Starbreeze has unleashed the PayDay 3 replace 1.1.1 patch notes so that you can gawk at, and it is a main replace bringing with it over 300 fixes and numerous different enhancements. Learn up on the most recent PayDay 3 PS5 patch notes beneath.
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KNOWN ISSUES
- Talent level project has been reset on loadouts however you keep your earned ability factors, so bear in mind to recreate your builds after updating the sport.
- [PC] The introduction of DX12 assist has helped us to determine a problem that’s current within the earlier model of the sport that we have been unable to breed on DX11. This implies that there’s a uncommon edge-case situation whereas utilizing GeForce Expertise/Shadowplay’s ‘On the spot Replay’ function could cause a system lock in the event you ALT+Tab throughout recreation startup, or whereas switching between fullscreen and windowed modes within the recreation’s video settings.
- We advise turning off ‘On the spot Replay’ within the Nvidia settings to forestall this situation whereas we work on a repair for this.
GENERAL
- The sport will now bear in mind in the event you’ve chosen to point out or cover the story movies within the heist choice even after restarting the sport.
- Foyer kind and issue will now mechanically be set to the identical because the earlier recreation.
- Prevented a celebration slot from being reserved if the participant aborted or failed to affix the foyer.
- Fastened a problem of the place bumping into an escorting guard will reset the escort
- Fastened a problem of the place guards don’t react if gamers stumble upon them whereas investigating.
- Fastened a problem of the place keypad highlights are arduous to learn on account of lighting situations
- Fastened a presumably crash occurring throughout an OVK weapon drop
- Fastened a problem with safety digital camera marking targets together with sensor instrument outlines
- Fastened a problem of the place some expertise chosen in loadout weren’t lively within the heist
- Fastened a problem with the controller in menus the place it turns into unresponsive after switching inputs
- Fastened a problem of the place the drill fixing animation retains enjoying after canceling the interplay when two gamers begin the interplay on the similar time
- Tweaked in order that keypads highlights at the moment are simpler to see
- Fastened a possible crash on crew AI
- Fastened a problem of the place foyer chat enter didn’t work when getting into pre planning foyer
- Fastened a problem of the place gamers can throw civilians by means of cuttable fences when it’s not been reduce but.
- Fastened a problem with no define is proven when a radio pops up on a useless guard
- Fastened a believable crash from Crew AI
- Fastened a problem of the place assault drones didn’t goal crew AI
- Fastened a problem of the place selecting up useless our bodies ended up in T-pose and horizontal when launched
- Fastened a problem with first assist kits and restore package outlines which couldn’t be seen within the distance
- Improved Cloaker sneaking to be extra dependable
- Fastened a problem with voting in heists, the place if a participant left throughout a voting session, they nonetheless counted in for the ultimate outcome
- Fastened a crash associated to loadouts when setting weapon sample shade
- Fastened a problem of the place gamers have been unable to maneuver or shoot after being revived a 3rd time
- Fastened so ECM jammer icon doesn’t get caught on display completely if the participant that put it down leaves
- Fastened a problem of the place gamers generally being prepared in foyer didn’t transfer them into the session
- Fastened a problem of the place gamers have been in a position to get infinite throwables/placeables & instrument ammo.
- Tweaked in order that drones could now be highlighted by sensor instruments
- Fastened a problem of the place NPC civilians generally didn’t react to damaged home windows
- Added a top level view to traded and rescued NPC hostages
- Fastened a problem with Match abstract display after finishing a tutorial degree
- Fastened in order that sentry weapons don’t disappear when by accident spawned closed to an space they shouldn’t have the ability to
- Tweaked the reload enter to not “accidently” occur whereas the participant is “interacting” in-game with controllers
- Fastened a problem of the place NPC AI tends to get caught on autos
- Added settings choice to “Maintain to slip”
- Fastened a problem with instruments being visibly floating when positioned on glass or fence and reduce by means of
- Added participant loss of life animations
- Fastened a problem with “Starter Equipment” challenges being accomplished when not assembly the necessities
- Fastened a problem of the place gamers may change weapon whereas being cuffed
- Fastened a problem with negotiation part will solely finish when civilian is definitely killed and never simply despawned from being traded
- Tweaked a problem of the place Cloakers generally not accomplished their sabotage motion
- Fastened a problem of civilians not correctly reacting to seen unlawful actions
- Fastened a problem of gamers generally not with the ability to escape if there are greater than 1 participant within the server
- Fastened a problem of the place Infamy factors weren’t calculated accurately
- Prevents the sport from locking if the restart button is pressed repeatedly from the heist-failed display.
