The galaxy is an enormous place in Starfield. With an epic essential quest, tons of side-quests, and so many different actions, it’s simple to miss the smaller, environmental storytelling moments.
However should you’re within the temper for one thing just a little spooky that appears like one lengthy reference to basic sci-fi horror, you may wish to take a look at a sure derelict starship. It’s simply floating on the market within the darkness. At all times a terrific signal! Absolutely you’ll be able to’t hail the crew as a result of they’re having an enormous ‘ol get together onboard. Or perhaps the shit’s hit the fan. Good factor you’re there to examine issues out.
In case you simply wish to know the placement of the ship and uncover the remaining for your self, simply learn the following part and cease there. In any other case, proceed onward for a whole walkthrough of this cool little sequence.
By the way in which, so far as we at the moment know, that is only a goof and doesn’t appear to be part of any precise quest.
![The protagonist's ship heads toward the Colander.](https://i.kinja-img.com/gawker-media/image/upload/c_fit,f_auto,g_center,q_60,w_645/28c30d0aa05922dbc05a496046b76a4c.jpg)
The Colander: ‘I’ve bought a nasty feeling about this’
You’ll want to leap to the Schrodinger system and head to Schrodinger III. As soon as there, you’ll see The Colander, a starship simply floating there in orbit with no choice to hail. Good factor you’re a Bethesda protagonist, right here to resolve everybody’s issues: Go forward and get inside 500 meters to dock with the ship, and prepare for some spooky enterprise.
Observe that you simply can not take any followers with you aboard the Colander. You additionally received’t be capable of drain any spaghetti right here. Sorry. Additionally, make your self a tough save earlier than going aboard. For causes.
![Image for article titled Starfield: This Creepy Derelict Spaceship Goes All Dead Space](https://i.kinja-img.com/gawker-media/image/upload/c_fit,f_auto,g_center,q_60,w_645/97ff336391ae4b9df780dab87a54f9f0.jpg)
As soon as inside, you’ll see a little bit of an disagreeable sight: An unmoving, intact useless physique! Effectively at the very least issues haven’t gone completely Useless House…or have they?
One of many first rooms you’ll see is Billy Okay.’s workshop. It’s locked with an Professional lock, however should you haven’t leveled up that ability sufficient, you could find the important thing by strolling previous the workshop, taking a left (with the medical bay going through your again), and in search of it on a stand subsequent to a mattress.
Learn Extra: Starfield: Important Expertise To Snag (And How To Increase Them)
Seize some ammo within the workshop (perhaps you’ll want it?) and skim a number of the messages on the pc. As you’ll be taught, the crew wanted to lock down the ship for causes.
Depart the workshop and head into Dr. John M.’s Medical Bay should you haven’t already. Collect any provides from this space and skim the post-mortem experiences should you’d like. Head west (the thickest line in your radar factors north) out of the medical bay and stroll towards the lunch tables. In your proper you’ll see one other laptop terminal. There you’ll learn some notes about one thing the crew found that had “hyper-evolutionary traits” and the way they “simply want to seek out the gene that enabled it.” That kinda stuff by no means seems poorly.
To the left of that laptop, you’ll see a gap. Enter it and go left to discover a hatch. Open it up and soar down.
As soon as down, hold a proper across the nook and also you’ll cross by a pc terminal that comprises details about life help techniques (guess you’ll be able to guess what that’ll say). Maintain transferring and hold one other proper till you get to a T-intersection. From right here you’ll be able to hold a proper and observe the hall round a bend till you discover a locked laboratory door on the fitting aspect. It has a Grasp lock, so until you’ve gotten the power to select that, return to that unique T-intersection and go left as an alternative.
Comply with the hall round a bend till you see a gap that ends with a bunch of bins. Hop on them and soar up by way of the hatch opening to discover a small room with some ammo and a locked chest with contraband, should you’re into carrying that stuff round. Now, onto opening up that lab door.
Unlocking the lab door to find an enormous ‘ol shock
Except you’ll be able to decide the lock to the lab door, drop down from the room with the contraband and stroll towards the world you got here in by way of, however go left down a slim path as an alternative. When you attain the tip, you’ll hit one other T-intersection with a small room in your left with a corpse and a few provides. Seize what you’ll be able to and take the fitting path from the T-intersection. Drop down that hatch and use the mainframe laptop there to unlock the door in entrance of you.
Head out of that door and up the ramp to your left. Proceed to the room with the crimson glow simply in entrance of you. Going through the lab door, go left and up the steps, following them as much as a second brief flight of stairs that leads you to the primary space. Grasp a left and go all the way in which west to discover a door that was beforehand locked now open.
Inside you’ll discover a room with Sarah P.’s laptop terminal (and a replica of Vanguard House Ways 03, which is able to add 5% extra injury to your ships’ vitality weapons). Have a learn in regards to the Interloper on that laptop after which head down the steps to the lab space in your left.
XL-069 Interloper
Ah, so this killed the crew. Regardless of its identify, this necromorph-infector-form-lookin’ factor isn’t a enjoyable time. Seeing because the creature is degree 85, it’s possible you’ll want to recall that there’s no disgrace in being a coward. In case you’re sturdy sufficient, put a couple of bullets (or lasers) into it.
Within the lab you’ll discover the pc terminal to open up the lab’s essential door.
Apart from a couple of slabs detailing what occurred aboard the Colander, this concludes Starfield’s horrorific little quasi-Easter egg. It’s a enjoyable, creepy time, and positively one among many, many different enjoyable secrets and techniques we’re more likely to come throughout in Bethesda’s epic galaxy.