Activision has revealed the Name of Obligation: Warzone Season 1 patch notes as a part of the launch immediately, December 6, and identical to the replace for Fashionable Warfare 3, Warzone’s replace makes important adjustments.
The battle royale will get the brand new Urzikstan map and a brand new battle cross as a part of the sport’s first large replace following Fashionable Warfare 3’s launch.
Urzikstan is a brand new giant map that incorporates Warzone’s first controllable cellular focal point, Urzikstan’s new drivable prepare, full with ahead and backward engine controls, a horn, and a handbrake within the caboose (rear carriage) for tactical braking.
In the meantime, Ziplines are a model new traversal mechanic that enable fast horizontal navigation throughout Urzikstan. There is a model new one versus one Gulag, too.
![Image credit: Activision.](https://sm.ign.com/ign_in/photo/c/call-of-du/call-of-duty-warzone-season-1-patch-notes-shake-up-the-battl_252c.jpg)
Name of Obligation: Warzone Season 1 Patch Notes:
MAPS
Urzikstan New Massive Map
Positioned in Western Asia, nestled on the japanese border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in wealthy, turbulent historical past and solely lately emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this historical past, weaving it into the panorama that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.
Central to our design philosophy is a deep respect for our neighborhood, as we give attention to a balanced, fluid, and dynamic gameplay expertise that harmonizes the depth of dense city warfare with the strategic openness of rural battlegrounds. With enhanced mobility being one other key pillar of our design, Urzikstan is interspersed with quite a lot of new and returning traversal choices, together with vertical ascenders, horizontal ziplines, redeploy drones, and even a cellular focal point – the driveable prepare.
Urzikstan is a testomony to our dedication to our gamers, strategic stability, and modern design, set in opposition to the backdrop of a area rising from its tumultuous previous, solely to face model new challenges.
Drivable Practice New Cellular Level of Curiosity
- Take management of Warzone’s first controllable cellular POI, Urzikstan’s new drivable prepare, full with ahead and backward engine controls, a horn, and a handbrake within the caboose (rear carriage) for tactical braking.
- The brand new Drivable Practice additionally consists of particular person carriages that include a Purchase Station, a UAV Tower, an Ammo Depot, and a assured Legendary Provide Crate.
- The Drivable Practice will even begin at totally different factors alongside the prepare observe in every match.
- Since Name of Obligation: Subsequent, additional enhancements have been made to the vaulting and hop up factors to supply simpler entry to mantle onto the prepare and the cart roofs.
Ziplines New Traversal Mechanic
- Along with the vertical ascenders, anticipate ziplines to permit fast horizontal navigation throughout Urzikstan. Search for ziplines throughout the map, typically permitting quicker journey throughout in any other case tougher topography, like water or tall buildings.
- In the event you watched Name of Obligation: Subsequent, High quality of Life enhancements have already been made to this method enabling simpler on/off entry for the Operator utilizing both kind of transport line.
Main Factors of Curiosity
- Hadiqa Farms
- Traits
- Fewer buildings
- Extensive open fields
- River entry
- Little verticality
- Lengthy vary benefit
- Minor POIs
- Traits
- Levin Resort
- Traits
- Deserted vacationer website
- Excessive floor benefit
- A number of vantage factors
- Impressed by Hardhat
- Minor POIs
- Rostova Outlets
- Kotovo Blocks
- Traits
- Low City
- Traits
- Run down shacks
- Near water
- Central to the map
- Brief vary benefit
- Minor POIs
- Abtal Academy
- Al-Sada Village
- Previous Al-Sada
- Traits
- Previous City
- Traits
- Dilapidated buildings
- Gorgeous interiors in Bathhouse
- Central to the map
- Impressed by Seatown
- Minor POIs
- Seatown
- Opal Palace
- Nahr Bathhouse
- Traits
- Orlov Army Base
- Traits
- Missile silos, bunkers, and services
- Constructed into mountainous terrain
- Scattered barricades
- PMC Army presence
- Impressed by Countdown
- Minor POIs
- Drezna Sub Base
- Kadurin Silo
- Zlatyev Array
- Traits
- Popov Pop-off Energy
- Traits
- Cooling towers, containment buildings, industrial buildings
- Massive inside areas
- Freeway and River entry
- Minor POIs
- Traits
- Seaport District
- Traits
- Docks, shoreline, and maritime buildings
- Vantage factors by land or by sea
- Simple rotation alternatives
- Minor POIs
- Traits
- Shahin Manor
- Traits
- Remoted location
- A number of flooring
- Ample loot
- Centered on close-quarters-combat
- Minor POIs
- Traits
- Urzikstan Cargo
- Traits
- Waterways and cargo containers
- Vantage factors through tall cranes
- Sizzling drop potential
- Minor POIs
- Traits
- Zaravan Metropolis
- Traits
- Heavy city setting
- Maze of streets and seemingly countless vantage factors
- Safer looting alternatives
- Interiors liable to engagement
- Minor POIs
- Amara Riverside
- Ghalia Seaside
- Haifa Condominium Advanced
- Quadri Purchasing Heart
- Tishrin Parkway
- Urzikstan Group Heart
- Urzikstan College
- Traits
- Zaravan Suburbs
- Traits
- Rooftop gardens, live performance corridor, neighborhood heart
- Entry to downtown with out crossing water
- Dense Roadway entry
- Minor POIs
- Al-dahr Estates
- Shorok Opera Home
- Souk Nuri
- Traits
For an exhaustive have a look at Urzikstan, try the brand new Tac Map Atlas.
Gulag New Map
This model new 1v1 Gulag named “Silo” is characterised by its stark, symmetrical structure that lends to each putting visuals and balanced engagements. This symmetry not solely enhances participant immersion however ensures equal alternatives for each contestants to redeploy to the sphere. This new enviornment can also be wealthy in loot, strategically positioned to encourage exploration and including an extra layer of useful resource administration and technique.
Here’s a collection of recent options that elevate this Gulag in numerous methods:
- Map Variants New Location Modifiers
- Gamers now have an opportunity to come across certainly one of three attainable Gulag map variants.
- Every map variant provides 3 clear lanes permitting for easy 1v1 gameplay.
- The general gameplay of every map variant will stay comparable however sight-lines and visuals will change match to match.
- Map variants embody:
- A boxed heart with numerous cowl and pathways in. Crates and corners riddle the structure making it harmful to hurry with no plan.