- Fastened a problem for stopping events being dissolved after heist completion.
- Fastened a problem with Scrambler Aced Rush buff not being refreshed by the Transporter Talent
- The sneakier heister could discover 2 new masks within the recreation recordsdata, these will probably be unlockable in a future group occasion. You might even see them in our official streams earlier than they’re made publicly obtainable
BALANCE
Expertise
- Tweaked the ability “Disengage” (Tank) in order that sprinting just isn’t blocked by Nader fuel
- “Disengage sees a whole lot of use, however after the once-per-heist impact is over, it seems like a wasted ability level. With this alteration, we wish it to nonetheless have an effect” -Mio
- “Hardy” (Tank) has been modified to: “When one in all your armor chunks breaks, you acquire harm immunity for two seconds.”
- “Hardy’s use felt redundant in comparison with “Strong” (Enforcer), so we’ve modified it to this new impact to provide gamers extra margin for error when in fight.” -Mio
- Shell Shock” (Demolitionist) now works on all enemies and its bonus is elevated to twenty% (from 10%)
- Tweaked in order that throwable flashbangs now additionally set off the Demolitionist Aced ability
- “This was an oversight on our half.” -Mio
- Negotiator” (Manipulator) now drops 2 additional assets (from 1)
- “Negotiator didn’t really feel prefer it was value taking till you exhausted all different buying and selling upgrades, so we’ve made it drop an extra useful resource to make it extra interesting.” -Mio
- CQC Specialist Base has been modified to say: “Everytime you seize a human defend, acquire or refresh RUSH”
- “We’ve made a number of modifications to the CQC Specialist line to enhance its circulate and utility.” -Mio
- CQC Specialist Aced has been modified to say: “Everytime you carry out a takedown, acquire or refresh GRIT”
- Groundskeeper” (CQC Specialist) now has elevated takedown velocity bonus to 60% (from 20%)
- “Savage Takedown” (CQC Specialist) now intimidates civilians when grabbing human shields and never when performing a takedown
- “Tender Belongings” (CQC Specialist) has been modified to now say: “In case you have RUSH and shove away a SWAT you held as a human defend, RUSH is consumed, and also you restore your present armor chunk if it’s broken. This potential solely triggers as soon as per enemy. You progress 5% quicker whereas holding a human defend.”
- “The outdated ability’s potential to revive ammo wasn’t as helpful within the present state of the sport, so we determined to switch it with a solution to restore armor.” -Mio
- Triage ability” (Medic) not consumes buffs to activate.
- “Regular Arms” (Medic) now provides its impact to any teammate interacting with a Medic Bag. If a number of gamers have this ability, its effectiveness is elevated by 5% for every participant on prime of the bottom 20%.
- “We’ve made this alteration to enhance the assist playstyle. Tell us what you assume so we will make extra changes sooner or later.” -Mio
- “Excessive grain” (Ammo Specialist) now provides its impact to any teammate interacting with an Ammo Bag. If a number of gamers have this ability, its effectiveness is elevated by 5% for every participant on prime of the bottom 20%.
- “We’ve made this alteration to enhance the assist playstyle. Tell us what you assume so we will make extra changes sooner or later.” -Mio
- Added an HUD icon for Excessive Grain (Ammo Specialist) when lively
- Elevated the bonus from “Menace Evaluation” in ability line Strategist to twenty% (from 10%)
- Adjusted Sign Scan (Scrambler) in order that it solely marks cameras in stealth whereas the opposite entities are marked in loud.
- Elevated hacking distance vs gun drones to fifteen meters (from 10m)
- Decreased hacking time to gun drones to 0.5s (from 1.5s)
- Infiltrator Base now provides “RUSH” when selecting up free money.
- “We’ve made this alteration as a result of it each suits thematically and it makes it simpler to bag money in vaults in the event you’re working Transporter and Infiltrator expertise collectively.” -Mio
- Fastened a problem with ECM jammers ability “Cam Distortion” to correctly disable the power to use runtimes.
