal results occur twice at this location |
Kyln | You may’t play playing cards right here after flip 4 |
Knowhere | On Reveal results don’t occur at this location |
Lemuria | No playing cards are revealed this flip |
Lechuguilla | If you play a card right here, shuffle 3 rocks into your deck |
Limbo | There’s a flip 7 this recreation |
Los Diablos Base | After flip 3, damage a random location |
Luke’s Bar | If you play a card right here, return it to your hand |
Machineworld | If you play a card right here, add a duplicate to the opponent’s hand |
Mindscape | In the beginning of flip 6, swap fingers |
Miniaturized Lab | On turns 3, 4, and 5, no playing cards will be added right here |
Mirror Dimension | On flip 4, remodel into one of many different places |
Mojoworld | Whoever has extra playing cards right here will get +100 Energy |
Monster Island | Add a 9-Energy Monster right here for every participant |
Monster Metropolis | The cardboard(s) with the very best energy right here get +3 Energy |
Muir Island | After every flip, give playing cards right here +1 Energy |
Murderworld | After flip 3, destroy all playing cards right here |
Necrosha | Playing cards right here have -2 Energy |
Nidavellir | Playing cards right here have +5 Energy |
Adverse Zone | Playing cards right here have -3 Energy |
New York | On flip 6, you possibly can transfer playing cards to this location |
Nova Roma | Draw a card |
Olympia | Draw 2 playing cards |
Onslaught’s Citadel | Ongoing results listed below are doubled |
Oscorp Tower | After flip 3, all playing cards right here swap sides |
Venture Pegasus | Get +5 power this flip |
Ruins | No impact |
Sakaar | Put a card from every participant’s hand right here |
Sanctum Sanctorum | Playing cards can’t be performed right here |
Savage Land | Add two Raptors on both sides of this location |
Shadowland | Add a Ninja to every aspect with -2 Energy |
Sewer System | Playing cards right here have -1 Energy |
Shuri’s Lab | If you play a card right here, double its energy |
Sinister London | If you play a card right here, add a duplicate to a different location |
Sokovia | Discard a card from every participant’s hand |
Stark Tower | After flip 5, give all playing cards right here +2 Energy |
Unusual Academy | After flip 5, transfer all playing cards right here to different random places |
Subterranea | Shuffle 5 rocks into every deck |
The Bar With No Identify | Whoever has the least Energy right here wins |
The Huge Home | Playing cards that value 4, 5 or 6 can’t be performed right here |
The Hub | Add a random card to every participant’s hand |
The Ice Field | Give a card in every participant’s hand +1 value |
The Peak | Every card in your hand swaps its Energy and Price |
The Raft | First to fill this attracts a 6-cost card. It prices 0. |
The House Throne | Just one card will be right here for every participant |
The Superflow | If in case you have no playing cards right here, +1 power every flip |
The Triskelion | Fill every participant’s hand with random playing cards |
The Vault | On flip 6, playing cards can’t be performed right here |
Tinkerer’s Workshop | Get +1 power this flip |
Titan | 6-Price playing cards value 1 much less |
TVA | After flip 4, finish the sport |
Wakanda | Playing cards right here can’t be destroyed |
Wakandan Embassy | Give +2 Energy to playing cards in gamers’ fingers |
Warrior Falls | After every flip, playing cards right here FIGHT! Destroy the weakest one(s) |
Washington D.C. | Playing cards right here with no talents have +3 Energy |
Weirdworld | Each gamers draw from their opponent’s decks |
Westview | Turns into a brand new location on flip 4 |
Worldship | Destroy the opposite places |
X-Mansion | After flip 3, add a random card right here for every participant |
Xandar | Playing cards right here have +1 Energy |
Suggestions for proudly owning key Marvel Snap places
New York
A hell of a location, New York enables you to transfer playing cards into the zone on flip six. The trick is to not play playing cards into this house early so you possibly can determine later whether or not it’s one thing value combating over. As soon as flip six rolls round, it’s value checking whether or not shifting playing cards remains to be a viable choice. Understand that some playing cards profit from shifting as properly; when tallying up opposing playing cards, it’s value checking for any boosts from strikes that they might achieve.
Ego
The Ego location lets the AI take the wheel, enjoying playing cards for you towards your will. The probabilities of coming toe-to-toe with this celestial being aren’t possible, however it’s nonetheless a very good check of your deck’s versatility. Whereas there isn’t a particular trick to coping with this zone, it’s a reminder that constructing a deck with a cohesive theme can, as a rule, be your saving grace.
Sanctum Sanctorum
Sanctum Sanctorum doesn’t enable gamers to put playing cards, however don’t fear, that doesn’t lock you out utterly, as playing cards like Nightcrawler can nonetheless be moved right here. Choices for playing cards that add additional energy to the desk, like White Tiger or Squirrel Lady, will also be useful right here. Mr Unbelievable can also be an amazing play, as he can add +2 to adjoining places.
Gamma Lab
You’d suppose turning every thing into the Hulk can be a blessing, however it will also be a curse. With Gamma Lab, all playing cards performed on the zone flip into the Hulk after flip three.
The intuition could be to dump your whole low-cost, low-power playing cards right here to fill the house, supplying you with a hefty sum of energy and sealing that location as a win. Nevertheless, there are various outcomes to this puzzle.
If each gamers fill the house, it may finish in a draw for the situation, which means you’ll must have extra energy on the opposite two. Alternatively, the opposing participant could buff the entire card rating with Iron Man or Ironheart. With Gamma Lab, committing to the spot however leaving tactical wiggle room is a secure transfer. Marvel Snap is all about ahead planning, whether or not it’s leaving a card spot in your personal Iron Man vengeance or having some buffing playing cards in your hand that may add additional energy.
TVA
Did I simply point out ahead planning? In case you see the TVA present up, scrap that. The TVA ends the sport at flip 4, which means you must adapt — quick. In case you get caught by the TVA, and your deck has no low-cost playing cards, you’ll be in a little bit of hassle. The TVA serves as a reminder of the dynamic nature of Marvel Snap greater than something. The best choice right here is to try to use the opposite places to your benefit and get as a lot energy out of them as you possibly can. If accessible, Elektra can be an amazing choice right here, as her means permits you to put a card out whereas taking away one in every of your opponent’s.