- An open structure with gentle cowl and a circularly enclosed heart with restricted entry.
- A reasonably open heart with a boxed out space making the edge from spawn to heart very quick however offering rotational alternative.
- Public Occasions New Dynamic Occasions
- A collection of recent Public Occasions have been launched together with:
- Go Once more
- Get one other likelihood in case you lose your combat.
- Money Seize
- Extra cash on the bottom with a bigger stack in the course of the sector.
- Locked & Loaded
- Begin with full armor and two upgraded weapons.
- Go Once more
- A collection of recent Public Occasions have been launched together with:
- Extra time Ascender New Win Situation
- When Extra time kicks in, moderately than vying for management of a Flag level, Gamers will now should outplay their opponents for an opportunity to make use of the vertical Ascender that spawns within the heart of the map.
- Publish Victory Looting New Gameplay
- Upon eliminating their opponent, Gamers will likely be allowed to proceed roaming and looting the Gulag till the second they’re redeployed to the sphere.
It’s vital that the Gulag is as enjoyable and various in your one thousandth Gulag combat because it was in your very 1st Gulag combat. With the Public Occasions system now coming to the Gulag, this provides Gamers additional second likelihood and regain alternatives, particularly so with the additional money of “Money Drop” or the additional weaponry supplied in “Locked & Loaded”.
MODES
Battle Royale
- Battle Royale Returning Mode
- That is the Battle Royale expertise that Gamers have turn out to be ever so acquainted with since Warzone’s launch in 2020. Gamers infil, scavenge for weapons, gear, and different sources whereas getting ready for the upcoming battle. The map’s playable space step by step shrinks over time, forcing survivors into nearer proximity – upping the ante. The last word goal? To be the final squad standing when the smoke clears. It’ll take a mixture of talent, strategic planning, and typically a little bit of luck, to exfil with that victory.
- New Map:
- Participant Rely:
- Match Size:
The pacing of a Battle Royale match is important to the expertise and must signify the rhythm of a heartbeat: the place the peaks and troughs are constant and wholesome all through the sport. Battle Royale is a sport with distinct phases, this consists of touchdown off infil and looting, then buying a loadout, all over to the ultimate battles earlier than exfil – but in addition importantly having a mid-game that doesn’t undergo a hunch and is steady in its engagements.
Traditionally Warzone has at all times had giant participant counts in its bigger maps however as we’ve got added extra respawn mechanics and altered circle sizes and timings we’ve got discovered it impacted the time-to-action pacing of the sport.
With the brand new Urzikstan map there are a selection of issues the crew have made for the participant depend:
– New map dimension of Urzikstan, round 20% smaller than Al Mazrah.
– Quicker match time at 20 minutes.
– New Fuel Circle timers and sizing.
– Extra ‘second likelihood’ redeploy mechanics.
– Unsuppressed crimson dots revealing engagement areas.
– The Return of the “Huge Recreation Bounty” Contracts Superior UAV reward
– Up to date “Bounty” Contract rewarding one UAV ping as a reward.
– New Gulag Public Occasion, “Go Once more”, enabling extra gamers to redeploy.
– The soundness and efficiency of the sport.
To summarize, whatever the variety of gamers, the time-to-action is certainly one of our most vital variables. Based mostly on all the above, we will likely be monitoring the time between engagements in Battle Royale all through Season 1 and make pacing adjustments the place vital in future seasons.
Resurgence
- Resurgence Returning Mode
- A fan favourite, this Mode is a spin on the Battle Royale formulation that emphasizes a faster-paced, extra aggressive playstyle on smaller maps. Slightly than being thrown into the Gulag, Gamers which might be eradicated will redeploy after a brief respawn timer – that’s, so long as they’ve teammates which might be nonetheless alive. This redeploy mechanic permits gamers to relinquish discretion and encourages taking higher dangers, leading to extra frequent engagements. And true to the unique expertise, incomes factors will scale back this timer.
- Returning Maps:
- Participant Rely:
- Ashika
- Solos – 52
- Duos – 52
- Trios – 51
- Quads – 52
- Vondel
- Solos – 72
- Duos – 72
- Trios – 72
- Quads – 72
- Ashika
- Urzikstan Resurgence New Restricted-Time Mode
- Whereas Resurgence is hosted on total Maps, this mode will adhere to the identical ruleset whereas solely emphasizing a number of important Factors of Curiosity positioned all through Urzikstan. These areas have been fastidiously handcrafted to accommodate the high-paced, loot-hungry playstyle that we’ve all come to anticipate from Resurgence.
- Areas:
- Urzikstan Factors of Curiosity
- Orlov Army Base
- Popov Energy
- Zaravan Suburbs
- Urzikstan Factors of Curiosity
- Participant Rely:
- Solos – 44
- Duos – 44
- Trios – 45
- Quads – 44
- Rotation Resurgence Returning Mode
- With the wealth of maps on provide in Resurgence, Rotation Resurgence permits Gamers to drop into certainly one of a number of attainable areas which might be carouseled on a hard and fast time interval displayed on the menu.
- Rotation Interval:
- Returning Maps:
- New Areas:
- Urzikstan Factors-of-Curiosity
- Orlov Army Base
- Popov Energy
- Zaravan Suburbs
- Urzikstan Factors-of-Curiosity
Plunder
- Plunder Returning Mode
- Battle to earn probably the most money on this returning sport mode now set in Urzikstan. In Plunder, gamers loot money from the map, full contracts, and battle opponents to be the primary crew to earn $2 million. Reaching that money threshold triggers a 3-minute extra time the place money values double. Be the highest incomes squad when time expires to win.
- Respawn is enabled in Plunder, and gamers at all times deploy with their chosen loadout. This makes Plunder excellent for leveling up weapons and exploring the map with out the looming menace of an enclosing circle of fuel. The free-form nature additionally makes for quite a lot of viable methods.
- New Map:
- Participant Rely:
- Match Size:
Lockdown
- Lockdown Returning Mode | In-Season
- Impressed by the Multiplayer mode Hardpoint, Lockdown will activity a number of Quads with capturing and holding zones all through Vondel. This major goal replaces the standard Battle Royale last-squad-standing.
- This Mode is ideal for many who need to stage up their weapons in a high-pace, objective-based mode. Lockdown permits for Customized Loadouts proper firstly of the match.
- Lockdown will likely be added to the Playlist rotation throughout Season 1.