- Fastened in order that the Hacker Aced ability requires a beforehand utilized runtime with the intention to detonate the digital camera
Weapons
- Steadiness go for R900
- Can now penetrate shields when paired with the “Slicing Shot” ability
- Armor pen elevated from 1.3 to 2
- DMG elevated 0-40m 130 to 160, 41-60m from 62.5 to 77.61, 61-100m from 41.7 to 51.3
- Steadiness go for Mosconi 12
- Lowered hipfire unfold
- Lowered pellet unfold
- Added a novel examine animation for HET5.
- Added a novel examine animation for the Marcom Mamba MGL
Gear
- Medic luggage now restore 1 down by default
- Elevated therapeutic from “First Assist Kits” to 25% (from 20%)
- Elevated base quantity of well being gained from Medic Luggage to 50% (from 35%)
- Lowered the armor restore package interplay time to 0.5s (from 1 second)
- Tweaked the regen time for “Customary Lining Armor” to three seconds (From 4s)
Enemies
- On OVERKILL issue, enemy depth will now replace mid-wave as an alternative of between assault waves
- “That is how we had waves replace initially within the recreation, but it surely was modified throughout growth for a number of causes. We’ve introduced it again for OVK issue solely, to deal with the difficulty of gamers manipulating escalation triggers to bypass tougher enemies.” -Mio
- Enemy AI will now escalate orders when going to fight it doesn’t matter what prompted it
- Fastened a problem of the place the particular unit Techie wasn’t in a position to spawn Drones.
- Adjusted particular unit Techie spawn fee.
- Tweaked the hit collision of Techie to make it simpler for crew AI to hit.
- Tweaked in order that the particular unit Techie will now keep a extra constant distance from gamers
- Tweaked in order that the enemy drone can now hit gamers peeking out of canopy
- Tweaked the techie HUD “glitch impact” which is able to now additionally take participant look route under consideration
- Elevated particular unit Techie spawn fee cooldown by 20 seconds.
- Tweaked in order that techies sneak to their hiding spots
- Techie now drops an armor restore package on loss of life
- Fastened a problem with the Techie not being accurately marked by the ECM jammer whereas sign scan is lively
- Lowered the enemy assault drone’s well being to 50 and harm to 1. (From 150 well being & 2 to 1 (Regular/Laborious), 4 to 1 (Very Laborious), 6 to 1 (OVK) )
- Tweaked in order that the Dozer can now shut the space to the participant and kick them when in any other case blocked by different actions corresponding to gamers hiding behind civilians or cost being on cooldown. Each time a kick efficiently connects and offers harm to the participant, it reduces the taunt cooldown of the dozer by 1 second.
TECHNICAL
UI
- Fastened a problem of the place preplanning asset names have been cut-off in recreation foyer
- Tweaked in order that it’s simpler for keyboard & mouse inputs to alter the min-max worth for Crosshair & FOV sliders.
- Fastened a problem of adjusting some setting values by 0,05 with out seeing a distinction within the displayed UI.
- Tweaked the settings menu when in-game to have much less margin between bars & settings
- Tweaked in order that the slider choices in menu settings is extra on par with how the opposite sliders work for mouse enter
- Tweaked in order that enter mapping overlaps when gamers change their enter bindings
- Lowered a niche within the HUD between Safety space show textual content & “looking…” textual content.
- Fastened a problem with SMG magazines displaying the improper quantity of data within the UI when customizing the weapon
- Improved the readability of the participant pings and the revive timer.
- Tweaked settings menus in order that choices that don’t assist decimals numbers don’t present decimals displayed of their worth
Audio
- Up to date Voice traces to have the ability to play throughout assault waves
- Fastened a problem of a lacking audio from the hackable pc interplay
- Tweaked the enemy drone audio to make it extra clear & loud normally
- Tweaked the audio for hacked cameras (Safe loop)
- Added a second sound with extra pin-pointable unfold to the enemy drone
- Fastened a problem with burning thermite being silent for drop-in gamers.
- Added an interplay audio for keypad enter
- Fastened a problem with flare SFX looping when interacting with a number of instances
- Tweaked the flare SFX so it has a shortened ignition
- Added an idle sound impact for Techie particular unit
- Fastened a problem of the place some NPC AI didn’t have their voice traces functioning
- Fastened an audio situation with guards/cops not enjoying their radio dialogue when held hostage.
- Fastened a problem with heisters saying a starter loud voiceline midthrough the sport
- Added audio for NPC animations corresponding to utilizing laptops, ingesting, cellphone use and many others.
