With a number of updates throughout a number of elements of the sport, Riot Video games introduced some hotfix adjustments with the LoL Patch 14.1b.
![LoL Patch 14.1b changes](https://www.esports.net/wp-content/uploads/2024/01/2024-league-e1705242197499.webp)
Picture Credit score: Riot Video games
LoL Patch 14.1b – What adjustments are coming?
Each time Riot makes massive adjustments to the end result, it’s sure to occur that some champions get a lot stronger than anticipated, and a few outliers are created on each ends of the spectrum.
With that in thoughts, the sport devs have introduced in fast hotfix adjustments hoping to convey the sport to a extra balanced state, as they put together to tweak issues within the upcoming weeks additional.
That mentioned, there’s a lot to unfold within the new season so there could be nonetheless fairly just a few “OP” picks which are but to be found. Whereas we monitor what occurs subsequent, let’s see the adjustments from the mid-patch 14.1b.
Patch Launch Date
The adjustments of patch 14.1b are already on the dwell servers since January 12, and can final till the discharge of patch 14.2 on January 24.
Patch 14.1b Hotfix Adjustments
Corki
- Base Assault Harm: 59 ⇒ 61
- R Harm: 80/115/150 (+15/45/75% AD) (+12% AP) ⇒ 80/115/150 (+25/50/75% AD) (+12% AP)
Ezreal
- W Cooldown: 12 ⇒ 8 seconds
- E Mana Price: 90 ⇒ 70
Hwei
- Well being Development: 104 ⇒ 109
- QQ Harm: 60/90/120/150/180 (+70% AP) (+4/5/6/7/8% of goal’s most well being) ⇒ 60/90/120/150/180 (+75% AP) (+4/5/6/7/8% of goal’s most well being)
- EQ/EW/EE Harm: 60/90/120/150/180 (+60% AP) ⇒ 70/110/150/190/230 (+60% AP)
- R Missile Width: 80 ⇒ 90
Lux
- Base Well being: 560 ⇒ 580
- Base Armor: 19 ⇒ 21
- Assault Velocity Development: 2% ⇒ 3%
- W Defend Power: 40/55/70/85/100 (+35% AP) ⇒ 40/55/70/85/100 (+40% AP)
Naafiri
- Base Motion Velocity: 335 ⇒ 340
- Packmate Harm: 5-25 (primarily based on stage) (+4.5% bonus AD) ⇒ 6-30 (primarily based on stage) (+4.5% bonus AD)
- Passive Cooldown: 30/25/20/15 seconds (ranges 1/6/11/16) ⇒ 30/25/20/15/10 seconds (ranges 1/6/9/12/15)
Zac
- Passive Heal per Chunk: 4/5/6/7% ⇒ 5/6/7/8%
- E Cooldown: 24/21/18/15/12 ⇒ 22/19/16/13/10 seconds
- R Cooldown: 130/115/100 ⇒ 120/105/90 seconds
Zed
- E Harm: 65/85/105/125/145 (+65% bonus AD) ⇒ 65/90/115/140/165 (+65% bonus AD)
- R Harm: 65% AD (+25/40/55% of harm dealt) ⇒ 100% AD (+25/40/55% of harm dealt)
Aphelios
- Assault Harm Development: 3 ⇒ 2.3 (Word: Aphelios will nonetheless get 4.5-27 bonus AD from his passive.)
Fizz
- Q Harm: 10/25/40/55/70 (+55% AP) ⇒ 10/25/40/55/70 (+50% AP)
- W Energetic Harm: 50/70/90/110/130 (+50% AP) ⇒ 50/70/90/110/130 (+40% AP)
Gwen
- Passive Harm: 1% (+0.8% per 100 AP) of the goal’s most well being ⇒ 1% (+0.65% per 100 AP) of the goal’s most well being
Kayle
- Zeal Stack Bonus: 6% (+1% per 100 AP) bonus assault velocity ⇒ 6% (+0.5% per 100 AP) bonus assault velocity
LeBlanc
- Assault Velocity Ratio: 0.625 ⇒ 0.4
- Assault Velocity Development: 1.5% ⇒ 2.35%
- Assault Harm Development: 2.7 ⇒ 2.2
- Q Harm: 65/90/115/140/165 (+40% AP) ⇒ 65/90/115/140/165 (+45% AP)
- E Harm: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+40% AP)
Singed
- Q Whole Harm: 40/60/80/100/120 (+90% AP) ⇒ 40/60/80/100/120 (+80% AP)
Taric
- Armor Development: 4.6 ⇒ 4.3
- W Bonus Armor: 10/11/12/13/14% of Taric’s armor ⇒ 9/10/11/12/13% of Taric’s armor
Teemo
- Q Harm: 80/125/170/215/260 (+80% AP) ⇒ 80/125/170/215/260 (+70% AP)
- R Whole Harm: 200/325/450 (+55% AP) ⇒ 200/325/450 (+50% AP)
Merchandise adjustments
Essence Reaver
- Whole Price: 3000 ⇒ 2900
- Passive – Spellblade Harm: 130% base AD (+20% bonus AD) bonus bodily harm ⇒ 140% base AD (+20% bonus AD) bonus bodily harm
Heartsteel
Hubris
- Distinctive – Eminence AD per Statue Rank: 10 (+1 per Statue Rank) ⇒ 15 (+2 per Standing Rank)
- Distinctive – Eminence Length: 60 ⇒ 90 seconds
Profane Hydra
- Whole Price: 3400 ⇒ 3300 gold
- Distinctive Energetic – Heretical Cleave: Deal 80% AD bodily harm to enemies inside a 450 unit radius, elevated to 120% AD towards targets under 30% most well being ⇒ Deal 100% AD bodily harm to enemies inside a 450 unit radius, elevated to 150% AD towards targets under 50% most well being
Ravenous Hydra
- Lifesteal: 10% ⇒ 12%
- Forged Time: 0.25 seconds ⇒ Now references person’s auto assault solid time
Stridebreaker
- Assault Harm: 50 ⇒ 55
- Assault Velocity: 20% ⇒ 25%
- Distinctive Energetic – Breaking Shockwave: Grants 30% bonus motion velocity decaying over 3 seconds ⇒ Grants 35% bonus motion velocity decaying over 3 seconds
Tiamat
- Distinctive Energetic – Crescent: Offers 60% AD bodily harm ⇒ Offers 75% AD bodily harm
- Forged Time: 0.25 seconds ⇒ Now references person’s auto assault solid time
Hextech Rocketbelt
- Distinctive Energetic – Supersonic: Offers 175 (+15% AP) magic harm ⇒ Offers 125 (+15% AP) magic harm
Stormsurge
- Distinctive Passive – Squall Harm: 120-260 (+40% AP) (melee) / 90-195 (+30% AP) (ranged) ⇒ 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged)
The Collector
- Whole Price: 3000 ⇒ 3100
Titanic Hydra
- Assault Harm: 55 ⇒ 50
- Well being: 550 ⇒ 500
Trailblazer
- Whole Price: 2400 ⇒ 2500
- Well being: 250 ⇒ 200