- Map:
- Participant Rely:
PLAYLIST
For details about upcoming Playlists, XP occasions, and extra, please try the devoted Warzone Trello Board.
WEAPONS
As many gamers have already skilled, MW3 provides a number of dozen weapons that cowl a various vary of choices spanning numerous classes. It is vital to do not forget that Warzone will not out of the blue shift in a single day to favor solely DMRs and Shotguns. As an alternative, our hope is to witness a extra balanced ecosystem the place extra classes, comparable to Battle Rifles, turn out to be viable decisions because of the brand new providing of weapons. In essence, MW3 weapons purpose to be user-friendly, providing versatility throughout numerous injury ranges and sustaining a excessive stage of mobility. Whereas we acknowledge the significance of MW2 Weapons retaining their viability, there are particular circumstances the place additional updates could also be required to make sure a good and thrilling gameplay expertise for all.
New Weapons
The next Weapons launched with Fashionable Warfare III and are new to Warzone as of Season 1 launch.
» Assault Rifles «
- SVA 545
- This weapon system fires the primary two rounds practically on the similar time, making this an extremely deadly weapon in cautious fingers.
- MTZ-556
- Boasting an distinctive fireplace charge for a 5.56 weapon, this close-quarters assault rifle excels at shut and mid-range.
- Holger 556
- Chambered in 5.56, this AR provides distinctive vary and reliability for many engagements.
- MCW
- This remarkably adaptable assault rifle options phenomenal recoil management and flexibility from a light-weight body chambered in 5.56.
- DG-56
- With glorious recoil management and three-round burst fireplace, this bullpup AR dominates at mid- to lengthy vary.
- FR 5.56
- A 3 spherical burst bullpup AR. A well-placed burst may be extraordinarily lethal at intermittent ranges.
» Battle Rifles «
- BAS-P
- A extremely controllable and highly effective Battle Rifle chambered in .277 Fury designed for all-round reliability and efficiency.
- Sidewinder
- A extremely adaptable Battle Rifle chambered in .450 that delivers excessive injury at near mid-range.
- MTZ-762
- A totally computerized Battle Rifle designed to ship hard-hitting 7.62 rounds downrange at excessive velocity.
» SMGs «
- Striker
- A tough-hitting and controllable submachine gun chambered in .45 Auto. Dependable at near mid-range.
- WSP Swarm
- Extremely fight and maneuverable, this 9mm SMG overwhelms targets with a quick fireplace charge.
- AMR9
- A totally computerized SMG chambered in 9mm, the AMR9 is a go-to for Operators preferring to shred the competitors from near mid-range.
- WSP-9
- A totally computerized SMG that includes a sluggish charge of fireplace balanced by excessive injury, management, and mobility.
- Rival-9
- The Rival-9 is a light-weight, 9mm submachine gun constructed for agility and fast room clearing.
- Striker 9
- This compact SMG handles like a carbine whereas making the most of the low recoil and flexibility of 9mm rounds.
» Shotguns «
- Lockwood 680
- This extremely efficient and versatile 12-gauge pump shotgun may be modified to excel in most eventualities.
- Haymaker
- Extremely efficient at shut vary, this mag-fed fight shotgun will clear rooms with rounds to spare.
- Riveter
- A full-auto, .410 shotgun constructed round an assault rifle receiver, the Riveter is a hole-punching machine.
» LMGs «
- Pulemyot 762
- Chambered in 7.62, this belt-fed heavy machine gun gives glorious suppressive fireplace, dealing a large quantity of injury at lengthy ranges.
- DG-58 LSW
- A light-weight squad weapon for controlling zones and laying down suppressive 5.8x42mm fireplace.
- TAQ Eradicator
- Totally computerized LMG that makes use of a prototype firing technique going from a closed to open bolt techniques beginning out at a blazingly quick charge of fireplace earlier than shortly slowing down and turning into extra correct.
- Holger 26
- A extremely modular gentle machine gun that may be tailored to most fight eventualities. Chambered in versatile 5.56 ammunition.
- Bruen MK9
- The Bruen Mk9 is a totally computerized, air-cooled gentle machine gun chambered in 5.56. Help your crew and pin down the enemy with a excessive fireplace charge and overwhelming protecting fireplace.
» Marksman Rifles «
- KVD Enforcer
- A Marksman Rifle chambered in 7.62. Light-weight building leads to glorious recoil management for fast follow-up photographs.
- MCW 6.8
- Chambered in 6.8, this extremely modular Marksman Rifle options distinctive injury and reliability.
- DM56
- A titan of ballistic ingenuity, this Marksman Rifle boasts best-in-class charge of fireplace and distinctive controllability.
- MTZ Interceptor
- A high-powered Marksman Rifle chambered in 7.62. Management mid to lengthy distances with this semi-auto weapon.
» Sniper Rifles «
- Katt-AMR
- This devastating .50 cal bolt-action sniper rifle delivers large injury downrange with each shot.
- Longbow
- A light-weight, closely modified sniper rifle designed for precision taking pictures and repeat photographs because of recoil management and journal capability.
- KV Inhibitor
- This semi-auto sniper rifle chambered in .338 provides simple recoil management and stability for the discerning operator.
» Handguns «
- COR-45
- Semi-automatic ballistic pistol chambered in .45 Auto. Delivers glorious dealing with and recoil management.
- Renetti
- A burst-fire pistol with a staggering fireplace charge and controllability in the best fingers.
- TYR
- This lethal revolver chambered in devastating 12.7x55mm hits like a cannon and leaves no survivors.
- WSP Stinger
- Preserve your enemies shut with this extremely efficient, room-clearing SMG with a blazing fireplace charge.
» Launchers «
- RGL-80
- An infantry-carried, revolving grenade launcher that fires 40mm projectiles that explode on impression.
» Melee «
- Gutter Knife
- Normal situation fight knife. Nice for fast stealth takedowns.
- Karambit
- A small, curved talon-style blade. Extraordinarily sharp and discreet for quick and lethal melee assaults.
Normal Changes
- Backup Pistol High quality of Life
- Whenever you don’t have a handgun geared up in your loadout you’ll unholster a base attachment COR-45 whereas performing the next actions:
- Ledge hanging
- Climbing a ladder
- Swimming underwater
- In the event you do have a handgun or melee weapon geared up, you’ll use that as an alternative.