- Tweaked the Cloaker sabotage voiceline to start out of animation as an alternative of when working in the direction of it’s goal
Visuals
- [PC] Fastened a problem the place reducing the View Distance high quality setting would make civilians and guards face animations disappear (lip sync)
- [PC] Numerous tweaks to the sport high quality settings and what it impacts within the recreation permitting gamers to raised management visible high quality for his or her {hardware} specs
- [PC] Gamers can press ‘Set Really helpful Settings’ within the video settings menu to pick perfect high quality primarily based on their {hardware} specs
- [PC] Fastened numerous D3D12 associated crashes, together with one when utilizing the Statue of Liberty Masks
- [PC] Upgraded Nvidia DLSS to model 3.5, now utilizing NIS sharpening for higher visible high quality
- Fastened a problem of the place the “paint stripper” texture made weapons extra black in shade.
- Fastened a problem with “chrome paints” not making use of accurately.
- Fastened a problem of the place weapon components will not be correctly up to date within the modding display
- Fastened a visible situation with Enforcer gloves on feminine heisters
- Fastened the surgical gloves icon to suit the teal look
- Fastened some visible points with the heister Wolf
- Tweaked masks and weapon sample supplies
- Fastened a visible situation of the place some masks have a striped shade sample seen
- Fastened a visible situation with sure billboards displaying low decision
- Tweaked a small purple button to have an even bigger interplay floor
- Fastened an visible situation with a sedan car flickering
- Tweaked the Digital Ops swimsuit to not visually clip with male characters
- Fastened the CAR4 iron sight being misaligned
- Fastened a problem with foliage not transferring with the wind
- Fastened a problem on MS Retailer the place the sport would crash when loading a heist with Shadows settings set to Excessive / Extremely
- Fastened a problem on Xbox X & S of the place accepting recreation invitations after video games have been shut down will lead to incapacity to start out any new recreation
- Lowered the particle FX on some heists that have been extra demanding, inflicting FPS points.
- Fastened a potential crash for xbox customers when payday 3 is constrained in lively gameplay
- Added Epic Video games Retailer overlay assist with Invite/Depart features
- Added DirectX12 as the usual graphics API, inhouse testing reveals a major efficiency enchancment when utilizing DX12. DX11 stays and could be manually chosen with the launch possibility “-dx11“.
- Prevented sending a number of pal requests to the identical account, it is going to now anticipate pending requests to be resolved.
- Fastened a problem with consoles the place there was a problem with enjoying the sport whereas it was downloading/putting in.
- Added assist for unready/toggle prepared performance for pre match foyer
- Fastened a problem of the place xbox gamers may get caught in an infinite loading display after signing out with their xbox profile
- Fastened a problem of when the sport crashes after altering xbox profile throughout constrained mode
- Tweaked and improved some efficiency and optimizations
- Fastened a problem with altering decision in settings utilizing mouse clicks
- Fastened a problem on PS5 the place the participant just isn’t directed to the heist display after utilizing “joinHeist” exercise.
- Fastened a problem with DLC objects generally not being granted, inflicting gamers to restart their recreation to get their DLC objects
- Fastened a problem on Xbox the place gamers fail to affix celebration searched video games whereas being in a suspended state
- Added performance for platform particular loadouts. Your console gear will not be affected in the event you create a construct on PC.
HEIST
Syntax Error
- Fastened a problem on Syntax Error the place utilizing zipline in loud doesn’t open the doorways to the management room
- Fastened a problem on Syntax Error of the place gamers can’t work together with deployable luggage dropped within the park space
- Added extra particular unit Techie hiding spots for Syntax Error
- Fastened a visible situation in Syntax Error of the place a statue is floating
- Fastened a visible situation in Syntax Error on some door frames in Ryan park space
- Tweaked the purple keycards in Syntax Error to make them simpler to note
- Tweaked an escape zone for civilians on Syntax Error to make it simpler for civilians to achieve it
- Fastened a problem on Syntax Error the place luggage may get caught after throwing them into a selected space
- Tweaked the spawn zones for Syntax Error in the direction of the top of the heist
- Fastened a problem on Syntax Error of the place the participant may get caught in avenue space
- FIxed a problem on Syntax Error of the place gamers can acquire entry to some server rooms with out QR code or Pink Keycard
- Fastened a problem on Syntax Error of the place the escape helicopter doorways wouldn’t open
- Fastened a visible situation on Syntax Error of when vent covers have been shot they disappear
- Fastened a visible situation on Syntax Error with elevators
- Fastened a lighting situation on Syntax Error with the DLSS possibility switched off
- Fastened a problem on Syntax Error of the place a lamp was climbable
- Fastened a visible situation on Syntax Error with vents going by means of the ceiling
- Fastened a visible situation on Syntax Error the place Doorways could disappear within the distance
- Fastened a problem with lacking background video when in outcomes display for Syntax Error & Turbid Station
- Fastened an visible situation on Syntax Error heist with misaligned elevator doorways
- Fastened an visible situation on Syntax Error heist with floating cameras
- Fastened an visible situation on Syntax Error heist with some containers disappearing
- Fastened an visible situation on Syntax Error heist with some invisible collision beneath a staircase
- Fastened an visible situation on Syntax Error heist with a climbable avenue lamp
- Fastened an visible situation on Syntax Error with some flowers
- Fastened an visible situation with colours on keypads for Syntax Error barely being seen
- Fastened a problem with Syntax Error of the place drop-in gamers didn’t have right flooring lights emitted for rooms already looted.
