Digital Arts has introduced that it, too, is present process mass layoffs, with plans to let go 5% of its whole world workers, or roughly 670 people.
In a notice in the present day despatched to workers, CEO Andrew Wilson stated that EA is reacting to “accelerating business transformation the place participant wants and motivations and adjusted considerably.” Crucially, EA additionally stated that it’s “shifting away from the event of future licensed IP.” EA presently has a number of confirmed Star Wars and Marvel video games in improvement, together with a 3rd Jedi sport, Black Panther, and Iron Man.
![EA is planning moving away from](https://sm.ign.com/ign_in/news/s/star-wars-/star-wars-jedi-survivor-patch-8-makes-accessibility-focused_ng9x.jpg)
In response to Wilson, EA will double down on owned IP, sports activities, and “huge on-line communities.” Whereas Wilson didn’t present particulars on which video games could be sundown, EA already introduced it might be shuttering two cell video games: F1 Cell Racing and MLB Faucet Sports activities.
“This larger focus permits us to drive creativity, speed up innovation, and double down on our largest alternatives — together with our owned IP, sports activities, and big on-line communities — to ship the leisure gamers need in the present day and tomorrow. Lastly, we’re streamlining our firm operations to ship deeper, extra linked experiences for followers all over the place that construct group, form tradition, and develop fandom,” Wilson wrote.
IGN understands that these layoffs will affect plenty of groups throughout EA, largely affecting assist groups. Whereas some builders will even be impacted, EA largely hopes to maneuver them off of canceled tasks and onto different groups. Per Wilson, these adjustments are already being communicated, and can “largely” be accomplished by early subsequent quarter.
“I perceive it will create uncertainty and be difficult for a lot of who’ve labored with such dedication and keenness and have made necessary contributions to our firm,” wrote Wilson. “Whereas not each staff will probably be impacted, that is the toughest a part of these adjustments, and we’ve deeply thought-about each choice to attempt to restrict impacts to our groups. Our major objective is to offer staff members with alternatives to seek out new roles and paths to transition onto different tasks. The place that’s not doable, we are going to assist and work with every colleague with the utmost consideration, care, and respect.”
![EA will lay off approximately 5 percent of its work force in another blow to the games industry. Photo by Justin Sullivan/Getty Images](https://sm.ign.com/ign_in/photo/e/ea-to-lay-/ea-to-lay-off-around-670-workers-sunsetting-games-moving-awa_gcrh.jpg)
One other blow to the video games business
This marks one more main blow to the video games business coming off of a yr and a half of ongoing mass layoffs at studios of all sizes. The cuts impacted roughly 10,000 builders in 2023, and are approaching 8,000 in simply the primary two months of 2024. Simply earlier this week, PlayStation laid off 900 workers and closed its London studio, whereas Die Intestine Fabrik shut down and Supermassive laid off 90.
Whereas many have instructed this wave of mass cuts is going on as a result of firm overspending and overhiring throughout the COVID-19 pandemic, sport builders have instructed a myriad of different the explanation why this proceed to occur. These embrace poor funding choices from firm leaders, struggles across the rising dimension, scope, and expense of creating video games, and an absence of long-term planning for the ebbs and flows of the video games enterprise.
Wilson’s full notice may be discovered beneath.
Staff,
We’re entertaining, inspiring, and connecting extra individuals with extra content material and deeper experiences than ever earlier than. Over the past yr, we’ve organized our firm to additional empower our artistic leaders to ship our strategic priorities of entertaining huge on-line communities, telling blockbuster tales, and harnessing the ability of group in and round our video games. These actions have positioned us to construct greater, bolder experiences for a whole lot of tens of millions of gamers and followers around the globe.
We’re additionally main by way of an accelerating business transformation the place participant wants and motivations have modified considerably. Followers are more and more participating with the biggest IP, and trying to us for broader experiences the place they’ll play, watch, create content material, and forge deeper connections. Our business exists on the reducing fringe of leisure, and in in the present day’s dynamic atmosphere, we’re advancing the best way we work and persevering with to evolve our enterprise.
As an organization filled with creators and storytellers, we consider within the worth of groups innovating collectively, and proceed to be taught and undertake new methods of collaborating to develop and serve our world communities. Given how and the place we’re working, we’re persevering with to optimize our world actual property footprint to finest assist our enterprise. We’re additionally sunsetting video games and shifting away from improvement of future licensed IP that we don’t consider will probably be profitable in our altering business. This larger focus permits us to drive creativity, speed up innovation, and double down on our largest alternatives — together with our owned IP, sports activities, and big on-line communities — to ship the leisure gamers need in the present day and tomorrow. Lastly, we’re streamlining our firm operations to ship deeper, extra linked experiences for followers all over the place that construct group, form tradition, and develop fandom.
On this time of change, we anticipate these choices to affect roughly 5 p.c of our workforce. I perceive it will create uncertainty and be difficult for a lot of who’ve labored with such dedication and keenness and have made necessary contributions to our firm. Whereas not each staff will probably be impacted, that is the toughest a part of these adjustments, and we’ve deeply thought-about each choice to attempt to restrict impacts to our groups. Our major objective is to offer staff members with alternatives to seek out new roles and paths to transition onto different tasks. The place that’s not doable, we are going to assist and work with every colleague with the utmost consideration, care, and respect. Speaking these impacts has already begun and will probably be largely accomplished by early subsequent quarter.
I need to prolong my appreciation to everybody who has helped contribute to EA’s ongoing story. We’re a staff that leans into our values to steer the way forward for leisure, and I look ahead to what we are going to create collectively. Thanks for all that you simply do.
Rebekah Valentine is a senior reporter for IGN. Acquired a narrative tip? Ship it to rvalentine@ign.com.