- Whenever you don’t have a handgun geared up in your loadout you’ll unholster a base attachment COR-45 whereas performing the next actions:
We wish gamers to at all times be capable of combat again, regardless of their state of affairs. The Backup Pistol addition to the sport signifies that whether or not you’re swimming or climbing, you may have interaction with enemy opponents always. As an vital notice, a totally geared up loadout Handgun will stay the popular selection in these circumstances.
- Locational Injury Modifiers
- Locational injury multipliers have been flattened to supply a extra constant time to kill. Headshot multipliers are broadly decreased and arms now match the torso.
Up to now, arms have typically had differing injury multipliers than the chest. This might typically find yourself with an inconsistent time to kill when firing straight at a participant aiming at you (because you have been hitting arms, as an alternative of their chest). By standardizing the multipliers to be extra in line with the “Backside to Prime Philosophy” photographs touchdown in the identical space will lead to a extra dependable expertise.
- Sniper Injury
- KATT AMR will one shot to the top at any distance.
- Riot Defend
- The Riot protect slows motion when it’s geared up because the participant’s Secondary and is on their again.
- Weapon Tuning
- With the extra statistical data you’re capable of obtain whereas swapping between modifications, offering a formidable quantity of incremental weapon meta constructing, Weapon Tuning has been eliminated, a characteristic that appeared in Fashionable Warfare II. This transformation to Weapon Tuning applies to each MWII and MWIII weapons that make the most of modifications.
- Launcher Injury
- All launchers have been adjusted with reference to their injury and interplay with autos. This consists of:
- Most launchers will destroy lighter autos in a single shot.
- The RPG-7, PILA, and STRELA-P will destroy most medium sized autos in two photographs.
- The JOKR will destroy nearly all autos in a single shot.
- The RGL-80 and the STRELA-P won’t trigger most autos to right away explode.
- The PILA won’t trigger most medium and bigger autos to right away explode.
- The RPG-7 and the JOKR will trigger most autos to blow up instantly.
- All launchers have been adjusted with reference to their injury and interplay with autos. This consists of:
We need to ensure that launchers have an impactful however honest utility to countering autos in Warzone. Based mostly on a number of variables comparable to projectile pace, time to fireplace, and reload pace we’ve got tuned launchers to higher meet the expectation on the way it ought to behave when damaging autos.
GAMEPLAY
New Options
All Modes
- Traditional Purple Dots
- Firing unsuppressed weapons causes Operators to momentarily seem as a crimson dot on the minimap.
Purple dots have returned to Warzone – these wishing to remain off the map when firing ought to think about equipping a suppressor to the weapons of their Loadout.
- Reload Cancel / Segmented Reloads
- Now you can reload cancel if there are bullets within the journal. When performing an empty reload it’s going to make the most of reload checkpoints to present the very best of each worlds.
- Improved Water Fight
- Alongside the devoted Backup Pistol, enhancements have been made to water visibility such that it’s now simpler to see targets each when out and in of the water.
Battle Royale
- Redeploy Weapons
- Being purchased again now grants a weapon that adjustments based mostly on the present circle quantity, with the weapon enhancing with later circles.
This can be a comparable strategy to the one present in Resurgence already. Gone are the times of being purchased again in the long run sport with solely a pistol.
Adjusted Options
All Modes
- Loot
- Floor & Provide Field Pool
- Loot discovered all through our maps will now embody a mixture of MW2 and MW3 weapons, gear, perk packs, and extra.
- Rarity High quality of Life
- Weapons, gear, killstreaks, and extra will now seem with a color-coded tooltip to point the worth and rarity of the merchandise, in addition to if a weapon is from a “Customized Loadout”.
- Rarity breakdown:
- Legendary = Orange
- Epic = Purple
- Uncommon = Blue
- Unusual = Inexperienced
- Widespread = White
- Floor Unfold High quality of Life
- Gamers will now discover that the loot distribution and unfold when opening a Provide Field or eliminating an enemy has obtained important enhancements to attenuate loot overlap and facilitate loot identification.
- Revive Pistol
- The Revive Pistol has been faraway from the loot pool however could make a return in a future season.
- Legendary Audio High quality of Life
- Guitar celebration returns when discovering legendary loot as a result of it simply didn’t really feel proper with out some iconic riffs!
- Floor & Provide Field Pool
Now we have balanced loot so that almost all the whole lot may be discovered on the whole looting, with sufficient time. Nevertheless, we’ve got tried to make rewards from actions like strongholds, contracts, public occasions, and areas on the map (like hospitals, automotive garages, police stations, and so on) targetable for a selected, fascinating merchandise or a sort of merchandise, like Plate Carriers.
So in case your crew is in want of a selected merchandise, there’s possible a spot or exercise you may go to have the next likelihood of getting it. Some excessive tier gadgets will likely be unique to basic looting to encourage gamers to proceed looting to search out them. Normal gear and provides needs to be plentiful, and gamers ought to have fundamental gear and a preferable weapon not more than 60 seconds into the match.
- Backpack
- Structure High quality of Life
- Adjusted the backpack and in-game loadout structure. Weapons at the moment are proper aligned, beneath the newly added devoted ammo. Fuel Masks and Armor Plates are first on the record for fast entry to 2 areas extremely interacted with.
- Navigation Wrapping High quality of Life
- The backpack and loadout will now navigate wrap when transferring all the best way to at least one facet.
- Devoted Ammo Slots High quality of Life
- Particular new Backpack slots cater to ammo, permitting fast and quick access. These slots will likely be mechanically crammed as Gamers discover ammo. Further ammo can nonetheless be saved within the all-purpose Backpack slots.
- Gulag Entry Equipment High quality of Life
- The Gulag Entry Equipment may be stowed, enabling “pickup to share” for team-coordination.
- Similar Killstreak Auto Equip High quality of Life
- Sure gadgets will mechanically equip from the Backpack into the energetic Loadout when an identical merchandise is used.
- i.g. If the participant makes use of a UAV and so they have one other of their Backpack, it’s going to auto-equip the UAV into their energetic Loadout.
- Sure gadgets will mechanically equip from the Backpack into the energetic Loadout when an identical merchandise is used.
- Gulag and Redeploy Tracker High quality of Life
- Backpack now shows when you’ve got a Gulag Entry Equipment or a Redeploy Pack out there to make use of.
- Not relevant in Plunder or Resurgence.
- Backpack now shows when you’ve got a Gulag Entry Equipment or a Redeploy Pack out there to make use of.