- Fastened an visible situation on Syntax Error with misaligned shadows in management room
- Fastened an audio situation on Syntax Error of the place there was no audio heard within the entrance constructing from when a window was destroyed
- Tweaked audio zones in Syntax Error to raised mirror the ambient area the participant is standing in
- Fastened an visible situation on Syntax Error of the place a cable was clipping with the ground
- Fastened a problem on Syntax Error with collision within the supervisor’s workplace
- In Syntax Error, we’ve tweaked the define settings of servers situated within the server rooms from shimmering to outlines.
- Fastened an visible situation on Syntax Error the place an indication disappeared from participant view
- Fastened a problem on Syntax Error the place the AI management panel didn’t have a top level view when interactable
- Up to date the time of day on Syntax Error and improved the general visibility within the basement.
- Fastened a problem on Syntax Error the place the steel detector guard broke their idle animation
- Fastened an visible situation on Syntax Error the place vent shafts disappeared from participant view
- Fastened an visible situation on Syntax Error with letters disappearing from partitions when in participant imaginative and prescient
- Fastened an visible situation on Syntax Error the place some containers grew to become floating when different belongings have been shot
- Fastened an visible situation on Syntax Error the place civilian AI stood bent at a crosswalk
- Fastened a problem on Syntax Error the place luggage could get caught and unreachable
- Fastened a problem on Syntax Error the place some props disappeared from participant view
- Fastened an audio points on Syntax Error the place no explosives thrown onto metro stairway may very well be heard
- Fastened an visible situation on Syntax Error the place powerbox outlines have been seen by means of the wall
Contact the Sky
- Fastened a problem on Contact the Sky the place the Staff AI wouldn’t observe the participant from the window cleansing platform.
- Fastened a problem on Contact the Sky of the place sound quantity for workplace sounds doesn’t cowl the balcony
- Fastened a problem on Contact the Sky for enemy AI navigation points
- Fastened a problem on Contact the Sky of a black wall showing inside the vault.
- Fastened a problem in Contact the Sky with the NPC that’s supposed to provide Mason a spiked drink not transferring
- Fastened a problem on Contact the Sky the place the OVK weapon didn’t drop in
- Fastened some visible points in Contact the Sky with a wall within the storage room
- Fastened a visible situation on Contact the Sky with black containers in Storage space
- Fastened an Concern on Contact the Sky the place the “safe SSD bag” – goal wouldn’t replace if the laundry chute pre-planning possibility was in-use.
- Fastened in order that the zipline bag ought to return again if thrown into the laundry chute.
- Tweaked vents in Contact the Sky to not teleport out gamers anymore when going loud, however as an alternative spawn poisonous fuel within them.