- Structure High quality of Life
- Navigation Pings High quality of Life
- The power to ping doorways with a selected yellow warning ping has been eliminated to alleviate frustrations when attempting to position navigation pings.
- Killcam Pings High quality of Life
- Gamers will now be capable of observe all enemy pings whereas watching kill cam replays.
- Essential: This will likely be reside shortly after launch and will likely be communicated accordingly.
No extra questioning “How did they know I used to be there?!” if you had an enormous crimson ping above your head.
- Purchase Station
- Work together Distance
- The interplay distance for Purchase Stations inside the Fuel has been prolonged to 30 meters, up beforehand from 10 meters.
- Icon Visibility High quality of Life
- When a Purchase Station remains to be accessible within the Fuel, its icon will stay seen on the minimap and Tac Map. Upon being within the Fuel for too lengthy, the icon will then fade away as soon as the Purchase Station is not energetic.
- The above notes apply to each stationary Purchase Stations in addition to Deployable Purchase Stations.
- Work together Distance
Purchase Station accessibility is vital, so not solely will we need to enable for extra superior and attention-grabbing Fuel performs – we additionally need to ensure that gamers know if they’ll execute a Fuel play earlier than they try it with the newly improved UI.
- Loadouts
- Buy Worth
- Purchase Station value has been diminished:
- Solos: $7,500, down from $8,000
- Duos: $10,000, down from $12,000
- Trios: $12,500, down from $16,000
- Quads: $15,000, down from $20,000
- The acquisition value will now scale based mostly on the energetic Squad Dimension within the match, moderately than the bottom Playlist Squad Dimension.
- Purchase Station value has been diminished:
- Squad Define High quality of Life
- The distinctive white visible design of the Loadout crate from 2020 makes its return!
- Loadouts now have a coloured define that’s distinctive to your squad, which serves two functions: 1) It helps gamers determine which crate belongs to their squad, 2) and it disappears per participant after participant has interacted with it.
- The define refreshes when respawning indicating that gamers can use it once more.
- The distinctive white visible design of the Loadout crate from 2020 makes its return!
- Buy Worth
With a number of adjustments to the economic system, growing the amount of money earned from contracts and introducing a brand new perk that multiplies that even additional, we’re doubling down on simpler entry to your loadouts and the customized weapons discovered inside. These costs will even scale dynamically must you lose a participant, or be attempting to solo v quads your option to victory.
- Fuel Masks
- Handbook Fuel Masks High quality of Life
- Now you can manually select when to equip the Fuel Masks. When a Fuel Masks on the bottom, Gamers are offered with two choices:
- Equip
- Equipping the Fuel Masks will start the equip animation of placing it onto their face.
- Stow
- Stowing the Fuel Masks will place it within the Backpack for Gamers to manually equip at a later time.
- Equip
- Because of the above, the animation will not interrupt gameplay, and importantly Gamers will solely hear the heavy respiratory sound impact whereas within the Fuel.
- Now you can manually select when to equip the Fuel Masks. When a Fuel Masks on the bottom, Gamers are offered with two choices:
- Fuel Masks Overlay High quality of Life
- Adjusted Fuel Masks overlay to supply a clearer area of view to the motion.
- Decreased the depth of the “cracked” state when close to damaged.
- Handbook Fuel Masks High quality of Life
The compelled Fuel Masks animation of placing on and eradicating has been a typical frustration shared from gamers and builders alike. We’re eradicating the automated animations from the equation and placing the participant selection totally behind a guide “geared up or not” strategy.
- Fuel
- Circle Pacing
- We’ve adjusted the general attainable centering of the primary circle to embody extra play space than beforehand skilled. This can make sure that extra of the map will likely be accessible to gamers firstly of every match to higher enable for the all vital looting part.
- Under is a abstract of the changes made to fuel circle timings:
- Circle 1:
- Circle shut time diminished to 160 seconds, down from 215 seconds
- Circle 2
- Circle shut time diminished to 140 seconds, down from 220
- Circle 3
- Circle shut time diminished to 130 seconds, down from 170
- Circle 4
- Circle shut time elevated to 125 seconds, down from 110
- Circle 5
- Circle shut time elevated to 90 seconds, down from 70
- All different circle timings stay unchanged.
- Complete Discount
- Complete Time Till Match Finish
- 20 minutes and 20 seconds
- Circle 1:
- Fuel Injury
- Elevated to 10 injury per tick, up from 9.
- Circle Pacing
With the introduction of the Irradiated perk there’s room to extend the bottom tick-damage as there’s methods to carry this a lot decrease with the perk. This implies about 15 seconds within the fuel is feasible with no masks
- Redeploy Drone
- Redeploy Drones will now stay stationary within the fuel for as much as 45 seconds.
- Every circle will scale back this time by 5 seconds to a minimal of 30 seconds.
- Drones will now transfer barely quicker when repositioning.
- Drones will start to depart after circle 5 as they’re too deep within the fuel and there’s restricted room to reposition to.
- The Redeploy Drone’s catapult distance has been elevated so Gamers can now traverse higher distances.
- Redeploy Drones will now stay stationary within the fuel for as much as 45 seconds.
The Redeploy Drones have been a unbelievable addition to the sport however we felt that it was unclear after they have been about to vary place, and would regularly transfer if you have been working to make use of them. With this variation, the aim now could be that in case you can see a Redeploy Drone in a playable a part of the map – will probably be accessible to make use of.
- Demise’s Door (Low Participant Well being)
- This refers back to the audible and visible notification that the participant is low on well being and liable to being downed.
- Activation
- The visible overlay when low on well being now triggers at 40% Well being, down from 55%.
- Visibility High quality of Life
- Elevated transparency of the overlay, to be much less obtrusive when at low well being.
- Parachutes
- Operators from MWIII will now deploy into the Warzone with a brand new default Parachute texture, impressed by the city nature of the brand new large map Urzikstan. This Parachute texture will likely be overridden if the participant has custom-made their Parachute.
- Spawn Safety Timer
- The period of spawn safety has been diminished to 2.5 seconds, down from 10 seconds
- This is applicable to all modes aside from Resurgence.
We’ve made this variation with a purpose to higher create a way of equity, each for the redeploying participant but in addition for these already on the bottom.
Battle Royale
- Infil Peak
- The peak at which Gamers deploy to the sphere throughout Infil has been decreased to 402 meters, down from 483 meters.
Infil nearer to the bottom for quicker time-to-action. As well as, redeployment heights all through the match will likely be additional decreased every circle so endgame hovering is much less efficient.
- Second Likelihood Mechanics
- The spawn charge for Gulag Entry Kits and Redeploy Packs has been elevated.
- Strongholds
- Strongholds are not a assured spawn every match, moderately they’ve been linked to a brand new Public Occasion.
- For particulars, see the Public Occasion part under.
- Strongholds are not a assured spawn every match, moderately they’ve been linked to a brand new Public Occasion.
To be able to make every match distinctive, Strongholds have been moved to the general public occasion system the place there’s a proportion likelihood of them turning into accessible throughout infil. We acknowledge that strongholds being current in each match results in a transparent golden path and never a singular expertise from match to match. We’re working in the direction of extra options to make Strongholds fairer to contest and management, and may have extra to announce in future.
- Black Websites
- A single Black Web site will spawn at random originally of every match.
- The placement won’t be revealed on the map till your squad finds a Black Web site key or it has been unlocked by one other squad.
- The Black Web site boss will now drop a assured Deployable Purchase Station. The Superior UAV is now certainly one of a number of attainable killstreaks that may drop.
- Gamers could discover Black Web site keys through floor loot permitting you the chance to open a Black Web site in any match.
Plunder
- UAV Towers
- UAV Towers at the moment are in Plunder.
- Money Stability
- We’ll be intently monitoring the stability of the money economic system in Urzikstan and can possible make changes to make sure quite a lot of methods stay viable for successful.
PERKS
Spotlight
The Perk system presently in Warzone continues, with Operators selecting from both a pre-set or a Customized Perk Package deal consisting of 4 Perks which turn out to be energetic as soon as your Loadout is claimed. Perk Packs may also be present in floor loot, whether or not dropped by an eradicated Participant or present in Provide Packing containers.
As well as, a variety of the Perks that exist in Multiplayer have been applied as default motion behaviors in Warzone – with out requiring any particular gear. This will likely be additional detailed within the part titled Motion under.
New Perks
- Shrouded
- Mechanically drops a Smoke Grenade when coming into the downed state.
- Flex
- Delay triggered explosives whereas sprinting, warns of close by enemy gear, and reduces fight noise.
- As a consequence of a identified situation, this Perk presently seems as “College” within the menu.
- Resolute
- When taking injury from gunfire, it grants a brief bonus to motion pace.
- When taking pictures at an enemy with Resolute geared up, gamers will see a small icon to point that the participant has Resolute.
- Stalker
- Elevated strafe and purpose down sight motion pace.
- Payout
- Contracts pay out extra in money and the price of UAV Towers is discounted.
- Escapist
- Elevated downed, susceptible, and crouch pace.
- Primed
- Accuracy and time to purpose down sight is improved whereas leaping.
- Irradiated
- Whereas underneath the consequences of the fuel circle you progress quicker and take diminished fuel injury.
- Shrapnel
- Explosive injury delays enemy well being regeneration, slows enemy motion, and briefly disables tactical dash.
- Mountaineer
- Mechanic
- Diminished automobile restore time, elevated fueling pace, and diminished gas consumption whereas driving non-aircraft autos.
Normal Changes
- Overkill
- This Perk has been eliminated totally and changed with a brand new a default habits:
- Gamers now have the choice to equip two Major Weapons always with out requiring a Perk.
By eliminating overkill we’ve got eliminated a long-standing friction the place gamers wanted to purchase their “overkill” loadout, or purchase a number of weapons from the buystation. With overkill on by default at all times – any loadout you create may be with the perks and weapons you need. Your freedom of selection.
- Perk Unlocks
- All Warzone Perks are unlocked through participant development.
- Perks used for Customized Perk Packages should be unlocked through the 1-55 stage participant XP development path.
- Perks unlocked by default at stage 1 embody:
- Scavenger
- Battle Hardened
- Payout
- Flex (College)
We have taken a deep have a look at perks out there in Warzone. This consists of rebalancing or redesigning present perks, creating new ones which might be re-introduced to Name of Obligation by means of MW3 and creating new ones bespoke to Warzone to present gamers extra company and selection over their playstyle.
Adjusted Perks
- Ghost
- Blocks detection by UAV, enemy radar sources, and Heartbeat Sensors – now up to date to require motion to activate.
- May be acquired through loot as a Stealth Plate Provider.
- Birdseye
- Your UAV Killstreak, Moveable Radar, or UAV Tower reveals the heading of the enemy to your squad.
- As well as, enemy unsuppressed gunshots will present headings.
- Detects Ghosted Gamers.May be acquired through loot as a Comms Plate Provider.
- Survivor
- Quicker revive pace, diminished well being regeneration delay, diminished money misplaced on loss of life, and enemies that down you’re mechanically pinged.
- Decreases Well being Regeneration time to 4 seconds, down from 7.
- May be acquired through loot as a Medic Plate Provider.
Survivor and the Medic Plate Provider make for an especially highly effective defensive possibility that competes with Tempered – relying on which you worth most (well being or armor).
- Chilly Blooded
- This can negate the mark from Fight Scout.
- Battle Hardened
- Now reduces the consequences of Frangible bullets and skills.
- Double Time
- Will increase Tac Dash period and reduces refresh time.
- Not will increase susceptible and crouch speeds.
- Scavenger
- As soon as once more gives an extra armor plate and money within the scavenger bag.
New & Returning Plate Carriers
- Plate Provider Perks
- Plate Carriers, beforehand known as Vests, discovered all through the match will now be related to one of many following 4 Perks:
- Tempered Plate Provider
- Contains results of the Tempered Perk.
- Medic Plate Provider
- Contains results of the Survivor Perk.
- Comms Plate Provider
- Offers the participant with results of the Birdseye Perk.
- Stealth Plate Provider
- Offers the participant with results of the Ghost Perk.
- Tempered Plate Provider
- Plate Carriers, beforehand known as Vests, discovered all through the match will now be related to one of many following 4 Perks:
Beforehand, some Plate Carriers shared some widespread options with a corresponding Perk, however not all. We have cleaned up this interplay so {that a} Plate Provider does precisely what a Perk does, and nothing else.