- Fastened an visible situation on Contact the Sky the place there have been seen gaps between stairs & flooring
- Tweaked a problem on Contact the Sky the place securing thermite bag with different loot luggage counted in the direction of “all luggage bonus”
- Fastened a problem on Contact the Sky with snipers floating in helicopters
- Fastened a problem on Contact the Sky the place luggage may get caught contained in the kitchen
- Fastened a problem on Contact the Sky the place gamers may safe loot within the elevator in loud
- Fastened a problem on Contact the Sky the place gamers are in a position to throw luggage on prime of a statue making them inaccessible
- Fastened a problem on Contact the Sky the place gamers may get caught behind a breech door
- Fastened a problem on Contact the Sky the place placables have been seen clipping by means of terrace flooring
Highway Rage
- Fastened a problem on Highway Rage of the place gamers have been teleported out of the armored transport van
- Fastened a problem on Highway Rage the place crew AI may fall by means of the scaffolding
- Fastened a problem on Highway Rage the place the participant may get caught contained in the transferring car when on the ramp
- Fastened a problem on Highway Rage with participant doubtlessly getting caught between scaffolding on the bottom
- Fastened an visible situation on Highway Rage the place objects disappear from participant imaginative and prescient
Soiled Ice
- Fastened a problem on Soiled Ice with some double doorways the place they briefly open once they already have been opened
- Fastened a problem on Soiled Ice the place the distracted supervisor favor didn’t work as supposed
- Fastened a problem on Soiled Ice the place if the participant killed the supervisor, the VO concerning the managers departure would nonetheless play
- Fastened a problem on Soiled Ice the place no animation would play whereas selecting up jewellery from the cleansing machine
- Fastened an visible situation on Soiled Ice the place the jeweler’s workshop had objects disappear from participant sight
- Fastened a problem on Soiled Ice of the place guards have been unable to see our bodies by means of the fence
- Fastened an visible situation on Soiled Ice the place the VIP room had objects disappear from participant view
- Fastened an visible situation on Soiled Ice with the Ashton High-quality textual content and it’s wall
Prepare dinner Off
- Fastened a problem on Prepare dinner Off of the place gamers have been in a position to get caught behind a door
- Fastened a problem on Prepare dinner off the place the Ingredient helicopter may drop objects out of bounds.
- Fastened a problem on Prepare dinner Off the place the meth define disappears after being shot at
- Fastened a problem on Prepare dinner off of the place Characters use the improper VO when looting parts
- Fastened an visible situation on Prepare dinner off with Meth textures being overly vibrant
- Fastened a problem on Prepare dinner off the place the participant may get caught between ammo lockers
- Fastened a problem on Prepare dinner off the place the van generally will get caught
- Fastened an visible situation on Prepare dinner off when taking pictures mirrors
- Fastened an visible situation on Prepare dinner off with a cardboard field clipping right into a stool
Turbid Station
- Fastened a problem on Turbid Station of the place invisible collision blocked participant motion
- Fastened some collision points on Turbid Station inside the pc room within the basement
- Fastened a problem on Turbid Station the place luggage may get caught after throwing them beneath some particular trains
- Fastened a visible situation on Turbid Station with pillars going by means of the bottom flooring
- Fastened a problem on Turbid Station the place sound and chat messages have been lacking when marking the Quantz Panels
- Fastened a problem on Turbid Station of the place the locomotive had no collision
- Fastened a problem on Turbid Station the place the participant may immediately get downed if jumped between a niche of practice & terrain.
- Fastened a problem on Turbid Station the place gamers may unlock practice doorways from beneath the trains
- Fastened a problem on Turbid Station of the place invisible collision may doubtlessly get gamers caught
- Fastened an visible situation on Turbid Station of the place objects hanging from the practice may disappear from participant view
- Fastened an visible situation on Turbid Station with grass disappearing out from participant view
- Tweaked the purple gentle drones emit on Turbid Station to make them extra seen
- Fastened a problem on Turbid Station the place a picket crate was lacking collision
- Fastened a problem on Turbid Station the place Crew AI may fall by means of the steps
- Fastened an visible situation on Turbid Station the place some instruments have been sinking into the pavement
- Fastened a problem on Turbid Station the place opening doorways stopped eye scanning interplay
- Fastened a problem on Turbid Station the place eye scanning was potential even after the door already was opened
- Fastened a problem on Turbid Station the place gamers have been in a position to throw luggage out of attain on prime of pipes
- Fastened a problem on Turbid Station the place gamers have been in a position to throw luggage beneath the practice close to the landfill making them inaccessible
- Fastened a problem on Turbid Station the place gamers have been in a position to throw luggage out of attain contained in the basement room
- Fastened a problem on Turbid Station the place gamers have been in a position to throw luggage out of attain subsequent to some yellow railings
- Fastened a problem on Turbid Station the place gamers may stroll on prime of a fence with barb wire
- Fastened a problem on Turbid Station of the place gamers may place deployables outdoors of playable space
No Relaxation for the Depraved
- Fastened a problem on No Relaxation for the Depraved the place bollard containers may very well be interacted with twice
- Fastened a problem on No Relaxation for the Depraved the place casing gamers may get caught behind some containers
- Fastened a problem on No Relaxation for the Depraved the place some enemy AI spawns have been blocked off unintentionally
- Fastened a problem on No Relaxation for the Depraved of the place the collision for some flowerbeds was improper
- Fastened a problem on No Relaxation for the Depraved the place hostages have been generally unable to be traded within the IT room
- Tweaked in order that Dye Packs for the cash in No Relaxation for the Depraved can now be paused utilizing ECM jammers.