MOVEMENT
Spotlight
Motion and rotation alternatives on Urzikstan have been key focuses of its design. Within the new chapter of Warzone, Gamers will discover themselves with a number of Multiplayer Perks which might be merely enabled by default always:
- Tac Pads: Improves slide distance and permits for full ADS whereas sliding, together with elevated stance transition speeds.
- Commando Gloves: Permits reloading whereas working.
- Fast-Grip Gloves: Will increase your weapon swap pace.
- Climbing Boots (Partial): Will increase climbing and mantling pace side.
The above gives the muse of baseline motion in Warzone, this may be taken additional by layering on perks that amplify motion much more. As a reminder, the gear is provided always and by no means misplaced.
New Motion
- Tactical Stance
- A weapon stance that may be Toggled into, grants quicker mobility at the price of accuracy.
Returning Motion
- ADS Whereas Sliding
- Gamers can now purpose down sights and shoot whereas sliding as a default habits.
- As an enchancment, gamers can optionally toggle tac stance whereas sliding.
Adjusted Motion
- Soar Adjustments
- Soar larger, quicker and bounce ADS faster. Diminished the slow-down when touchdown from the primary bounce and diminished the sprint-out delay after leaping.
- Slide Cancel
- Gamers can cancel a slide by leaping, sprinting or crouching once more. Doesn’t reset tactical dash and briefly pauses stamina regeneration.
- Slide Distance
- The gap that Gamers journey whereas sliding is now impacted by the incline of the floor.
CONTRACTS
Returning Contracts
- Huge Recreation Bounty
- Gamers can activate this contract to position a bounty on a Participant from one of many highest performing squads within the match.
- Eliminating the goal participant will reward your squad with an immediately activated, 20-second lengthy Superior UAV.
- This new contract will reveal itself after the second circle.
- Scavenger
- Choose up this contract and you can be directed to open 3 particular scavenger caches. You can be given the situation of those caches 1 at a time. These caches include extra loot, a heightened likelihood for the availability sweep killstreak and Plate Carriers, with the ultimate chest dropping a randomly chosen Plate Provider 100% of the time.
Normal Changes
- Activation Laptop computer High quality of Life
- Gamers will now activate Contracts by interacting with bigger, extra simply identifiable laptops discovered all through the map.
- Activating a contract is completed immediately with no delay or animation.
- Up to date Contract Spawning
- Elevated the quantities of contracts spawned later right into a match.
- New Icons High quality of Life
- Contract icons have been up to date to be extra legible and shield-like in look.
- For higher accessibility, icons at the moment are coloured yellow, beforehand inexperienced.
Adjusted Contracts
- Bounty Contract
- Bounty now provides a single UAV ping across the bounty goal when the hunter crew kills them.
Gamers partaking with Bounty Contracts are at all times liable to being third-partied, so with that threat ought to come added reward for pushing a squad.
- Intel Contract
- The pace at which the purpose is captured will now enhance for every extra squad member current.
- Most Wished Contract
- Surviving this contract will spawn a Excessive Worth Provide Crate which is able to at all times embody a Gulag Entry Equipment.
Once more with threat ought to come rewards, our aim right here being that whether or not you’re the Most Wished goal or you’re pushing a Most Wished goal – the Provide Crate that drops on success is rewarding to all groups. This assured Gulag Entry Equipment additionally matches our philosophy of Contracts having clearly outlined rewards that gamers know they’ll purchase.
- Alerts Intelligence Contract Vondel Unique
- The passive revenue per participant is now 10 funds of $750 for a complete of $7,500 over 3 minutes and 20 seconds.
- The earlier whole amounted to $5,000 per participant
- The passive revenue per participant is now 10 funds of $750 for a complete of $7,500 over 3 minutes and 20 seconds.
PUBLIC EVENTS
New Public Occasions
- Restock Provide Sweep
- Restock now begins a private provide sweep for each participant when activated.
- Fly Purchase
- A brand new Public Occasion has flown into Urzikstan. At sure factors in a match, there’s a likelihood a number of Drones fly-in to drop extra Purchase Stations into the Warzone.
- When a Fly Purchase public occasion is triggered, 5 or 6 drones carrying moveable purchase stations fly from the fuel to random factors inside the present circle the place they drop a conveyable purchase station.
- The drones are impartial and may be shot down early, which drops the Purchase Stations instantly.
- The moveable purchase stations promote gadgets similar to a typical purchase station.
- The general public occasion will even have an opportunity of spawning in late sport spawn circles after the Gulag has closed or Resurgence has ended, giving gamers a last alternative to purchase again teammates.
- Strongholds
- Strongholds now have an opportunity to look as certainly one of a number of attainable occasions firstly of the match.
- Black Websites and Deserted Caches will stay in every match.
- When this occasion triggers, 4 Strongholds will spawn, down from 5.
- The time to seize a Stronghold has been diminished to 30 seconds, down from 90.
- The unique crate in strongholds that gamers captured and claimed their loadout has been up to date and cut up into two components.
- UAV Station: Now when gamers enter a stronghold they are going to see a field with a laptop computer and satellite tv for pc dish which now acts because the seize level.
- Loadout Locker: The loadout crate has been changed with a loadout locker. The locker may be present in the identical area because the UAV station and will likely be positioned in opposition to a wall of the room.
- Vacating the Stronghold will trigger it to mechanically neutralize the UAV after 30 seconds.
- The Loadout Crate will likely be out there just for the squad that presently controls the Stronghold.
- Strongholds now have an opportunity to look as certainly one of a number of attainable occasions firstly of the match.
Adjusted Public Occasions
- Firesale
- Merchandise low cost elevated to 50%, up from 30%.
We felt that doing the psychological gymnastics of attempting to calculate 30% of a reduction of $3,000 (Spoiler: it’s $2,100) could possibly be simplified by merely updating to a 50% discount (merely $1,500) which additionally provides extra worth in rotating to a Purchase Station.
EQUIPMENT
New Tools
- Breacher Drone Deadly Tools
- Explosive drone that explodes on proximity to an enemy or on impression.
- Thermobaric Grenade Deadly Tools
- Cookable grenade. Creates a big explosion that stuns, leaves a fiery residue, and will increase lethality of explosives for a time period.
- EMD Grenade Tactical Tools
- Applies a monitoring gadget to enemies hit, revealing them in your crew’s minimap.
- Scatter Mine Tactical Tools
- Throw a area of mines throughout a large space that detonates when enemies come inside vary.
Adjusted Tools
» Deadly Tools «
- Drill Cost
- By means of Wall max injury elevated to 160, up from 140.
- Stick Max Injury elevated to 200, up from 140.
- Claymore
- Max injury elevated to 170, up from 100.
- There’s a identified situation the place Claymores will deal much less injury than supposed.
- Frag Grenade
- Shut injury elevated to 251, up from 140.
- Mid vary injury elevated to 150, up from 105.
- Semtex Grenade
- Shut injury elevated to 200, up from 140.
- Far injury elevated to 105, up from 69.
- Thermite
- Tick injury elevated to 37, up from 15.
» Tactical Tools «
- Smoke Grenade
- Length diminished to 7.14 seconds, down from 9.25.
- Stim
- Stim now grants a slight increase of motion pace on activation (7%).
- Experimental Fuel (Tear Fuel)
- This can now deal steady injury to anybody standing within the fuel cloud.
- Offers 5 injury per second, 3 injury to these with resistance to fuel injury.
- If the participant is sporting a fuel masks it’s going to as an alternative do injury to the geared up masks, masks of their backpack, or any masks on the bottom..
- For the reason that injury brought on by this tactical is fuel, it may be countered with an geared up Fuel Masks.
- This can now deal steady injury to anybody standing within the fuel cloud.
There’s been a long-standing disconnect between the Fuel Masks and Tear GasGrenade having no interplay. We have pivoted this so that there is one constant language – GAS IS GAS. This implies you should use a fuel masks to keep away from the consequences, however in case you’re with out you may take tick injury as in case you’re standing exterior the circle. The Warzone model of the grenade is renamed to Experimental Fuel to replicate the unknown nature of the lethal fuel gamers encounter every sport.
- Shock Stick
- Injury elevated to eight per tick, up from 6 .
- Radius elevated to 4.1 meters, up from 3.1 meters.
- Snapshot Grenade
- Spotlight Length elevated to 1.65s up from 1.25s.
- Battle Rage
- Now additionally mitigates 10% of injury taken whereas underneath the consequences.
- The regen portion of the buff may be canceled early by taking injury. The injury discount results will stay for the period.
- Flash Grenade
- Now solely flashes targets wanting on the gadget on the time of it exploding.
FIELD UPGRADES
New Discipline Upgrades
- Heartbeat Sensor
- Now categorized as a Discipline Improve
- Pulse each 2.5 seconds, down from 3 seconds. (Quicker!)
- Vary elevated to 55 meters up from 49.
With Heartbeat sensor transferring to the sphere gear slot we have given it an elevated vary and quicker ping charge – This transfer places it, and the newly enhanced Moveable Radar as efficient recon units, whereas nonetheless permitting you to make use of your tactical slots for the energetic engagement.
Adjusted Discipline Upgrades
- Moveable Radar
- Radar Pulse elevated to 76.3 meters radius, up from 38.1 meters.
- Armor & Ammunition Packing containers
- The delay on gear bins has been eliminated – they are going to now be interactable as quickly as they’re deployed.
KILLSTREAKS
New Tools
- Guardian
- A stationary turret that initiatives sound to disrupt and stun gamers in a line. Lasts for 50 seconds.
- Mosquito Drone
- An automatic drone that hovers in an space earlier than descending on a goal dealing injury.
- Will present up on the map with an icon and may be shot down.
VEHICLES
New Automobile
- Coyote
- Accessible in Urzikstan throughout Battle Royale and Plunder modes is a formidable, lightly-armored new off street automobile, often called the Coyote. That is an open-air and agile desert automobile designed to grip the dunes and transfer shortly. The mounted machine gun is greater than sufficient to take out the opposition in your path.
Normal Changes
- Automobile Begin Time
- The enter delay when coming into a automobile has been decreased by 50%.
- Helicopter Collision
- The injury profile on helicopters has been up to date to higher replicate the perceived collision whereas near different objects.
UI/UX
- Fight Document
- Gamers will launch Season 1 with a contemporary Fight Document, which is able to instantly start exhibiting statistics for Battle Royale.
- The Fight Data will roll out within the following phases:
- Season 1 – Battle Royale
- Season 2 – Resurgence
- Season 3 – Plunder
- Please notice that statistics for all modes will start monitoring on Season 1 launch and will likely be retroactively mirrored when the Fight Data go reside.
- Icon Fade High quality of Life
- All in-world icons will now fade away when the Participant goals down sights for higher visibility throughout engagements.
- Improved Headshot Hitmarker High quality of Life
- Headshot hitmarkers have been improved for higher readability.
- This features a new sound impact.
- Up to date Icons High quality of Life
- The whole thing of the Tac Map has been up to date to higher serve you, with quite a lot of simply distinguishable new icons.
- XP / Rating Occasions High quality of Life
- All Rating occasions at the moment are yellow
- Provide Field Visuals High quality of Life
- All Provide Packing containers have obtained a visible adjustment to convey worth extra clearly.
- Widespread – Army Inexperienced and Black
- Legendary – Orange and Black
- Reusable – Navy Blue
- Favourite – Customized Weapon Colour Magenta
- All Provide Packing containers have obtained a visible adjustment to convey worth extra clearly.
- Armor Plate Colour High quality of Life
- The colour of Armor Plates, each on the HUD and hit markers is now blue except affected by the Tempered Perk, through which case it’s going to seem as orange.
- Nameplates
- Allied nameplates have had their visibility improved with a clearer define of the gamers identify.
- This transformation mirrors the enhancements made in MW3 Multiplayer at launch.
- Allied nameplates have had their visibility improved with a clearer define of the gamers identify.
- Perk Package deal Icons High quality of Life
- Perk Packages whether or not geared up or stowed now show the icons of the included Perks within the package deal for fast readability.
KNOWN ISSUES
Under is an inventory of points that we’re conscious gamers will encounter on the launch of Season 1.
- The brand new Perk known as Flex presently seems as “College” within the menu.
- Resurgence Rotation map visible isn’t showing within the UI to point out what map is presently energetic.
- Gamers can quickly work round this by seeing the energetic map within the matchmaking display screen.
- The AAR will present the default Calling Card as an alternative of the Calling Playing cards geared up by the Participant.
- A Participant detonating a bomb drone could encounter an error in some cases.
- Though detailed within the patch notes above, Killcam pings won’t be energetic till later into launch week.
- If a participant crashes out of Personal Match and is given the choice to rejoin, they won’t join.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.