- Fastened a problem on Gold & Sharke and No Relaxation for the Depraved with a lacking cable icon
- Fastened a visible situation on No Relaxation for the Depraved of the place door handles are floating within the air
- Fastened a visible situation on No Relaxation For the Depraved of the place instruments have been sinking into the pavement
Gold & Sharke
- Fastened an visible situation on Gold & Sharke with a floating black field
- Fastened a problem on Gold & Sharke of the place civilian autos would fall out of the world when spawning
- Fastened an visible situation in Gold & Sharke with participant seeing AI spawn in entrance of them
- Fastened a problem on Gold & Sharke safety room’s door not being locked
- Fastened a problem in Gold & Sharke of the place the participant may get caught in vault door
- Fastened a visible situation in Gold & Sharke with some doorways within the basement storage
- Fastened a problem on Gold & Sharke of the place a non-public room occasion was overlapping with a public room.
- Disabled a redundant Shade voiceline for the server room.
- Fastened a problem on Gold & Sharke of the place gamers have been unable to vault by means of some flora
- Fastened a problem on Gold & Sharke the place the thermal lance can’t be began once more
Rock the Cradle
- Fastened a problem on Rock the Cradle the place bouncer blocks participant path whereas trying to entry VIP space
- Tweaked navigation space on Rock the Cradle
- Fastened a problem on Rock the Cradle the place failing one goal blocked the participant from resetting the biometric scanner
- Fastened a problem on Rock the Cradle the place participant can’t crouch up the steps when in opposition to the wall
- Fastened a problem on Rock the Cradle the place some aims stayed on the display regardless that they have been accomplished
- Fastened an visible situation on Rock the Cradle the place cables have been clipping with the switchbox monitor
- Fastened a problem on Rock the Cradle the place zipline was clipping with elevator cable
- Fastened a problem on Rock the Cradle the place collision is prolonged past flooring floor
- Fastened an visible situation on Rock the Cradle with lights being tough on shadow edges
- Fastened a problem on Rock the Cradle with some visible points on the practice carts.
- Fastened a number of visible points on Rock the Cradle with the cage inside the VIP space.
- Fastened a visible situation on Rock the Cradle beneath the air flow entrance to the management room
- Fastened a visible situation on Rock the Cradle with one of many indicators within the VIP space being too vibrant
- Fastened a visible situation on Rock the Cradle with some obstacles disappearing when considered from a distance
- Fastened an visible situation on Rock the Cradle behind air flow areas
Beneath the Surphaze
- Fastened a problem on Beneath the Surphaze the place the exhibition doorways needed to be opened twice if gamers jumped inside from the roof
- Fastened a problem on Beneath the Surphaze of the place the escape helicopter didn’t present up after selecting up the faux UMA portray.
- Fastened a problem on Beneath the Surphaze for some AI navigation points on scaffoldings
- Added fuel to vents for loud in Beneath the Surphaze
- Tweaked some collision on flora for Beneath the Surphaze that prompted navigation points for AI
- Fastened a problem on Beneath the Surphaze the place some flora collision prompted navigation points for enemy & crew AI.
- Fastened a problem on Beneath the Surphaze of the place some collision for flora was lacking
- Fastened a problem on Beneath the Surphaze the place the safety guard is standing in a half-crouched place
- Fastened a problem on Beneath the Surphaze the place AI may see by means of bushes
- Fastened an visible situation on Beneath the Surphaze in seen gaps between metro station stairs and pavement
99 Bins
- Fastened a problem on 99 containers the place crew AI may get caught
Tutorial Heists
- Fastened a crash in tutorial heists when escape zone timer reaches 0
- Fastened a problem on Crowd Management tutorial the place participant was in a position to decide up loot earlier than opening the glass show
- Fastened a problem on Tutorial Stage Detection the place guards didn’t react to damaged cameras together with not spawning accurately
[Source – PayDay Update 1.1.1 Patch Notes]